wei
2020-12-02 30b5770f56f99c1f92e933ad31cf7d2af58b033c
HDL_ON/UI/UI2/3-Intelligence/Scene/SceneFunctionListEditPage.cs
@@ -348,10 +348,10 @@
                };
                dispalyView.AddChidren(contentView);
                if (DB_ResidenceData.residenceData.floors.Count < 2)
                if (Floor.InsFloor.Floors.Count < 2)
                {
                }
                else if (DB_ResidenceData.residenceData.floors.Count < 3)
                else if (Floor.InsFloor.Floors.Count < 3)
                {
                    dispalyView = new FrameLayout()
                    {
@@ -366,7 +366,7 @@
                    contentView.Height = Application.GetRealHeight(45 * 3);
                    dispalyView.AddChidren(contentView);
                }
                else if (DB_ResidenceData.residenceData.floors.Count < 4)
                else if (Floor.InsFloor.Floors.Count < 4)
                {
                    dispalyView = new FrameLayout()
                    {
@@ -401,9 +401,9 @@
                List<string> chooseList = new List<string>();
                chooseList.Add(Language.StringByID(StringId.All));
                foreach (var f in DB_ResidenceData.residenceData.floors)
                foreach (var f in Floor.InsFloor.Floors)
                {
                    chooseList.Add(f.name);
                    chooseList.Add(f.roomName);
                }
                foreach (var floor in chooseList)