| | |
| | | MainPage.Log($"HomePage LoadPage Error : {ex.Message}"); |
| | | } |
| | | |
| | | |
| | | #if DEBUG |
| | | //FunctionList.List.Functions.Add(new Function() { spk = SPK.ClothesHanger, name = "测试凉霸", attributes = new List<FunctionAttributes> { new FunctionAttributes { key = FunctionAttributeKey.HotDry } ,new FunctionAttributes { key = FunctionAttributeKey.HotDryTime } ,new FunctionAttributes { key = FunctionAttributeKey.HotDryTimeLeft } } }); |
| | | #endif |
| | | |
| | | } |
| | | /// <summary> |
| | | /// 加载内容区域 |
| | |
| | | SelectedImagePath = "Collection/CollectionWhiteIcon.png", |
| | | UnSelectedImagePath = "Collection/CollectionIcon.png", |
| | | }; |
| | | //view.AddChidren(btnCollection); |
| | | view.AddChidren(btnCollection); |
| | | //2020-12-16 如果是成员隐藏收藏功能 |
| | | if (!DB_ResidenceData.Instance.CurrentRegion.IsOthreShare) |
| | | { |
| | | view.AddChidren(btnCollection); |
| | | } |
| | | //if (!DB_ResidenceData.Instance.CurrentRegion.isOtherShare) |
| | | //{ |
| | | // view.AddChidren(btnCollection); |
| | | //} |
| | | |
| | | LoadEvent_FunctionCollection(btnCollection, function); |
| | | if (//SPK.CurtainSpkList().Contains(function.spk)) |
| | |
| | | Width = Application.GetRealWidth(32), |
| | | UnSelectedImagePath = "Public/FuncInfoSetIcon_white.png", |
| | | }; |
| | | if (!DB_ResidenceData.Instance.CurrentRegion.IsOthreShare) |
| | | if (!DB_ResidenceData.Instance.CurrentRegion.isOtherShare) |
| | | { |
| | | view.AddChidren(btnSettingIcon); |
| | | } |
| | |
| | | SelectedImagePath = "Collection/CollectionWhiteIcon.png", |
| | | UnSelectedImagePath = "Collection/CollectionIcon.png", |
| | | }; |
| | | //view.AddChidren(btnCollection); |
| | | view.AddChidren(btnCollection); |
| | | //2020-12-16 如果是成员隐藏收藏功能 |
| | | if (!DB_ResidenceData.Instance.CurrentRegion.IsOthreShare) |
| | | { |
| | | view.AddChidren(btnCollection); |
| | | } |
| | | //if (!DB_ResidenceData.Instance.CurrentRegion.isOtherShare) |
| | | //{ |
| | | // view.AddChidren(btnCollection); |
| | | //} |
| | | |
| | | LoadEvent_SceneCollection(btnCollection, scene); |
| | | |