| | |
| | | using System; |
| | | using System.Collections.Generic; |
| | | using HDL_ON.DAL.Server; |
| | | using Shared; |
| | | |
| | | namespace HDL_ON.Entity |
| | | { |
| | | public class SceneApiPack |
| | | { |
| | | static SceneApiPack _ScenePack; |
| | | public static SceneApiPack ScenePack |
| | | { |
| | | get |
| | | { |
| | | if(_ScenePack == null) |
| | | { |
| | | _ScenePack = new SceneApiPack(); |
| | | } |
| | | return _ScenePack; |
| | | } |
| | | } |
| | | |
| | | } |
| | | |
| | | public class Scene |
| | | { |
| | | /// <summary> |
| | | /// 远端唯一ID |
| | | /// 云端唯一ID |
| | | /// </summary> |
| | | public string userSceneId = ""; |
| | | /// <summary> |
| | |
| | | /// 所属房间列表 |
| | | /// </summary> |
| | | public List<string> roomIds = new List<string>(); |
| | | /// <summary> |
| | | /// 所属房间列表 |
| | | /// </summary> |
| | | public List<string> uids = new List<string>(); |
| | | /// <summary> |
| | | /// 延时 |
| | | /// </summary> |
| | |
| | | /// </summary> |
| | | public bool collect = false; |
| | | |
| | | ///// <summary> |
| | | ///// 场景背景 |
| | | ///// </summary> |
| | | //public string ImagePath = "Intelligence/Gallery/scenebg1.png";//"FunctionIcon/Scene/s1.png"; |
| | | |
| | | /// <summary> |
| | | /// 场景背景 |
| | | /// </summary> |
| | | public string ImagePath = "Intelligence/Gallery/scenebg1.png";//"FunctionIcon/Scene/s1.png"; |
| | | ///// <summary> |
| | | ///// 场景背景 |
| | | ///// </summary> |
| | | public string ImagePath |
| | | { |
| | | get |
| | | { |
| | | if (string.IsNullOrEmpty(image)) |
| | | { |
| | | return "Intelligence/Gallery/scenebg1.png"; |
| | | } |
| | | else |
| | | { |
| | | return image; |
| | | } |
| | | } |
| | | set |
| | | { |
| | | image = value; |
| | | } |
| | | } |
| | | |
| | | |
| | | /// <summary> |
| | | /// 场景功能列表 |
| | |
| | | public List<ScenePushConfig> pushConfigs = new List<ScenePushConfig>(); |
| | | |
| | | /// <summary> |
| | | /// 生成场景sid |
| | | /// 生成逻辑sid方法 |
| | | /// </summary> |
| | | public void NewSid() |
| | | public string NewSid() |
| | | { |
| | | string sSceneid = ""; |
| | | string sceneId = ""; |
| | | try |
| | | { |
| | | string sOidBeginsWith = "000101";//厂商 + 通讯方式 |
| | | DateTime dt = DateTime.Now; |
| | | |
| | | |
| | | DateTime startTime = TimeZoneInfo.ConvertTimeToUtc(new DateTime(2020, 1, 1)); |
| | | long m = (long)((dt - startTime).TotalMilliseconds / 10); |
| | | string sTimeSpan = "00000000"; |
| | | |
| | | |
| | | byte[] arry = new byte[4]; |
| | | arry[0] = (byte)(m & 0xFF); |
| | |
| | | sTimeSpan = "00000000"; |
| | | } |
| | | |
| | | sSceneid = sOidBeginsWith + sTimeSpan; |
| | | sceneId = sOidBeginsWith + sTimeSpan; |
| | | |
| | | sSceneid += "0A"; |
| | | sSceneid += "0A01"; |
| | | //0A01 物模型为场景, 0001 表示 1 号场景功能 |
| | | int iTopSceneId = 1; |
| | | sceneId += "0A"; |
| | | sceneId += "0A01"; |
| | | int maxId = 1; |
| | | |
| | | Random random = new Random(); |
| | | iTopSceneId = random.Next(0, 255); |
| | | iTopSceneId += random.Next(0, 255); |
| | | |
| | | sSceneid += iTopSceneId.ToString("X4");//场景号 两个byte |
| | | sSceneid += "1100"; |
| | | sid = sSceneid; |
| | | for (int i = 0; i < FunctionList.List.scenes.Count; i++) |
| | | { |
| | | string s = FunctionList.List.scenes[i].sid.Substring(20, 4); |
| | | int iThisSceneId = Convert.ToInt16(s, 16); |
| | | if (iThisSceneId > maxId) |
| | | maxId = iThisSceneId; |
| | | } |
| | | |
| | | sceneId += (maxId + 1).ToString("X4"); |
| | | sceneId += "0000"; |
| | | } |
| | | catch |
| | | { |
| | | sid = sSceneid; |
| | | return sceneId; |
| | | } |
| | | return sceneId; |
| | | } |
| | | |
| | | /// <summary> |
| | |
| | | string roomNameList = ""; |
| | | foreach (var roomId in roomIds) |
| | | { |
| | | var findRoom = DB_ResidenceData.rooms.Find(obj => obj.sid == roomId); |
| | | var findRoom = DB_ResidenceData.residenceData.Rooms.Find(obj => obj.uid == roomId); |
| | | if (findRoom == null) |
| | | { |
| | | continue; |
| | |
| | | { |
| | | roomNameList += ","; |
| | | } |
| | | roomNameList += findRoom.floorName + findRoom.name; |
| | | roomNameList += findRoom.floorName + findRoom.roomName; |
| | | } |
| | | if (roomNameList == "" ) |
| | | { |
| | |
| | | return "SceneData_" + sid; |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 保存功能数据 |
| | | /// </summary> |
| | | public void SaveSceneData() |
| | | public void SaveSceneData(bool upServer) |
| | | { |
| | | if (upServer) |
| | | { |
| | | UploadScene(); |
| | | } |
| | | var ssd = System.Text.Encoding.UTF8.GetBytes(Newtonsoft.Json.JsonConvert.SerializeObject(this)); |
| | | FileUtils.WriteFileByBytes(savePath + this.sid, ssd); |
| | | MainPage.Log($"Save Scene Data : {this.sid}"); |
| | | FileUtils.WriteFileByBytes(savePath, ssd); |
| | | MainPage.Log($"Save Scene Data : {savePath}"); |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 更新时间 |
| | | /// 上传数据到云端 |
| | | /// </summary> |
| | | public DateTime refreshTime = DateTime.MinValue; |
| | | void UploadScene() |
| | | { |
| | | var pm = new HttpServerRequest(); |
| | | ResponsePackNew revPack; |
| | | if (string.IsNullOrEmpty(createTime) && string.IsNullOrEmpty(modifyTime)) |
| | | { |
| | | revPack = pm.AddScene(this); |
| | | if (revPack.Code == StateCode.SUCCESS) |
| | | { |
| | | var ssd = System.Text.Encoding.UTF8.GetBytes(Newtonsoft.Json.JsonConvert.SerializeObject(this)); |
| | | FileUtils.WriteFileByBytes(savePath, ssd); |
| | | } |
| | | } |
| | | else if (!string.IsNullOrEmpty(createTime) && !string.IsNullOrEmpty(modifyTime)) |
| | | { |
| | | revPack = pm.EditScene(this); |
| | | if (revPack.Code == StateCode.SUCCESS) |
| | | { |
| | | var scenes = Newtonsoft.Json.JsonConvert.DeserializeObject<List<Scene>>(revPack.Data.ToString()); |
| | | var tempScene = scenes.Find((obj) => obj.sid == sid); |
| | | if (tempScene != null) |
| | | { |
| | | var ssd = System.Text.Encoding.UTF8.GetBytes(Newtonsoft.Json.JsonConvert.SerializeObject(tempScene)); |
| | | FileUtils.WriteFileByBytes(savePath, ssd); |
| | | } |
| | | } |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 云端数据创建的时间 |
| | | /// </summary> |
| | | public string createTime = ""; |
| | | /// <summary> |
| | | /// 云端数据修改的最后时间 |
| | | /// </summary> |
| | | public string modifyTime = ""; |
| | | } |
| | | /// <summary> |
| | | /// 场景功能对象 |