| | |
| | | TextAlignment = TextAlignment.CenterRight, |
| | | TextColor = CSS_Color.PromptingColor1, |
| | | TextSize = CSS_FontSize.PromptFontSize_FirstLevel, |
| | | Text = FunctionList.List.GetDelayText( scene.delay) |
| | | Text = scene.GetDelayText() |
| | | }; |
| | | sceneDelayRow.AddChidren(btnSceneDelayInfo); |
| | | |
| | |
| | | { |
| | | Action<string> action = (obj) => { |
| | | scene.delay = obj; |
| | | btnSceneDelayInfo.Text = FunctionList.List.GetDelayText(obj); |
| | | btnSceneDelayInfo.Text = scene.GetDelayText(); |
| | | scene.EditScene(); |
| | | }; |
| | | Dictionary<string, string> items = new Dictionary<string, string>(); |
| | |
| | | |
| | | if (Convert.ToInt32( scenefunction.delay) > 0) |
| | | { |
| | | btnFunctionDelayInfo.Text = Language.StringByID(StringId.Delay) + " " + FunctionList.List.GetDelayText(scenefunction.delay); |
| | | btnFunctionDelayInfo.Text = Language.StringByID(StringId.Delay) + " " + new Scene() { delay = scenefunction.delay }.GetDelayText(); |
| | | } |
| | | else |
| | | { |
| | |
| | | var fanState = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.FanSpeed); |
| | | if (modeState != null) |
| | | { |
| | | sceneFunctionInfo += FunctionList.List.GetValueText(modeState.key, modeState.value) + " "; |
| | | sceneFunctionInfo += modeState.GetValueText() + " "; |
| | | } |
| | | if (tempState != null) |
| | | { |
| | | sceneFunctionInfo += FunctionList.List.GetValueText(tempState.key, tempState.value) + " "; |
| | | sceneFunctionInfo += FunctionList.List.GetUintString(tempState.key); |
| | | sceneFunctionInfo += tempState.GetValueText() + " "; |
| | | sceneFunctionInfo += tempState.GetUintString(); |
| | | } |
| | | if (fanState != null) |
| | | { |
| | | sceneFunctionInfo += FunctionList.List.GetValueText(fanState.key, fanState.value) + " "; |
| | | sceneFunctionInfo += fanState.GetValueText() + " "; |
| | | } |
| | | var briState = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.Brightness); |
| | | if (briState != null) |