hxb
2020-12-17 5eeafe3af80bfd88306bd8ad9e76c8f4b51ca35f
HDL_ON/UI/UI2/3-Intelligence/Automation/LogicMethod.cs
@@ -4,7 +4,7 @@
namespace HDL_ON.UI.UI2.Intelligence.Automation
{
    public class LogicMethod
    {
        /// <summary>
@@ -77,7 +77,7 @@
                long m = (long)((dt - startTime).TotalMilliseconds / 10);
                string sTimeSpan = byteArrayToHexString(int2ByteArray(getTimeStamp()));
                logicId = sOidBeginsWith + sTimeSpan;
@@ -92,10 +92,10 @@
                    string s = Logic.LogicList[i].sid.Substring(20, 4);
                    int iThisSceneId = Convert.ToInt16(s, 16);
                    if (iThisSceneId > maxId)
                        maxId = iThisSceneId ;
                        maxId = iThisSceneId;
                }
                logicId += (maxId+1).ToString("X4");//逻辑号 两个byte
                logicId += (maxId + 1).ToString("X4");//逻辑号 两个byte
                logicId += "0000";
            }
            catch
@@ -125,17 +125,16 @@
        /// 获取网关房间列表
        /// </summary>
        /// <returns></returns>
        public static List<HDL_ON.Entity.Room> GetGatewayRoomList()
        public static List<HDL_ON.Entity.Room> GetGatewayRoomList()
        {
            return HDL_ON.Entity.DB_ResidenceData.residenceData.Rooms;
            return HDL_ON.Entity.SpatialInfo.CurrentSpatial.RoomList;
        }
        /// <summary>
        /// 获取网关房间列表
        /// </summary>
        /// <returns></returns>
        public static List<HDL_ON.Entity.Room> GetGatewayRoomList(string name)
        public static List<HDL_ON.Entity.Room> GetGatewayRoomList(string name)
        {
            List<Entity.Room> roomList = new List<Entity.Room>();
            Entity.Room room1 = new Entity.Room();
            room1.roomName = name;//默认一个房间名为:全部区域
@@ -144,9 +143,14 @@
            var roomLists = GetGatewayRoomList();
            foreach (var room in roomLists)
            {
                var devlist = GetRoomDevice(room);
                if (devlist.Count == 0)
                {
                    //过滤掉没有设备的房间;
                    continue;
                }
                roomList.Add(room);
            }
            return roomList;
        }
        /// <summary>
@@ -155,7 +159,7 @@
        /// <returns></returns>
        public static List<HDL_ON.Entity.Function> GetGatewayDeviceList()
        {
            return HDL_ON.Entity.DB_ResidenceData.functionList.GetAllFunction();
            return Entity.FunctionList.List.GetDeviceFunctionList();
        }
        /// <summary>
        /// 获取网关场景列表
@@ -163,7 +167,7 @@
        /// <returns></returns>
        public static List<HDL_ON.Entity.Scene> GetSceneList()
        {
           return  HDL_ON.Entity.DB_ResidenceData.functionList.scenes;
            return HDL_ON.Entity.FunctionList.List.scenes;
        }
        /// <summary>
        /// 获取房间的设备列表
@@ -196,7 +200,7 @@
        /// <returns></returns>
        public static HDL_ON.Entity.Function GetDevice(string sid)
        {
            HDL_ON.Entity.Function device = new Entity.Function() { name= "Unknown",sid="设备不存在"};
            HDL_ON.Entity.Function device = new Entity.Function() { name = "Unknown" };
            List<HDL_ON.Entity.Function> deviceLists = GetGatewayDeviceList();
            foreach (var dev in deviceLists)
            {
@@ -216,7 +220,7 @@
        /// <returns></returns>
        public static HDL_ON.Entity.Scene GetSecne(string sid)
        {
            HDL_ON.Entity.Scene scene = new Entity.Scene() { name = "Unknown", sid = "场景不存在" };
            HDL_ON.Entity.Scene scene = new Entity.Scene() { name = "Unknown" };
            List<HDL_ON.Entity.Scene> sceneLists = GetSceneList();
            foreach (var sce in sceneLists)
            {
@@ -294,17 +298,17 @@
        /// </summary>
        /// <param name="deviceList">设备列表</param>
        /// <returns></returns>
        public static List<string> GetDeviceTypeList(List<HDL_ON.Entity.Function> deviceList)
        public static List<string> GetDeviceTypeList(List<HDL_ON.Entity.Function> deviceList)
        {
            List<string> deviceStrTypeList = new List<string>();
            List<string> deviceStrTypeList = new List<string>();
            deviceStrTypeList.Clear();
            var lightjosn = deviceList.Find((device) => device.functionType == FunctionType.Relay || device.functionType == FunctionType.Dimmer|| device.functionType == FunctionType.ColorTemperature || device.functionType == FunctionType.RGB|| device.functionType == FunctionType.RGBW);
            var lightjosn = deviceList.Find((device) => device.functionType == FunctionType.Relay || device.functionType == FunctionType.Dimmer || device.functionType == FunctionType.ColorTemperature || device.functionType == FunctionType.RGB || device.functionType == FunctionType.RGBW);
            if (lightjosn != null)
            {
                deviceStrTypeList.Add(Language.StringByID(StringId.Lights));
            }
            var curtainjosn = deviceList.Find((device) => device.functionType ==FunctionType.Curtain|| device.functionType == FunctionType.MotorCurtain|| device.functionType == FunctionType.RollingShutter);
            var curtainjosn = deviceList.Find((device) => device.functionType == FunctionType.Curtain || device.functionType == FunctionType.MotorCurtain || device.functionType == FunctionType.RollingShutter);
            if (curtainjosn != null)
            {
                deviceStrTypeList.Add(Language.StringByID(StringId.Curtain));
@@ -316,7 +320,7 @@
                deviceStrTypeList.Add(Language.StringByID(StringId.AC));
            }
            var floorHeating = deviceList.Find((device) => device.functionType == FunctionType.FloorHeating);
            if (ac != null)
            if (floorHeating != null)
            {
                deviceStrTypeList.Add(Language.StringByID(StringId.FloorHeating));
            }
@@ -360,11 +364,13 @@
        /// 条件/目标支持设备
        /// </summary>
        /// <returns></returns>
        public static List<FunctionType> GetSupportEquipment(string if_type)
        public static List<FunctionType> GetSupportEquipment(string if_type)
        {
            List<FunctionType> deviceTypeList = new List<FunctionType>();
            switch (if_type) {
                case condition_if: {
            switch (if_type)
            {
                case condition_if:
                    {
                        deviceTypeList.Add(FunctionType.Relay);
                        deviceTypeList.Add(FunctionType.RGB);
                        deviceTypeList.Add(FunctionType.RGBW);