| | |
| | | return _trait_on_off; |
| | | } |
| | | } |
| | | /// <summary> |
| | | /// 功能的属性状态列表 |
| | | /// </summary> |
| | | public List<AttributesStatus> status = new List<AttributesStatus>(); |
| | | /// <summary> |
| | | /// 通过状态列表组装属性里面的状态 |
| | | /// </summary> |
| | | public void AssembleStatus() |
| | | { |
| | | foreach (var sta in status) |
| | | { |
| | | SetAttrState(sta.key, sta.value); |
| | | } |
| | | } |
| | | |
| | | |
| | | /// <summary> |
| | | /// 使用次数 |
| | |
| | | { |
| | | attr.curValue = "off"; |
| | | } |
| | | else |
| | | else if (attr.key == FunctionAttributeKey.Mode ) |
| | | { |
| | | if (DB_ResidenceData.Instance.GatewayType == 0) |
| | | { |
| | | attr.curValue = "0"; |
| | | } |
| | | else |
| | | { |
| | | if (SPK.AcSpkList().Contains(spk)) |
| | | { |
| | | attr.curValue = "cool"; |
| | | } |
| | | else if (SPK.FhSpkList().Contains(spk)) |
| | | { |
| | | attr.curValue = "day"; |
| | | } |
| | | } |
| | | } |
| | | else |
| | | { |
| | | attr.curValue = "0"; |
| | | } |
| | |
| | | { |
| | | double vv = 16; |
| | | Double.TryParse(attr.curValue.ToString(), out vv); |
| | | if (vv == 0) |
| | | { |
| | | vv = 26; |
| | | } |
| | | sFunc.status.Add(new SceneFunctionStatus() { key = attr.key, value = Convert.ToInt32(vv).ToString() }); |
| | | } |
| | | else |
| | |
| | | public List<AttributesStatus> status = new List<AttributesStatus>(); |
| | | } |
| | | /// <summary> |
| | | /// a协议控制动作数据 |
| | | /// 功能属性状态 |
| | | /// </summary> |
| | | public class AttributesStatus |
| | | { |
| | |
| | | /// </summary> |
| | | public object curValue = new object(); |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 功能属性键名列表 |
| | | /// </summary> |
| | |
| | | /// 空调、地热//app自加 |
| | | /// </summary> |
| | | public const string TempType = "temperature_type"; |
| | | |
| | | /// <summary> |
| | | /// 时间标记 |
| | | /// 地热//app自加 |
| | |
| | | /// </summary> |
| | | public const string Humidity = "humidity"; |
| | | /// <summary> |
| | | /// 温度 |
| | | /// </summary> |
| | | public const string Temperature = "temperature"; |
| | | /// <summary> |
| | | /// 室内温度 |
| | | /// </summary> |
| | | public const string IndoorTemp = "indoor_temp"; |
| | |
| | | /// </summary> |
| | | public const string FilterRemain = "filter_remain"; |
| | | /// <summary> |
| | | /// 过滤网是否超时警告 |
| | | /// 过滤网是否超时警告 |
| | | /// </summary> |
| | | public const string FilterTimeout = "filter_timeout"; |
| | | |
| | |
| | | spkList.Add(SensorDoorWindow); |
| | | spkList.Add(SensorSmoke); |
| | | spkList.Add(SensorWater); |
| | | //spkList.Add(SensorGas); |
| | | spkList.Add(SensorGas); |
| | | //spkList.Add(SensorShanLan); |
| | | //spkList.Add(SensorDuiShe); |
| | | //spkList.Add(SensoruUtrasonic); |
| | |
| | | /// 该spk功能是环境传感器功能的集成 |
| | | /// </summary> |
| | | public const string SensorEnvironment = "sensor.environment"; |
| | | /// <summary> |
| | | /// 青萍环境传感器 |
| | | /// </summary> |
| | | public const string SensorEnvironment2 = "sensor.environment2"; |
| | | /// <summary> |
| | | /// 青萍环境传感器 |
| | | /// </summary> |
| | | public const string SensorEnvironment3 = "sensor.environment3"; |
| | | |
| | | /// <summary> |
| | | /// 环境传感器spk列表 |
| | |
| | | spkList.Add(SensorCO2); |
| | | spkList.Add(SensorTVOC); |
| | | spkList.Add(SensorHumidity); |
| | | spkList.Add(SensorEnvironment); |
| | | spkList.Add(SensorEnvironment2); |
| | | spkList.Add(SensorEnvironment3); |
| | | return spkList; |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 环境传感器设备列表 |
| | | /// </summary> |
| | | /// <returns></returns> |
| | | public static List<string> EvironmentSensorList() |
| | | { |
| | | var spkList = new List<string>(); |
| | | spkList.Add(SensorEnvironment); |
| | | spkList.Add(SensorEnvironment2); |
| | | spkList.Add(SensorEnvironment3); |
| | | return spkList; |
| | | } |
| | | |
| | | #endregion |
| | | #endregion |
| | | |