JLChen
2020-12-15 5d6626e390f7bccbbfbc0df1e95f8fb86a53af58
HDL_ON/Entity/FunctionList.cs
@@ -4,6 +4,7 @@
using System.Threading;
using HDL_ON.DAL;
using HDL_ON.DAL.Server;
using Shared;
namespace HDL_ON.Entity
{
@@ -130,48 +131,51 @@
                        case SPK.LightRGB:
                        case SPK.LightRGBW:
                        case SPK.LightCCT:
                            _FunctionList.lights.Add(Newtonsoft.Json.JsonConvert.DeserializeObject<Light>(functionDataString));
                            deviceFunctionList.Add(Newtonsoft.Json.JsonConvert.DeserializeObject<Light>(functionDataString));
                            var light = Newtonsoft.Json.JsonConvert.DeserializeObject<Light>(functionDataString);
                            _FunctionList.lights.Add(light);
                            deviceFunctionList.Add(light);
                            break;
                        case SPK.CurtainRoller:
                        case SPK.CurtainShades:
                        case SPK.CurtainSwitch:
                        case SPK.CurtainTrietex:
                            _FunctionList.curtains.Add(Newtonsoft.Json.JsonConvert.DeserializeObject<Curtain>(functionDataString));
                            deviceFunctionList.Add(Newtonsoft.Json.JsonConvert.DeserializeObject<Curtain>(functionDataString));
                            var curtain = Newtonsoft.Json.JsonConvert.DeserializeObject<Curtain>(functionDataString);
                            _FunctionList.curtains.Add(curtain);
                            deviceFunctionList.Add(curtain);
                            break;
                        case SPK.AcStandard:
                            _FunctionList.aCs.Add(Newtonsoft.Json.JsonConvert.DeserializeObject<AC>(functionDataString));
                            deviceFunctionList.Add(Newtonsoft.Json.JsonConvert.DeserializeObject<AC>(functionDataString));
                            var ac = Newtonsoft.Json.JsonConvert.DeserializeObject<AC>(functionDataString);
                            _FunctionList.aCs.Add(ac);
                            deviceFunctionList.Add(ac);
                            break;
                        case SPK.FloorHeatStandard:
                            //恢复地热数据
                            _FunctionList.floorHeatings.Add(Newtonsoft.Json.JsonConvert.DeserializeObject<FloorHeating>(functionDataString));
                            deviceFunctionList.Add(Newtonsoft.Json.JsonConvert.DeserializeObject<FloorHeating>(functionDataString));
                            var fh = Newtonsoft.Json.JsonConvert.DeserializeObject<FloorHeating>(functionDataString);
                            _FunctionList.floorHeatings.Add(fh);
                            deviceFunctionList.Add(fh);
                            break;
                        case SPK.SensorPm25:
                        case SPK.SensorCO2:
                        case SPK.SensorTVOC:
                        case SPK.SensorTemperature:
                        case SPK.SensorHumidity:
                            //恢复环境数据
                            _FunctionList.sensorsEnvironmentalScience.Add(Newtonsoft.Json.JsonConvert.DeserializeObject<Sensor>(functionDataString));
                            deviceFunctionList.Add(Newtonsoft.Json.JsonConvert.DeserializeObject<Sensor>(functionDataString));
                            var sensor = Newtonsoft.Json.JsonConvert.DeserializeObject<Sensor>(functionDataString);
                            _FunctionList.sensorsEnvironmentalScience.Add(sensor);
                            deviceFunctionList.Add(sensor);
                            break;
                        case SPK.ElectricSocket:
                            //恢复插座数据
                            _FunctionList.switchSockets.Add(Newtonsoft.Json.JsonConvert.DeserializeObject<SwitchSocket>(functionDataString));
                            deviceFunctionList.Add(Newtonsoft.Json.JsonConvert.DeserializeObject<SwitchSocket>(functionDataString));
                            var ele = Newtonsoft.Json.JsonConvert.DeserializeObject<SwitchSocket>(functionDataString);
                            _FunctionList.switchSockets.Add(ele);
                            deviceFunctionList.Add(ele);
                            break;
                        case SPK.ElectricTV:
                            //恢复电视数据
                            _FunctionList.tVs.Add(Newtonsoft.Json.JsonConvert.DeserializeObject<TV>(functionDataString));
                            deviceFunctionList.Add(Newtonsoft.Json.JsonConvert.DeserializeObject<TV>(functionDataString));
                            var tv = Newtonsoft.Json.JsonConvert.DeserializeObject<TV>(functionDataString);
                            _FunctionList.tVs.Add(tv);
                            deviceFunctionList.Add(tv);
                            break;
                        case SPK.ElectricFan:
                            //恢复风扇数据
                            _FunctionList.fans.Add(Newtonsoft.Json.JsonConvert.DeserializeObject<Fan>(functionDataString));
                            deviceFunctionList.Add(Newtonsoft.Json.JsonConvert.DeserializeObject<Fan>(functionDataString));
                            var  fan = Newtonsoft.Json.JsonConvert.DeserializeObject<Fan>(functionDataString);
                            _FunctionList.fans.Add(fan);
                            deviceFunctionList.Add(fan);
                            break;
                    }
                }
@@ -434,17 +438,14 @@
                    var sceneList = Newtonsoft.Json.JsonConvert.DeserializeObject<List<Scene>>(pack.Data.ToString());
                    if (sceneList != null)
                    {
                        ////将下载到到数据全部保存
                        //new Thread(() => {
                        //    foreach (var temp in sceneList)
                        //    {
                        //        temp.SaveSceneData();
                        //    }
                        //})
                        //{ IsBackground = true }.Start();
                        for(int i=0;i<List.scenes.Count;)
                        for (int i=0;i<List.scenes.Count;)
                        {
                            var localScene = List.scenes[i];
                            if (localScene == null)
                            {
                                List.scenes.Remove(localScene);
                                continue;
                            }
                            var newScene = sceneList.Find((obj) => obj.userSceneId == localScene.userSceneId);
                            if (newScene == null)//如果云端最新数据没有该条数据,则本地需要删掉该数据记录
                            {
@@ -618,6 +619,166 @@
            { IsBackground = true }.Start();
        }
        #region 功能文本相关
        /// <summary>
        /// 属性名称显示文本
        /// 中英文显示
        /// </summary>
        public string GetNameText(string key)
        {
            string text = "";
            switch (key)
            {
                case FunctionAttributeKey.OnOff:
                    text = Language.StringByID(StringId.OnOff);
                    break;
                case FunctionAttributeKey.Brightness:
                    text = Language.StringByID(StringId.Brightness);
                    break;
                case FunctionAttributeKey.Color:
                    text = Language.StringByID(StringId.ColorValue);
                    break;
                case FunctionAttributeKey.Mode:
                    text = Language.StringByID(StringId.Mode);
                    break;
                case FunctionAttributeKey.FanSpeed:
                    text = Language.StringByID(StringId.FanSpeed);
                    break;
                case FunctionAttributeKey.SetTemp:
                    text = Language.StringByID(StringId.Temp);
                    break;
                case FunctionAttributeKey.IndoorTemp:
                    text = Language.StringByID(StringId.IndoorTemp);
                    break;
                case FunctionAttributeKey.Delay:
                    text = Language.StringByID(StringId.Delay);
                    break;
                case FunctionAttributeKey.CCT:
                    text = "CCT";
                    break;
                case FunctionAttributeKey.Percent:
                    text = Language.StringByID(StringId.PercentAdjustment);
                    break;
            }
            return text;
        }
        /// <summary>
        /// 属性值单位
        /// </summary>
        public string GetUintString(string key)
        {
            var us = "";
            switch (key)
            {
                case FunctionAttributeKey.SetTemp:
                case FunctionAttributeKey.IndoorTemp:
                    us = "°C";
                    break;
                case FunctionAttributeKey.Percent:
                case FunctionAttributeKey.Brightness:
                    us = "%";
                    break;
            }
            return us;
        }
        /// <summary>
        /// 获取指定属性的显示文本
        /// 中英文显示
        /// </summary>
        public string GetValueText(string key, string value)
        {
            string text = "";
            switch (key)
            {
                case FunctionAttributeKey.OnOff:
                    text = value == "on" ? Language.StringByID(StringId.On) : Language.StringByID(StringId.OFF);
                    break;
                case FunctionAttributeKey.SetTemp:
                case FunctionAttributeKey.IndoorTemp:
                case FunctionAttributeKey.Brightness:
                case FunctionAttributeKey.Percent:
                    if (value == "")
                    {
                        value = "0";
                    }
                    text = value;
                    break;
                case FunctionAttributeKey.Mode:
                    switch (value)
                    {
                        //----空调
                        case "auto":
                            text = Language.StringByID(StringId.Auto);
                            break;
                        case "cool":
                            text = Language.StringByID(StringId.Cool);
                            break;
                        case "heat":
                            text = Language.StringByID(StringId.Heat);
                            break;
                        case "dry":
                            text = Language.StringByID(StringId.Dry);
                            break;
                        case "fan":
                            text = Language.StringByID(StringId.AirSupply);
                            break;
                        //-----地热
                        case "day":
                            text = Language.StringByID(StringId.Day);
                            break;
                        case "night":
                            text = Language.StringByID(StringId.Night);
                            break;
                        case "away":
                            text = Language.StringByID(StringId.Away);
                            break;
                        case "normal":
                            text = Language.StringByID(StringId.Normal);
                            break;
                        case "timer":
                            text = Language.StringByID(StringId.Timer);
                            break;
                    }
                    break;
                case FunctionAttributeKey.FanSpeed:
                    switch (value)
                    {
                        case "high":
                            text = Language.StringByID(StringId.HighWindSpeed);
                            break;
                        case "medium":
                            text = Language.StringByID(StringId.MiddleWindSpeed);
                            break;
                        case "low":
                            text = Language.StringByID(StringId.LowWindSpeed);
                            break;
                        case "auto":
                            text = Language.StringByID(StringId.Auto);
                            break;
                        default:
                            text = "low";
                            break;
                    }
                    break;
                case "high":
                    text = Language.StringByID(StringId.HighWindSpeed);
                    break;
                case "medium":
                    text = Language.StringByID(StringId.MiddleWindSpeed);
                    break;
                case "low":
                    text = Language.StringByID(StringId.LowWindSpeed);
                    break;
                case "auto":
                    text = Language.StringByID(StringId.Auto);
                    break;
            }
            return text;
        }
        #endregion
    }
}