wei
2021-03-04 2ae36ddb40d28c62b64a2fdd4c3033e7d65d5cfb
HDL_ON/UI/UI2/3-Intelligence/Scene/SceneAddPage.cs
@@ -255,7 +255,7 @@
                    TextAlignment = TextAlignment.CenterRight,
                    TextColor = CSS_Color.PromptingColor1,
                    TextSize = CSS_FontSize.PromptFontSize_FirstLevel,
                    Text = FunctionList.List.GetDelayText(scene.delay.ToString())
                    Text = scene.GetDelayText()
                };
                sceneDelayRow.AddChidren(btnSceneDelayInfo);
@@ -274,7 +274,7 @@
                {
                    Action<string> action = (obj) => {
                        scene.delay = obj;
                        btnSceneDelayInfo.Text = FunctionList.List.GetDelayText(obj);
                        btnSceneDelayInfo.Text = scene.GetDelayText();
                    };
                    Dictionary<string, string> items = new Dictionary<string, string>();
                    items.Add("30", "30s");
@@ -427,7 +427,7 @@
                if (Convert.ToInt32(scenefunction.delay) > 0)
                {
                    btnFunctionDelayInfo.Text = Language.StringByID(StringId.Delay) + " " + FunctionList.List.GetDelayText(scenefunction.delay);
                    btnFunctionDelayInfo.Text = Language.StringByID(StringId.Delay) + " " + new Scene() { delay = scenefunction.delay }.GetDelayText();
                }
                else
                {
@@ -510,16 +510,16 @@
            var fanState = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.FanSpeed);
            if (modeState != null)
            {
                sceneFunctionInfo += FunctionList.List.GetValueText(modeState.key, modeState.value);
                sceneFunctionInfo += modeState.GetValueText();
            }
            if (tempState != null)
            {
                sceneFunctionInfo += FunctionList.List.GetValueText(tempState.key, tempState.value);
                sceneFunctionInfo += FunctionList.List.GetUintString(tempState.key);
                sceneFunctionInfo += tempState.GetValueText();
                sceneFunctionInfo += tempState.GetUintString();
            }
            if (fanState != null)
            {
                sceneFunctionInfo += FunctionList.List.GetValueText(fanState.key, fanState.value);
                sceneFunctionInfo += tempState.GetValueText();
            }
            var briState = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.Brightness);
            if (briState != null)