wxr
2020-12-17 1a13c963a5fb8cad92bf03667e411f46d6a6a843
HDL_ON/Entity/Function/Function.cs
@@ -119,7 +119,7 @@
        /// bus协议数据格式
        /// 使用A协议控制时,改属性为空
        /// </summary>
        public BusData bus_Data;
        public BusData bus;
        /// <summary>
        /// 是否收藏
        /// </summary>
@@ -148,37 +148,6 @@
        /// 延时
        /// </summary>
        public int delay = 0;
        /// <summary>
        /// 延时显示的文本
        /// </summary>
        [Newtonsoft.Json.JsonIgnore]
        public string delayText
        {
            get
            {
                string text = "";
                switch (delay)
                {
                    case 0:
                        text = Language.StringByID(StringId.NoDelay);
                        break;
                    case 30:
                        text = "30s";
                        break;
                    case 60:
                        text = "1min";
                        break;
                    case 120:
                        text = "2min";
                        break;
                    case 300:
                        text = "5min";
                        break;
                }
                return text;
            }
        }
        /// <summary>
        /// 最后控制的一次状态
        /// </summary>
@@ -222,7 +191,8 @@
        /// <summary>
        /// 使用频率
        /// </summary>
        public double usageFrequency {
        public double usageFrequency
        {
            get
            {
                return usageCount / 7;
@@ -236,9 +206,9 @@
        public string GetBusId()
        {
            string busId = "";
            if (bus_Data != null)
            if (bus != null)
            {
                busId = bus_Data.SubnetID + "_" + bus_Data.DeviceID + "_" + bus_Data.loopId;
                busId = bus.SubnetID + "_" + bus.DeviceID + "_" + bus.LoopId;
            }
            return busId;
        }
@@ -305,7 +275,7 @@
                Common.FileUtlis.Files.WriteFileByBytes(savePath, ssd);
            }
        }
        /// <summary>
        /// 转换成场景功能对象
@@ -316,9 +286,22 @@
            var sFunc = new SceneFunction();
            foreach (var attr in attributes)
            {
                sFunc.status.Add(new SceneFunctionStatus() { key = attr.key, value = attr.curValue.ToString() });
                sFunc.sid = this.sid;
                if (attr.curValue.ToString() == "{}")
                {
                    attr.curValue = "0";
                }
                if (attr.key == FunctionAttributeKey.SetTemp)
                {
                    double vv = 16;
                    Double.TryParse(attr.curValue.ToString(),out vv);
                    sFunc.status.Add(new SceneFunctionStatus() { key = attr.key, value = Convert.ToInt32(vv).ToString() });
                }
                else
                {
                    sFunc.status.Add(new SceneFunctionStatus() { key = attr.key, value = attr.curValue.ToString() });
                }
            }
            sFunc.sid = this.sid;
            return sFunc;
        }
@@ -339,9 +322,9 @@
            var acd = new AlinkControlData();
            acd.sid = sid;
            var aca = new AlinkControlAttributes();
            foreach (var dic in commandDictionary)
            {
                var aca = new AlinkControlAttributes();
                aca.key = dic.Key;
                aca.value = dic.Value;
                acd.status.Add(aca);
@@ -442,6 +425,7 @@
    /// 功能属性
    /// 属性字段解析:attri :属性内容,value 属性的值,max 最大值 min 最小值
    /// </summary>
    [System.Serializable]
    public class FunctionAttributes
    {
        /// <summary>
@@ -455,11 +439,11 @@
        /// <summary>
        /// 最大值
        /// </summary>
        public int max=100;
        public int max = 100;
        /// <summary>
        /// 最小值
        /// </summary>
        public int min=0;
        public int min = 0;
        /// <summary>
        /// 数据类型
        /// </summary>
@@ -469,270 +453,6 @@
        /// </summary>
        public object curValue = new object();
        //----app自定义
        /// <summary>
        /// 属性值单位
        /// </summary>
        string _uintString;
        [Newtonsoft.Json.JsonIgnore]
        public string uintString
        {
            get
            {
                if (!string.IsNullOrEmpty(_uintString))
                {
                    return _uintString;
                }
                var us = "";
                switch (key)
                {
                    case "temperature":
                    case "set_temperature":
                        us = "°C";
                        break;
                    case "percent":
                    case "brightness":
                        us = "%";
                        break;
                }
                return us;
            }
        }
        /// <summary>
        /// 属性名称显示文本
        /// 中英文显示
        /// </summary>
        [Newtonsoft.Json.JsonIgnore]
        public string name_text
        {
            get
            {
                string text = "";
                switch (key)
                {
                    case "on_off":
                        text = Language.StringByID(StringId.OnOff);
                        break;
                    case "brightness":
                        text = Language.StringByID(StringId.Brightness);
                        break;
                    case "color":
                        text = Language.StringByID(StringId.ColorValue);
                        break;
                    case "mode":
                        text = Language.StringByID(StringId.Mode);
                        break;
                    case "fan":
                        text = Language.StringByID(StringId.FanSpeed);
                        break;
                    case "temperature":
                case "set_temperature":
                        text = Language.StringByID(StringId.Temp);
                        break;
                    case "delay":
                        text = Language.StringByID(StringId.Delay);
                        break;
                    case "cct":
                        text = "CCT";
                        break;
                    //case "fade_time":
                    case "percent":
                        text = Language.StringByID(StringId.PercentAdjustment);
                        break;
                        //case "lock":
                        //case "ico":
                        //case "swing":
                        //case "set_point":
                        //case "pm25":
                        //case "volume":
                        //case "vol_step":
                        //case "source":
                        //case "treble":
                        //case "bass":
                        //case "playlist":
                        //case "song_name":
                        //case "current_status":
                        //case "enable":
                        //case "lux":
                        //case "adjust_value":
                        //case "range":
                        //case "humidity":
                        //case "type":
                        //case "state":
                        //case "sensitivity":
                        //case "pm25value":
                }
                return text;
            }
        }
        /// <summary>
        /// 获取当前属性的显示文本
        /// 中英文显示
        /// </summary>
        public string GetCurValueText()
        {
            return GetValueText(curValue.ToString());
        }
        /// <summary>
        /// 获取指定属性的显示文本
        /// 中英文显示
        /// </summary>
        public string GetValueText(string value)
        {
            string text = "";
            value = value.Replace("{}", "");
            switch (key)
            {
                case "on_off":
                    text = value == "on" ? Language.StringByID(StringId.On) : Language.StringByID(StringId.OFF);
                    break;
                case "temperature":
                case "set_temperature":
                case "brightness":
                case "percent":
                    if (value == "")
                    {
                        this.curValue = this.min;
                        text = this.min.ToString();
                    }
                    else
                    {
                        text = value;
                    }
                    break;
                //case "color":
                case "mode":
                    switch (value)
                    {
                        //----空调
                        case "auto":
                            text = Language.StringByID(StringId.Auto);
                            break;
                        case "cool":
                            text = Language.StringByID(StringId.Cool);
                            break;
                        case "heat":
                            text = Language.StringByID(StringId.Heat);
                            break;
                        case "dry":
                            text = Language.StringByID(StringId.Dry);
                            break;
                        case "fan":
                            text = Language.StringByID(StringId.AirSupply);
                            break;
                        //-----地热
                        case "day":
                            text = Language.StringByID(StringId.Day);
                            break;
                        case "night":
                            text = Language.StringByID(StringId.Night);
                            break;
                        case "away":
                            text = Language.StringByID(StringId.Away);
                            break;
                        case "normal":
                            text = Language.StringByID(StringId.Normal);
                            break;
                        case "timer":
                            text = Language.StringByID(StringId.Timer);
                            break;
                        default:
                            if (this.value.Contains("cool"))
                            {
                                this.curValue = "cool";
                                text = Language.StringByID(StringId.Cool);
                            }
                            else if (this.value.Contains("day"))
                            {
                                this.curValue = "day";
                                text = Language.StringByID(StringId.Day);
                            }
                            else
                            {
                                foreach (var v in this.value)
                                {
                                    this.curValue = v;
                                    text = GetCurValueText();
                                }
                            }
                            break;
                    }
                    break;
                case "fan":
                    switch (value)
                    {
                        case "high":
                            text = Language.StringByID(StringId.HighWindSpeed);
                            break;
                        case "medium":
                            text = Language.StringByID(StringId.MiddleWindSpeed);
                            break;
                        case "low":
                            text = Language.StringByID(StringId.LowWindSpeed);
                            break;
                        case "auto":
                            text = Language.StringByID(StringId.Auto);
                            break;
                        default:
                            if (this.value.Contains("low"))
                            {
                                this.curValue = "low";
                                text = Language.StringByID(StringId.LowWindSpeed);
                            }
                            else
                            {
                                foreach (var v in this.value)
                                {
                                    this.curValue = v;
                                    text = GetCurValueText();
                                }
                            }
                            break;
                    }
                    break;
                //case "delay":
                //case "cct":
                //case "fade_time":
                //case "lock":
                //case "ico":
                //case "swing":
                //case "set_point":
                //case "pm25":
                //case "volume":
                //case "vol_step":
                //case "source":
                //case "treble":
                //case "bass":
                //case "playlist":
                //case "song_name":
                //case "current_status":
                //case "enable":
                //case "lux":
                //case "adjust_value":
                //case "range":
                //case "humidity":
                //case "type":
                //case "state":
                //case "sensitivity":
                //case "pm25value":
                case "high":
                    text = Language.StringByID(StringId.HighWindSpeed);
                    break;
                case "medium":
                    text = Language.StringByID(StringId.MiddleWindSpeed);
                    break;
                case "low":
                    text = Language.StringByID(StringId.LowWindSpeed);
                    break;
                case "auto":
                    text = Language.StringByID(StringId.Auto);
                    break;
            }
            return text;
        }
    }
    /// <summary>
    /// 功能属性键名列表
@@ -750,7 +470,11 @@
        /// <summary>
        /// 颜色
        /// </summary>
        public const string Color = "color";
        public const string RGB = "rgb";
        /// <summary>
        /// 渐变时间
        /// </summary>
        public const string FadeTime = "fade_time";
        /// <summary>
        /// 模式
        /// </summary>
@@ -760,9 +484,9 @@
        /// </summary>
        public const string FanSpeed = "fan";
        /// <summary>
        /// 温度
        /// 设置温度
        /// </summary>
        public const string Temp = "temperature";
        public const string SetTemp = "set_temp";
        /// <summary>
        /// 延时
        /// </summary>
@@ -775,6 +499,10 @@
        /// 百分比
        /// </summary>
        public const string Percent = "percent";
        /// <summary>
        /// 室内温度
        /// </summary>
        public const string IndoorTemp = "room_temp";
    }
    /// <summary>
    /// 设备功能oid
@@ -811,7 +539,15 @@
                return Convert.ToByte(addresses.Substring(2, 2), 16);
            }
        }
        public byte loopId;
        public byte LoopId
        {
            get
            {
                return Convert.ToByte(loopId, 16);
            }
        }
        public string loopId;
    }
    public static class SPK
@@ -907,15 +643,15 @@
        /// <summary>
        /// 家电、插座
        /// </summary>
        public const string ElectricSocket = "electric.socket ";
        public const string ElectricSocket = "electrical.socket";
        /// <summary>
        /// 家电、电视
        /// </summary>
        public const string ElectricTV = "electric.tv";
        public const string ElectricTV = "electrical.tv";
        /// <summary>
        /// 家电、风扇
        /// </summary>
        public const string ElectricFan = "electric.fan";
        public const string ElectricFan = "electrical.fan";
    }
}
}