wei
2021-03-04 2ae36ddb40d28c62b64a2fdd4c3033e7d65d5cfb
HDL_ON/UI/UI2/FuntionControlView/Electrical/TuyaWeepRobotPage.cs
@@ -561,42 +561,42 @@
        /// </summary>
        private void RefreshNowDeviceStatuMemory(Function i_LocalDevice)
        {
            for (int i = 0; i < i_LocalDevice.status.Count; i++)
            for (int i = 0; i < i_LocalDevice.attributes.Count; i++)
            {
                var data = i_LocalDevice.status[i];
                var data = i_LocalDevice.attributes[i];
                //开关
                if (data.key == "on_off") { this.weepRobotData.Cleaning = data.value.ToLower() == "on"; }
                if (data.key == "on_off") { this.weepRobotData.Cleaning = data.state.ToLower() == "on"; }
                //寻找机器
                else if (data.key == "seek") { this.weepRobotData.SearchRobot = data.value.ToLower() == "true"; }
                else if (data.key == "seek") { this.weepRobotData.SearchRobot = data.state.ToLower() == "true"; }
                //边刷重置
                else if (data.key == "reset_edge_brush") { this.weepRobotData.ResetEdgeBrush = data.value.ToLower() == "true"; }
                else if (data.key == "reset_edge_brush") { this.weepRobotData.ResetEdgeBrush = data.state.ToLower() == "true"; }
                //滚刷重置
                else if (data.key == "reset_roll_brush") { this.weepRobotData.ResetRollBrush = data.value.ToLower() == "true"; }
                else if (data.key == "reset_roll_brush") { this.weepRobotData.ResetRollBrush = data.state.ToLower() == "true"; }
                //滤网重置
                else if (data.key == "reset_filter") { this.weepRobotData.ResetFilter = data.value.ToLower() == "true"; }
                else if (data.key == "reset_filter") { this.weepRobotData.ResetFilter = data.state.ToLower() == "true"; }
                //吸力选择
                else if (data.key == "suction") { this.weepRobotData.Suction = data.value; }
                else if (data.key == "suction") { this.weepRobotData.Suction = data.state; }
                //工作模式
                else if (data.key == "mode") { this.weepRobotData.Mode = data.value; }
                else if (data.key == "mode") { this.weepRobotData.Mode = data.state; }
                //清扫方向   
                else if (data.key == "direction_control") { this.weepRobotData.DirectionControl = data.value; }
                else if (data.key == "direction_control") { this.weepRobotData.DirectionControl = data.state; }
                //声音开关
                else if (data.key == "voice_switch") { this.weepRobotData.VoiceSwitch = data.value.ToLower() == "true"; }
                else if (data.key == "voice_switch") { this.weepRobotData.VoiceSwitch = data.state.ToLower() == "true"; }
                //清扫面积
                else if (data.key == "clean_area")
                {
                    var value = data.value;
                    var value = data.state;
                    if (value != string.Empty)
                    {
                        this.weepRobotData.CleanArea = Convert.ToInt32(value);
                    }
                }
                //清扫记录   
                else if (data.key == "clean_record") { this.weepRobotData.CleanRecord = data.value; }
                else if (data.key == "clean_record") { this.weepRobotData.CleanRecord = data.state; }
                //边刷寿命
                else if (data.key == "edge_brush")
                {
                    var value = data.value;
                    var value = data.state;
                    if (value != string.Empty)
                    {
                        this.weepRobotData.EdgeBrush = Convert.ToInt32(value);
@@ -605,7 +605,7 @@
                //滚刷寿命
                else if (data.key == "roll_brush")
                {
                    var value = data.value;
                    var value = data.state;
                    if (value != string.Empty)
                    {
                        this.weepRobotData.RollBrush = Convert.ToInt32(value);
@@ -614,7 +614,7 @@
                //滤网寿命
                else if (data.key == "filter")
                {
                    var value = data.value;
                    var value = data.state;
                    if (value != string.Empty)
                    {
                        this.weepRobotData.Filter = Convert.ToInt32(value);
@@ -623,7 +623,7 @@
                //清扫时间
                else if (data.key == "clean_time")
                {
                    var value = data.value;
                    var value = data.state;
                    if (value != string.Empty)
                    {
                        this.weepRobotData.CleanTime = Convert.ToInt32(value);
@@ -632,7 +632,7 @@
                //剩余电量   
                else if (data.key == "electricity_left")
                {
                    var value = data.value;
                    var value = data.state;
                    if (value != string.Empty)
                    {
                        this.weepRobotData.ElectricityLeft = Convert.ToInt32(value);