JLChen
2021-01-06 f60ce72c3c29c7d31a046795c88ec39a69e73d45
Crabtree/SmartHome/UI/SimpleControl/Phone/Alexa/AlexaSceneEditPage.cs
@@ -127,7 +127,7 @@
//                                    var delObj = new UnBindSceneObj () { Id = device.SceneOBJId.ToString() };
//                                    var requestJson = Newtonsoft.Json.JsonConvert.SerializeObject (deviceList);
//                                    var revertObj = MainPage.RequestHttps (API.UnBindSceneObj, requestJson, true);
//                                    if (revertObj.StateCode.ToUpper() == "SUCCESS") {
//                                    if (revertObj.StateCode.ToUpper() == StateCode.SUCCESS) {
//                                        Application.RunOnMainThread (() => {
//                                            this.RemoveFromParent ();
//                                        });
@@ -167,7 +167,7 @@
//                        //SceneObjectiveRes
//                        var requestJson = Newtonsoft.Json.JsonConvert.SerializeObject (deviceList);
//                        var revertObj = MainPage.RequestHttps ("SceneByRegionList", requestJson, true);
//                        if (revertObj.StateCode.ToUpper() == "SUCCESS") {
//                        if (revertObj.StateCode.ToUpper() == StateCode.SUCCESS) {
//                            Application.RunOnMainThread (() => {
//                                this.RemoveFromParent ();
//                            });
@@ -192,7 +192,7 @@
//            var requestObj = new GetBindDeviceBySceneListObj () { Id = id};
//            var requestJson = Newtonsoft.Json.JsonConvert.SerializeObject (requestObj);
//            var revertObj = MainPage.RequestHttps ("SceneByRegionList", requestJson, true);
//            if (revertObj.StateCode.ToUpper() == "SUCCESS") {
//            if (revertObj.StateCode.ToUpper() == StateCode.SUCCESS) {
//                sceneList = Newtonsoft.Json.JsonConvert.DeserializeObject<List<SceneObjectiveRes>> (revertObj.ResponseData.ToString ());
//            }
//            return sceneList;