| | |
| | | #endregion |
| | | |
| | | #region 场景延时row |
| | | if (DB_ResidenceData.residenceData.GatewayType == 1) |
| | | if (DB_ResidenceData.Instance.GatewayType == 1) |
| | | { |
| | | FrameLayout sceneDelayRow = new FrameLayout() |
| | | { |
| | |
| | | { |
| | | case FunctionType.AC: |
| | | sceneFunctionInfo += sceneFunction.localFunction.attributes.Find((obj) => obj.key == "mode").GetCurValueText(); |
| | | sceneFunctionInfo += " " + sceneFunction.localFunction.attributes.Find((obj) => obj.key == "set_temperature").curValue.ToString() + |
| | | sceneFunction.localFunction.attributes.Find((obj) => obj.key == "set_temperature").uintString; |
| | | sceneFunctionInfo += " " + sceneFunction.localFunction.attributes.Find((obj) => obj.key == "set_temp").curValue.ToString() + |
| | | sceneFunction.localFunction.attributes.Find((obj) => obj.key == "set_temp").uintString; |
| | | sceneFunctionInfo += sceneFunction.localFunction.attributes.Find((obj) => obj.key == "fan").GetCurValueText(); |
| | | break; |
| | | case FunctionType.FloorHeating: |
| | | sceneFunctionInfo += sceneFunction.localFunction.attributes.Find((obj) => obj.key == "mode").GetCurValueText(); |
| | | sceneFunctionInfo += " " + sceneFunction.localFunction.attributes.Find((obj) => obj.key == "set_temperature").curValue.ToString() + |
| | | sceneFunction.localFunction.attributes.Find((obj) => obj.key == "set_temperature").uintString; |
| | | sceneFunctionInfo += " " + sceneFunction.localFunction.attributes.Find((obj) => obj.key == "set_temp").curValue.ToString() + |
| | | sceneFunction.localFunction.attributes.Find((obj) => obj.key == "set_temp").uintString; |
| | | break; |
| | | case FunctionType.Dimmer: |
| | | perTrait = sceneFunction.localFunction.attributes.Find((obj) => obj.key == "brightness"); |
| | |
| | | backAction(); |
| | | this.RemoveFromParent(); |
| | | }; |
| | | new PublicAssmebly().TipMsg(StringId.Tip, StringId.DeleteSceneTip, action); |
| | | new PublicAssmebly().TipOptionMsg(StringId.Tip, StringId.DeleteSceneTip, action); |
| | | }; |
| | | }; |
| | | } |