| | |
| | | /// </summary> |
| | | public static void Save() |
| | | { |
| | | FileUtils.WriteFileByBytes(a31MusiceModeListFilePath, System.Text.Encoding.UTF8.GetBytes(Newtonsoft.Json.JsonConvert.SerializeObject(A31MusicModelList))); |
| | | Common.FileUtlis.Files.WriteFileByBytes(a31MusiceModeListFilePath, System.Text.Encoding.UTF8.GetBytes(Newtonsoft.Json.JsonConvert.SerializeObject(A31MusicModelList))); |
| | | } |
| | | |
| | | public static void Refresh() |
| | | { |
| | | if (null == Newtonsoft.Json.JsonConvert.DeserializeObject<System.Collections.Generic.List<A31MusicModel>>(System.Text.Encoding.UTF8.GetString(FileUtils.ReadFile(a31MusiceModeListFilePath)))) |
| | | if (null == Newtonsoft.Json.JsonConvert.DeserializeObject<System.Collections.Generic.List<A31MusicModel>>(System.Text.Encoding.UTF8.GetString(Common.FileUtlis.Files.ReadFile(a31MusiceModeListFilePath)))) |
| | | { |
| | | A31MusicModelList = new List<A31MusicModel> { }; |
| | | //初始化房间列表 |
| | |
| | | } |
| | | else |
| | | { |
| | | A31MusicModelList = Newtonsoft.Json.JsonConvert.DeserializeObject<System.Collections.Generic.List<A31MusicModel>>(System.Text.Encoding.UTF8.GetString(FileUtils.ReadFile(a31MusiceModeListFilePath))); |
| | | A31MusicModelList = Newtonsoft.Json.JsonConvert.DeserializeObject<System.Collections.Generic.List<A31MusicModel>>(System.Text.Encoding.UTF8.GetString(Common.FileUtlis.Files.ReadFile(a31MusiceModeListFilePath))); |
| | | } |
| | | if (A31MusicModelList == null) |
| | | { |