| | |
| | | public string group = "1"; |
| | | /// <summary> |
| | | /// 场景类型 |
| | | /// 0:普通 |
| | | /// 1:电影 |
| | | /// 2:调光 |
| | | /// </summary> |
| | | public SceneType sceneType = SceneType.OrdinaryScenes; |
| | | /// <summary> |
| | | /// 收藏标记 |
| | | /// </summary> |
| | | public bool collect = false; |
| | | /// <summary> |
| | | /// 是否允许删除 |
| | | /// </summary> |
| | | public bool can_delete = true; |
| | | |
| | | /// <summary> |
| | | /// 创建该场景的用户ID |
| | | /// </summary> |
| | | public string userId = ""; |
| | | public string userId = UserInfo.Current.ID; |
| | | |
| | | ///// <summary> |
| | | ///// 场景背景 |
| | |
| | | /// <summary> |
| | | /// 属性值单位 |
| | | /// </summary> |
| | | public string GetUintString() |
| | | public string GetUintString(string inputKey = "") |
| | | { |
| | | var us = ""; |
| | | switch (key) |
| | | var swithchString = key; |
| | | if(!string.IsNullOrEmpty(inputKey)) |
| | | { |
| | | swithchString = inputKey; |
| | | } |
| | | switch (swithchString) |
| | | { |
| | | case FunctionAttributeKey.SetTemp: |
| | | case FunctionAttributeKey.RoomTemp: |
| | |
| | | case FunctionAttributeKey.RoomTemp: |
| | | case FunctionAttributeKey.Brightness: |
| | | case FunctionAttributeKey.Percent: |
| | | int outT = 0; |
| | | int.TryParse(catchString,out outT); |
| | | if (outT < 0) |
| | | catchString = "0"; |
| | | if (catchString == "") |
| | | { |
| | | catchString = "0"; |