HDL_ON/Entity/Function/Scene.cs
@@ -352,7 +352,14 @@ { return Language.StringByID(StringId.NoDelay); } string text = (delayInt / 60)+Language.StringByID(StringId.m)+(delayInt % 60)+Language.StringByID(StringId.s); string text = ""; if (delayInt > 60) { text = (delayInt / 60) + Language.StringByID(StringId.m) + (delayInt % 60) + Language.StringByID(StringId.s); }else { text = delayInt + Language.StringByID(StringId.s); } return text; switch (delay) {