HDL_ON/Entity/Function/Scene.cs
@@ -346,7 +346,10 @@ /// </summary> public string GetDelayText() { string text = ""; var delayInt = 0; int.TryParse(delay,out delayInt); string text = (delayInt / 60)+Language.StringByID(StringId.m)+(delayInt % 60)+Language.StringByID(StringId.s); return text; switch (delay) { case "0":