| | |
| | | using System.Collections.Generic; |
| | | using HDL_ON.Common; |
| | | using HDL_ON.DAL.Server; |
| | | using HDL_ON.UI; |
| | | using Shared; |
| | | |
| | | namespace HDL_ON.Entity |
| | |
| | | /// 云端数据修改的最后时间 |
| | | /// </summary> |
| | | public string modifyTime = ""; |
| | | |
| | | |
| | | } |
| | | /// <summary> |
| | | /// 场景功能对象 |
| | |
| | | return localFunction; |
| | | } |
| | | |
| | | |
| | | /// <summary> |
| | | /// 解析场景功能数据 |
| | | /// </summary> |
| | | /// <param name="sceneFunction"></param> |
| | | public string GetFunctionScnenInfo() |
| | | { |
| | | var sceneFunctionInfo = ""; |
| | | foreach (var sfs in status) |
| | | { |
| | | if (sfs.key == FunctionAttributeKey.OnOff) |
| | | { |
| | | if (sfs.value == "off") |
| | | return Language.StringByID(StringId.Close); |
| | | } |
| | | } |
| | | sceneFunctionInfo += Language.StringByID(StringId.Open) + " "; |
| | | |
| | | var modeState = status.Find((obj) => obj.key == FunctionAttributeKey.Mode); |
| | | var tempState = status.Find((obj) => obj.key == FunctionAttributeKey.SetTemp); |
| | | var fanState = status.Find((obj) => obj.key == FunctionAttributeKey.FanSpeed); |
| | | if (modeState != null) |
| | | { |
| | | sceneFunctionInfo += modeState.GetValueText() + " "; |
| | | } |
| | | if (tempState != null) |
| | | { |
| | | sceneFunctionInfo += tempState.GetValueText() + " "; |
| | | sceneFunctionInfo += tempState.GetUintString(); |
| | | } |
| | | if (fanState != null) |
| | | { |
| | | sceneFunctionInfo += fanState.GetValueText() + " "; |
| | | } |
| | | var briState = status.Find((obj) => obj.key == FunctionAttributeKey.Brightness); |
| | | if (briState != null) |
| | | { |
| | | sceneFunctionInfo += briState.value + "%"; |
| | | } |
| | | var perState = status.Find((obj) => obj.key == FunctionAttributeKey.Percent); |
| | | if (perState != null) |
| | | { |
| | | sceneFunctionInfo += perState.value + "%"; |
| | | } |
| | | return sceneFunctionInfo; |
| | | } |
| | | |
| | | |
| | | } |
| | | |
| | | /// <summary> |