wxr
2020-03-31 002a3f2e9d2f9579c01f88af12bd8a320003569f
HDL_ON/UI/UI2/1-HomePage/HomePageBLL.cs
@@ -4,11 +4,8 @@
namespace HDL_ON.UI
{
    public partial class HomePage
    {
        /// <summary>
        /// 修改显示的功能类型
        /// 设备功能/场景功能
@@ -64,73 +61,117 @@
            };
        }
        /// <summary>
        /// 更新灯光显示状态
        /// </summary>
        /// <param name="light"></param>
        public static void UpdataLightView(Light light)
        public static void UpdataFunctionStates(Function function)
        {
            Application.RunOnMainThread(() =>
            {
                if (bodyView != null)
                try
                {
                    foreach (var dic in LightViews)
                    if (bodyView != null)
                    {
                        if (dic.Key == light.sid)
                        foreach (var view in bodyView.functionViews)
                        {
                            var state = light.on_off == 1;
                            var view = dic.Value;
                            for (int i = 0; i < view.ChildrenCount; i++)
                            if (view.Tag.ToString() == function.sid)
                            {
                                if (view.GetChildren(i).GetType() == typeof(Button))
                                var state = function.on_off == "on";
                                for (int i = 0; i < view.ChildrenCount; i++)
                                {
                                    var btn = view.GetChildren(i) as Button;
                                    btn.IsSelected = state;
                                    if (btn.Tag != null && btn.Tag.ToString() == "state")
                                    if (view.GetChildren(i).GetType() == typeof(Button))
                                    {
                                        btn.Text = light.lastState;
                                        var btn = view.GetChildren(i) as Button;
                                        btn.IsSelected = state;
                                        if (btn.Tag != null && btn.Tag.ToString() == "state")
                                        {
                                            btn.Text = function.lastState;
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
                catch (Exception ex)
                {
                    MainPage.Log($"HomePage updata funciton states error {ex.Message}");
                }
            });
        }
        /// <summary>
        /// 加载继电器开关事件
        /// 加载场景控制事件
        /// </summary>
        /// <param name="btnCoverd"></param>
        void LoadEvent_ControlScene(Button btnCoverd ,Function function)
        {
            btnCoverd.MouseDownEventHandler = (sender, e) =>
            {
                btnCoverd.IsSelected = true;
            };
            btnCoverd.MouseUpEventHandler = (sender, e) =>
            {
                Control.Send(function as Scene);
                new System.Threading.Thread(() =>
                {
                    System.Threading.Thread.Sleep(200);
                    Application.RunOnMainThread(() =>
                    {
                        btnCoverd.IsSelected = false;
                    });
                })
                { IsBackground = true }.Start();
            };
        }
        /// <summary>
        /// 加载灯光开关事件
        /// </summary>
        /// <param name="function"></param>
        /// <param name="btnSwitch"></param>
        /// <param name="view"></param>
        void LoadRelaySwitchEvent(Function function, Button btnSwitch, FrameLayout view)
        void LoadEvent_SwitchFunction(Function function, Button btnSwitch)
        {
            btnSwitch.MouseUpEventHandler += (sender, e) =>
            btnSwitch.MouseUpEventHandler = (sender, e) =>
            {
                if (function.functionCategory == FunctionType.Light)
                btnSwitch.IsSelected = !btnSwitch.IsSelected;
                new System.Threading.Thread(() =>
                {
                    var curState = !btnSwitch.IsSelected;
                    for (int i = 0; i < view.ChildrenCount; i++)
                    {
                        if (view.GetChildren(i).GetType() == typeof(Button))
                        {
                            var btn = view.GetChildren(i) as Button;
                            btn.IsSelected = curState;
                        }
                    }
                    new System.Threading.Thread(() =>
                    {
                        var light = function as Light;
                        light.on_off = btnSwitch.IsSelected ? 1 : 0;
                        Control.Send("write", function);
                    })
                    { IsBackground = true }.Start();
                }
                    function.on_off = btnSwitch.IsSelected ? "on" : "off";
                    Control.Send(CommandType_A.write, function);
                })
                { IsBackground = true }.Start();
            };
        }
        /// <summary>
        /// 加载窗帘控制事件
        /// </summary>
        void LoadEvent_ControlCurtain(Curtain curtain, Button btnClose, Button btnOpen)
        {
            btnClose.MouseDownEventHandler = (sender, e) =>
            {
                btnClose.IsSelected = true;
            };
            btnClose.MouseUpEventHandler = (sender, e) =>
            {
                btnClose.IsSelected = false;
                curtain.on_off = "off";
                Control.Send(CommandType_A.write, curtain);
            };
            btnOpen.MouseDownEventHandler = (sender, e) =>
            {
                btnOpen.IsSelected = true;
            };
            btnOpen.MouseUpEventHandler = (sender, e) =>
            {
                btnOpen.IsSelected = false;
                curtain.on_off = "on";
                Control.Send(CommandType_A.write, curtain);
            };
        }
    }
}