| | |
| | | } |
| | | |
| | | static List<System.Threading.Thread> updataMusicStatesListThread = new List<System.Threading.Thread>(); |
| | | |
| | | /// <summary> |
| | | /// 读取音乐状态 |
| | | /// </summary> |
| | | public static void ReadMusicStates() |
| | | { |
| | | |
| | | var threads = updataMusicStatesListThread.FindAll((obj) => { return obj.Name == "A31"; }); |
| | | for (int i =0;i< updataMusicStatesListThread.Count;) |
| | | RemoveListThread(); |
| | | if (GetCollection) |
| | | { |
| | | for (int i = 0; i < A31MusicModelList.Count; i++) |
| | | { |
| | | var a31player = A31MusicModelList[i]; |
| | | var musicThread = new System.Threading.Thread(() => |
| | | { |
| | | while (true) |
| | | { |
| | | System.Threading.Thread.Sleep(1000); |
| | | if (!a31player.IsOnLine) |
| | | { |
| | | continue; |
| | | } |
| | | SendMethod.ReadStatus(a31player); |
| | | } |
| | | }) |
| | | { IsBackground = true, Name = "A31" }; |
| | | musicThread.Start(); |
| | | updataMusicStatesListThread.Add(musicThread); |
| | | } |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 移除之前的线程 |
| | | /// </summary> |
| | | public static void RemoveListThread() { |
| | | for (int i = 0; i < updataMusicStatesListThread.Count;) |
| | | { |
| | | try |
| | | { |
| | | { |
| | | var thread = updataMusicStatesListThread[i]; |
| | | if (thread.IsAlive) |
| | | { |
| | |
| | | MainPage.Log("clearA31Threads over"); |
| | | } |
| | | } |
| | | |
| | | for (int i = 0; i < A31MusicModelList.Count; i++) |
| | | } |
| | | /// <summary> |
| | | /// 音乐列表里是否有音乐被收藏过 |
| | | /// </summary> |
| | | static bool GetCollection |
| | | { |
| | | get |
| | | { |
| | | var a31player = A31MusicModelList[i]; |
| | | var musicThread = new System.Threading.Thread(() => |
| | | for (int i = 0; i < A31MusicModelList.Count; i++) |
| | | { |
| | | while (true) |
| | | if (A31MusicModelList[i].collection) |
| | | { |
| | | System.Threading.Thread.Sleep(1000); |
| | | if (!a31player.IsOnLine) |
| | | { |
| | | continue; |
| | | } |
| | | //A31MusicModel.ReadMusicStates(); |
| | | SendMethod.ReadStatus(a31player); |
| | | return true; //查询是否有音乐被收藏过 |
| | | } |
| | | }) |
| | | { IsBackground = true, Name = "A31" }; |
| | | musicThread.Start(); |
| | | updataMusicStatesListThread.Add(musicThread); |
| | | } |
| | | return false; |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | ///保存当前音乐列表 |
| | | /// </summary> |
| | |
| | | } |
| | | } |
| | | /// <summary> |
| | | /// 记录主播放器是否被收藏 |
| | | /// 记录主播放器是否被收藏(秀桡定义的) |
| | | /// </summary> |
| | | public bool MainPlayCollection = false; |
| | | |
| | | public Slaves Slave = new Slaves(); |
| | | |
| | | /// <summary> |
| | | /// 记录时间 |
| | | /// </summary> |
| | | public static DateTime ProgressDateTime = DateTime.Now; |
| | | //static System.Threading.Tasks.Task task; |
| | | //音量列表 |
| | | //static List<int> volumeCommandList = new List<int> (); |
| | | |
| | | public static bool IsJson(string json) |
| | | { |
| | |
| | | { |
| | | return false; |
| | | } |
| | | } |
| | | /// <summary> |
| | | /// 自定义日志输出 |
| | | /// </summary> |
| | | public static void LogMusic(string str) |
| | | { |
| | | var time = DateTime.Now; |
| | | Console.WriteLine(time + str); |
| | | } |
| | | |
| | | } |
| | |
| | | public string version = string.Empty; |
| | | public string uuid = string.Empty; |
| | | } |
| | | |
| | | } |