old mode 100755
new mode 100644
| | |
| | | { |
| | | if (_trait_on_off == null) |
| | | { |
| | | _trait_on_off = attributes.Find((obj) => obj.key == "on_off"); |
| | | _trait_on_off = attributes.Find((obj) => obj.key == FunctionAttributeKey.OnOff); |
| | | //找不到属性需要声明一个,防止报错闪退 |
| | | if (_trait_on_off == null) |
| | | { |
| | |
| | | max = 1, |
| | | min = 0, |
| | | }; |
| | | _trait_on_off.curValue = "off"; |
| | | } |
| | | _trait_on_off.curValue = "on"; |
| | | } |
| | | if(_trait_on_off.curValue.ToString() != "on"&& _trait_on_off.curValue.ToString() != "off") |
| | | { |
| | | _trait_on_off.curValue = "off"; |
| | | } |
| | | return _trait_on_off; |
| | | } |
| | |
| | | /// <summary> |
| | | /// 使用次数 |
| | | /// </summary> |
| | | public double usageCount = 0; |
| | | public double controlCounter = 0; |
| | | /// <summary> |
| | | /// 使用频率 |
| | | /// </summary> |
| | |
| | | { |
| | | get |
| | | { |
| | | return usageCount / 7; |
| | | return controlCounter / 7; |
| | | } |
| | | } |
| | | /// <summary> |
| | |
| | | { |
| | | roomNameList += ","; |
| | | } |
| | | roomNameList += findRoom.floorName + findRoom.roomName; |
| | | roomNameList += findRoom.floorName +"-"+ findRoom.roomName; |
| | | } |
| | | if (roomNameList == "" && functionType == FunctionType.Scene) |
| | | { |
| | | roomNameList = Language.StringByID(StringId.WholeHouseScene); |
| | | roomNameList = Language.StringByID(StringId.WholeZone); |
| | | } |
| | | return roomNameList; |
| | | } |
| | |
| | | var sFunc = new SceneFunction(); |
| | | foreach (var attr in attributes) |
| | | { |
| | | if (attr.curValue.ToString() == "{}") |
| | | switch (attr.key) |
| | | { |
| | | attr.curValue = "0"; |
| | | } |
| | | if (attr.key == FunctionAttributeKey.SetTemp) |
| | | { |
| | | double vv = 16; |
| | | Double.TryParse(attr.curValue.ToString(),out vv); |
| | | sFunc.status.Add(new SceneFunctionStatus() { key = attr.key, value = Convert.ToInt32(vv).ToString() }); |
| | | } |
| | | else |
| | | { |
| | | sFunc.status.Add(new SceneFunctionStatus() { key = attr.key, value = attr.curValue.ToString() }); |
| | | case FunctionAttributeKey.OnOff: |
| | | case FunctionAttributeKey.Brightness: |
| | | case FunctionAttributeKey.Mode: |
| | | case FunctionAttributeKey.SetTemp: |
| | | case FunctionAttributeKey.FanSpeed: |
| | | case FunctionAttributeKey.Percent: |
| | | //case FunctionAttributeKey.FadeTime: |
| | | if (attr.curValue.ToString() == "{}") |
| | | { |
| | | if (attr.key == FunctionAttributeKey.OnOff) |
| | | { |
| | | attr.curValue = "off"; |
| | | } |
| | | else |
| | | { |
| | | attr.curValue = "0"; |
| | | } |
| | | } |
| | | if (attr.key == FunctionAttributeKey.SetTemp) |
| | | { |
| | | double vv = 16; |
| | | Double.TryParse(attr.curValue.ToString(), out vv); |
| | | sFunc.status.Add(new SceneFunctionStatus() { key = attr.key, value = Convert.ToInt32(vv).ToString() }); |
| | | } |
| | | else |
| | | { |
| | | sFunc.status.Add(new SceneFunctionStatus() { key = attr.key, value = attr.curValue.ToString() }); |
| | | } |
| | | break; |
| | | } |
| | | } |
| | | sFunc.sid = this.sid; |
| | |
| | | ApiAlinkControlActionObj aaao = new ApiAlinkControlActionObj(); |
| | | aaao.deviceId = this.deviceId; |
| | | aaao.spk = this.spk; |
| | | aaao.bus = this.bus; |
| | | foreach (var kv in keyValues) |
| | | { |
| | | aaao.attributes.Add(new AlinkControlAttributes() |
| | |
| | | /// 室内温度 |
| | | /// </summary> |
| | | public const string IndoorTemp = "room_temp"; |
| | | /// <summary> |
| | | /// value |
| | | /// </summary> |
| | | public const string Value = "value"; |
| | | } |
| | | /// <summary> |
| | | /// 设备功能oid |