wei
2021-04-14 1498a62d1d44d715e310b42e3133aa8cdc6eec92
HDL_ON/Entity/Function/Scene.cs
@@ -2,6 +2,7 @@
using System.Collections.Generic;
using HDL_ON.Common;
using HDL_ON.DAL.Server;
using HDL_ON.UI;
using Shared;
namespace HDL_ON.Entity
@@ -368,6 +369,8 @@
        /// 云端数据修改的最后时间
        /// </summary>
        public string modifyTime = "";
    }
    /// <summary>
    /// 场景功能对象
@@ -409,6 +412,54 @@
            return localFunction;
        }
        /// <summary>
        /// 解析场景功能数据
        /// </summary>
        /// <param name="sceneFunction"></param>
        public string GetFunctionScnenInfo()
        {
            var sceneFunctionInfo = "";
            foreach (var sfs in status)
            {
                if (sfs.key == FunctionAttributeKey.OnOff)
                {
                    if (sfs.value == "off")
                        return Language.StringByID(StringId.Close);
                }
            }
            sceneFunctionInfo += Language.StringByID(StringId.Open) + " ";
            var modeState = status.Find((obj) => obj.key == FunctionAttributeKey.Mode);
            var tempState = status.Find((obj) => obj.key == FunctionAttributeKey.SetTemp);
            var fanState = status.Find((obj) => obj.key == FunctionAttributeKey.FanSpeed);
            if (modeState != null)
            {
                sceneFunctionInfo += modeState.GetValueText() + " ";
            }
            if (tempState != null)
            {
                sceneFunctionInfo += tempState.GetValueText() + " ";
                sceneFunctionInfo += tempState.GetUintString();
            }
            if (fanState != null)
            {
                sceneFunctionInfo += fanState.GetValueText() + " ";
            }
            var briState = status.Find((obj) => obj.key == FunctionAttributeKey.Brightness);
            if (briState != null)
            {
                sceneFunctionInfo += briState.value + "%";
            }
            var perState = status.Find((obj) => obj.key == FunctionAttributeKey.Percent);
            if (perState != null)
            {
                sceneFunctionInfo += perState.value + "%";
            }
            return sceneFunctionInfo;
        }
    }
    /// <summary>