| | |
| | | { |
| | | if (runningDirection) |
| | | { |
| | | if (curtainSeekBar.Progress + 10 > progress) |
| | | if (curtainSeekBar.Progress + 5 > progress) |
| | | { |
| | | curtainSeekBar.Progress = progress; |
| | | } |
| | | else |
| | | { |
| | | curtainSeekBar.Progress = curtainSeekBar.Progress + 10; |
| | | curtainSeekBar.Progress = curtainSeekBar.Progress + 5; |
| | | } |
| | | } |
| | | else |
| | | { |
| | | if (curtainSeekBar.Progress - 10 < progress) |
| | | if (curtainSeekBar.Progress - 5 < progress) |
| | | { |
| | | curtainSeekBar.Progress = progress; |
| | | } |
| | | else |
| | | { |
| | | curtainSeekBar.Progress = curtainSeekBar.Progress - 10; |
| | | curtainSeekBar.Progress = curtainSeekBar.Progress - 5; |
| | | } |
| | | } |
| | | curBarProgress = curtainSeekBar.Progress; |