| | |
| | | actionRefresh = () => { |
| | | btnFunctionName.Text = btnFunctionName_Out.Text = light.name; |
| | | btnFromFloor_Out.Text = btnFromFoorAndRoom.Text = light.GetRoomListName(); |
| | | light.SaveFunctionData(); |
| | | }; |
| | | } |
| | | /// <summary> |
| | |
| | | //Control.Send(CommandType_A.write, light); |
| | | System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); |
| | | d.Add("brightness", light.brightness.ToString()); |
| | | Control.ins.SendWriteCommand(light, d); |
| | | Control.Ins.SendWriteCommand(light, d); |
| | | light.fadeTime = barFadeTime.Progress; |
| | | }; |
| | | dimmerBar.OnProgressChangedEvent = (sender, e) => { |
| | |
| | | //Control.Send(CommandType_A.write, this.light); |
| | | System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); |
| | | d.Add("brightness", light.brightness.ToString()); |
| | | Control.ins.SendWriteCommand(light, d); |
| | | Control.Ins.SendWriteCommand(light, d); |
| | | } |
| | | else |
| | | { |
| | |
| | | { |
| | | System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); |
| | | d.Add("brightness", light.brightness.ToString()); |
| | | Control.ins.SendWriteCommand(light, d); |
| | | Control.Ins.SendWriteCommand(light, d); |
| | | }) |
| | | { IsBackground = true }.Start(); |
| | | } |
| | |
| | | light.trait_on_off.value = btnSwitch.IsSelected ? "on" : "off"; |
| | | System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); |
| | | d.Add("on_off", light.trait_on_off.value.ToString()); |
| | | Control.ins.SendWriteCommand(light, d); |
| | | Control.Ins.SendWriteCommand(light, d); |
| | | }) |
| | | { IsBackground = true }.Start(); |
| | | }; |