wei
2021-03-08 37c315988c2dc11e4f477233f7a9f87d57bb61aa
HDL_ON/UI/UI2/FuntionControlView/Light/RelayPageBLL.cs
@@ -9,7 +9,7 @@
        /// <summary>
        /// 更新灯光状态
        /// </summary>
        public static void UpdataState(Light uLight)
        public static void UpdataState(Function updataTemp)
        {
            Application.RunOnMainThread(() =>
            {
@@ -17,7 +17,7 @@
                {
                    if (bodyView == null)
                        return;
                    bodyView.btnSwitch.IsSelected = bodyView.btnSwitchIcon.IsSelected = uLight.trait_on_off.curValue.ToString() == "on";
                    bodyView.btnSwitch.IsSelected = bodyView.btnSwitchIcon.IsSelected = updataTemp.trait_on_off.curValue.ToString() == "on";
                }
                catch (Exception ex)
                {
@@ -35,9 +35,9 @@
            //回退刷新信息事件
            actionRefresh = () => {
                btnFunctionName.Text = btnFunctionName_Out.Text = light.name;
                btnFromFloor_Out.Text = btnFromFoorAndRoom.Text = light.GetRoomListName();
                //light.SaveFunctionData(true);
                btnFunctionName.Text = btnFunctionName_Out.Text = function.name;
                btnFromFloor_Out.Text = btnFromFoorAndRoom.Text = function.GetRoomListName();
                //function.SaveFunctionData(true);
            };
        }
@@ -47,8 +47,8 @@
        void LoadCollectionEvent()
        {
            btnCollection.MouseUpEventHandler += (sender, e) => {
                btnCollection.IsSelected = light.collect = btnCollection_Out.IsSelected = !btnCollection.IsSelected;
                light.CollectFunction();
                btnCollection.IsSelected = function.collect = btnCollection_Out.IsSelected = !btnCollection.IsSelected;
                function.CollectFunction();
            };
        }
@@ -62,10 +62,10 @@
                btnSwitch.IsSelected = btnSwitchIcon.IsSelected = !btnSwitchIcon.IsSelected;
                new System.Threading.Thread(() =>
                {
                    light.trait_on_off.curValue = btnSwitchIcon.IsSelected ? "on" : "off";
                    function.trait_on_off.curValue = btnSwitchIcon.IsSelected ? "on" : "off";
                    System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                    d.Add("on_off", light.trait_on_off.curValue.ToString());
                    DriverLayer.Control.Ins.SendWriteCommand(light, d);
                    d.Add("on_off", function.trait_on_off.curValue.ToString());
                    DriverLayer.Control.Ins.SendWriteCommand(function, d);
                })
                { IsBackground = true }.Start();
            };
@@ -74,11 +74,11 @@
                btnSwitchIcon.IsSelected = btnSwitch.IsSelected = !btnSwitch.IsSelected;
                new System.Threading.Thread(() =>
                {
                    light.trait_on_off.curValue = btnSwitch.IsSelected ? "on" : "off";
                    function.trait_on_off.curValue = btnSwitch.IsSelected ? "on" : "off";
                    System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                    d.Add("on_off", light.trait_on_off.curValue.ToString());
                    DriverLayer.Control.Ins.SendWriteCommand(light, d);
                    //Control.Send(CommandType_A.write, light);
                    d.Add("on_off", function.trait_on_off.curValue.ToString());
                    DriverLayer.Control.Ins.SendWriteCommand(function, d);
                    //Control.Send(CommandType_A.write, function);
                })
                { IsBackground = true }.Start();
            };