JLChen
2020-12-23 320d7cc8feb394d0ce3db2ec1d01593b554d990f
HDL_ON/UI/UI2/FuntionControlView/Curtain/MotorCurtainPageBLL.cs
@@ -15,13 +15,15 @@
            Application.RunOnMainThread(() => {
                if (bodyView == null)
                    return;
                if (bodyView.onControl)
                    return;
                if (uCurtain.functionType == bodyView.curtain.functionType && uCurtain.sid == bodyView.curtain.sid)
                {
                    if (uCurtain.trait_on_off.curValue.ToString() == "stop")
                    {
                        bodyView.btnCurtainOpen.IsSelected = true;
                        bodyView.btnCurtainOpen.IsSelected = false;
                        bodyView.btnCurtainClose.IsSelected = false;
                        bodyView.btnCurtainStop.IsSelected = false;
                        bodyView.btnCurtainStop.IsSelected = true;
                    }
                    else if (uCurtain.trait_on_off.curValue.ToString() == "on")
                    {
@@ -35,15 +37,79 @@
                        bodyView.btnCurtainClose.IsSelected = true;
                        bodyView.btnCurtainStop.IsSelected = false;
                    }
                    if ((DateTime.Now - uCurtain.refreshTime).TotalMilliseconds > 300)
                    try
                    {
                        bodyView.controlBar.Progress = bodyView.curtainSeekBar.Progress = Convert.ToInt32(uCurtain.percent);
                        if (!bodyView.onCurtainAnimation)
                        {
                            bodyView.CurtainAnimation(Convert.ToInt32(uCurtain.trait_percent.curValue.ToString()));
                        }
                    }
                    catch { }
                }
            });
        }
        /// <summary>
        /// 正在执行窗帘动画
        /// </summary>
        bool onCurtainAnimation = false;
        /// <summary>
        /// 窗帘动画
        /// </summary>
        /// <param name="progress"></param>
        void CurtainAnimation(int progress)
        {
            onCurtainAnimation = true;
            //运行方向 打开(加进度):关闭(减进度)
            bool runningDirection = progress > curtainSeekBar.Progress;
            int curBarProgress = curtainSeekBar.Progress;
            new System.Threading.Thread(() =>
            {
                try
                {
                    while (progress != curBarProgress && onCurtainAnimation)
                    {
                        Application.RunOnMainThread(() =>
                        {
                            if (runningDirection)
                            {
                                if (curtainSeekBar.Progress + 10 > progress)
                                {
                                    curtainSeekBar.Progress = progress;
                                }
                                else
                                {
                                    curtainSeekBar.Progress = curtainSeekBar.Progress + 10;
                                }
                            }
                            else
                            {
                                if (curtainSeekBar.Progress - 10 < progress)
                                {
                                    curtainSeekBar.Progress = progress;
                                }
                                else
                                {
                                    curtainSeekBar.Progress = curtainSeekBar.Progress - 10;
                                }
                            }
                            curBarProgress = curtainSeekBar.Progress;
                        });
                        System.Threading.Thread.Sleep(100);
                    }
                }
                catch { }
                finally
                {
                    new System.Threading.Thread(() => {
                        System.Threading.Thread.Sleep(3000);
                        onCurtainAnimation = false;
                    })
                    { IsBackground = true, Priority = System.Threading.ThreadPriority.Lowest }.Start();
                }
            }).Start();
        }
        /// <summary>
        /// 加载事件列表
@@ -58,7 +124,7 @@
            {
                btnFunctionName.Text = btnFunctionName_Out.Text = curtain.name;
                btnFromFloor_Out.Text = btnFromFoorAndRoom.Text = curtain.GetRoomListName();
                curtain.SaveFunctionData(true);
                //curtain.SaveFunctionData(true);
            };
        }
        /// <summary>
@@ -81,42 +147,41 @@
            btnCurtainClose.MouseUpEventHandler = (sender, e) =>
            {
                btnCurtainClose.IsSelected = true;
                btnCurtainStop.IsSelected = false;
                btnCurtainOpen.IsSelected = false;
                btnCurtainStop.IsSelected = false;
                curtain.trait_on_off.curValue = "off";
                curtain.percent = 0;
                curtain.percent = 100;
                System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                d.Add("on_off", curtain.trait_on_off.curValue.ToString());
                d.Add(FunctionAttributeKey.OnOff, curtain.trait_on_off.curValue.ToString());
                DriverLayer.Control.Ins.SendWriteCommand(curtain, d);
                CurtainAnimation(curtain.percent);
            };
            btnCurtainStop.MouseDownEventHandler = (sender, e) =>
            btnCurtainStop.MouseUpEventHandler = (sender, e) =>
            {
                btnCurtainStop.IsSelected = true;
                btnCurtainClose.IsSelected = false;
                btnCurtainOpen.IsSelected = false;
            };
            btnCurtainStop.MouseUpEventHandler = (sender, e) =>
            {
                btnCurtainOpen.IsSelected = true;
                btnCurtainClose.IsSelected = false;
                btnCurtainStop.IsSelected = false;
                curtain.trait_on_off.curValue = "stop";
                System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                d.Add("on_off", curtain.trait_on_off.curValue.ToString());
                d.Add(FunctionAttributeKey.OnOff, curtain.trait_on_off.curValue.ToString());
                DriverLayer.Control.Ins.SendWriteCommand(curtain, d);
                onCurtainAnimation = false;
            };
            btnCurtainOpen.MouseUpEventHandler = (sender, e) =>
            {
                btnCurtainOpen.IsSelected = true;
                btnCurtainClose.IsSelected = false;
                btnCurtainStop.IsSelected = false;
                btnCurtainOpen.IsSelected = true;
                curtain.trait_on_off.curValue = "on";
                curtain.percent = 100;
                curtain.percent = 0;
                System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                d.Add("on_off", curtain.trait_on_off.curValue.ToString());
                d.Add(FunctionAttributeKey.OnOff, curtain.trait_on_off.curValue.ToString());
                DriverLayer.Control.Ins.SendWriteCommand(curtain, d);
                CurtainAnimation(curtain.percent);
            };
            btnMinusSignIcon.MouseUpEventHandler = (sender, e) =>
@@ -124,7 +189,7 @@
                curtain.percent--;
                controlBar.Progress = curtain.percent;
                System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                d.Add("percent", curtain.percent.ToString());
                d.Add(FunctionAttributeKey.Percent, curtain.percent.ToString());
                DriverLayer.Control.Ins.SendWriteCommand(curtain, d);
            };
@@ -133,7 +198,7 @@
                curtain.percent++;
                controlBar.Progress = curtain.percent;
                System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                d.Add("percent", curtain.percent.ToString());
                d.Add(FunctionAttributeKey.Percent, curtain.percent.ToString());
                DriverLayer.Control.Ins.SendWriteCommand(curtain, d);
            };
@@ -161,7 +226,7 @@
                    curtain.percent = e;
                    curtain.refreshTime = DateTime.Now;
                    System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                    d.Add("percent", curtain.percent.ToString());
                    d.Add(FunctionAttributeKey.Percent, curtain.percent.ToString());
                    DriverLayer.Control.Ins.SendWriteCommand(curtain, d);
                })
                { IsBackground = true }.Start();