| | |
| | | var sceneDataBytes = FileUtils.ReadFile(filePath); |
| | | var sceneDataString = System.Text.Encoding.UTF8.GetString(sceneDataBytes); |
| | | var tempScene = Newtonsoft.Json.JsonConvert.DeserializeObject<Scene>(sceneDataString); |
| | | if (tempScene.DeleteSign) |
| | | { |
| | | var pm = new HttpServerRequest(); |
| | | pm.DeleteScene(tempScene.userSceneId); |
| | | } |
| | | else |
| | | { |
| | | List.scenes.Add(tempScene); |
| | | } |
| | | } |
| | | } |
| | | |
| | |
| | | /// </summary> |
| | | public List<Function> GetAllDeviceFunctionList() |
| | | { |
| | | if (deviceFunctionList == null) |
| | | //if (deviceFunctionList == null) |
| | | { |
| | | deviceFunctionList = new List<Function>(); |
| | | deviceFunctionList.AddRange(aCs); |
| | |
| | | case FunctionType.AC: |
| | | var sidObj = Newtonsoft.Json.JsonConvert.DeserializeObject<AC>(Newtonsoft.Json.JsonConvert.SerializeObject(sidObj0)); |
| | | DB_ResidenceData.functionList.aCs.Add(sidObj); |
| | | sidObj.SaveFunctionData(); |
| | | sidObj.SaveFunctionData(false); |
| | | break; |
| | | case FunctionType.FloorHeating: |
| | | var sidObj1 = Newtonsoft.Json.JsonConvert.DeserializeObject<FloorHeating>(Newtonsoft.Json.JsonConvert.SerializeObject(sidObj0)); |
| | | DB_ResidenceData.functionList.floorHeatings.Add(sidObj1); |
| | | sidObj1.SaveFunctionData(); |
| | | sidObj1.SaveFunctionData(false); |
| | | break; |
| | | case FunctionType.Dimmer: |
| | | case FunctionType.RGB: |
| | | case FunctionType.Relay: |
| | | var sidObj2 = Newtonsoft.Json.JsonConvert.DeserializeObject<Light>(Newtonsoft.Json.JsonConvert.SerializeObject(sidObj0)); |
| | | DB_ResidenceData.functionList.lights.Add(sidObj2); |
| | | sidObj2.SaveFunctionData(); |
| | | sidObj2.SaveFunctionData(false); |
| | | break; |
| | | case FunctionType.Curtain: |
| | | case FunctionType.RollingShutter: |
| | | case FunctionType.MotorCurtain: |
| | | var sidObj3 = Newtonsoft.Json.JsonConvert.DeserializeObject<Curtain>(Newtonsoft.Json.JsonConvert.SerializeObject(sidObj0)); |
| | | DB_ResidenceData.functionList.curtains.Add(sidObj3 ); |
| | | sidObj3.SaveFunctionData(); |
| | | sidObj3.SaveFunctionData(false); |
| | | break; |
| | | case FunctionType.TV: |
| | | var sidObj4 = Newtonsoft.Json.JsonConvert.DeserializeObject<TV>(Newtonsoft.Json.JsonConvert.SerializeObject(sidObj0)); |
| | | DB_ResidenceData.functionList.tVs.Add(sidObj4); |
| | | sidObj4.SaveFunctionData(); |
| | | sidObj4.SaveFunctionData(false); |
| | | break; |
| | | case FunctionType.Socket: |
| | | var sidObj5 = Newtonsoft.Json.JsonConvert.DeserializeObject<SwitchSocket>(Newtonsoft.Json.JsonConvert.SerializeObject(sidObj0)); |
| | | DB_ResidenceData.functionList.switchSockets.Add(sidObj5); |
| | | sidObj5.SaveFunctionData(); |
| | | sidObj5.SaveFunctionData(false); |
| | | break; |
| | | case FunctionType.Fan: |
| | | var sidObj6 = Newtonsoft.Json.JsonConvert.DeserializeObject<Fan>(Newtonsoft.Json.JsonConvert.SerializeObject(sidObj0)); |
| | | DB_ResidenceData.functionList.fans.Add(sidObj6); |
| | | sidObj6.SaveFunctionData(); |
| | | sidObj6.SaveFunctionData(false); |
| | | break; |
| | | case FunctionType.CO2: |
| | | case FunctionType.TVOC: |
| | |
| | | case FunctionType.Humidity: |
| | | var sidObj7 = Newtonsoft.Json.JsonConvert.DeserializeObject<Sensor>(Newtonsoft.Json.JsonConvert.SerializeObject(sidObj0)); |
| | | DB_ResidenceData.functionList.sensorsEnvironmentalScience.Add(sidObj7); |
| | | sidObj7.SaveFunctionData(); |
| | | sidObj7.SaveFunctionData(false); |
| | | break; |
| | | } |
| | | } |
| | |
| | | /// </summary> |
| | | public void DownloadFunctionList() |
| | | { |
| | | new System.Threading.Thread(() => |
| | | new Thread(() => |
| | | { |
| | | var pm = new HttpServerRequest(); |
| | | var pack = pm.GetDeviceList(); |
| | |
| | | var deviceList = Newtonsoft.Json.JsonConvert.DeserializeObject<DevcieApiPack>(pack.Data.ToString()); |
| | | if (deviceList != null) |
| | | { |
| | | ////将下载到到数据全部保存 |
| | | //new Thread(() => { |
| | | // foreach (var temp in deviceList.list) |
| | | // { |
| | | // temp.SaveFunctionData(); |
| | | // } |
| | | //}) |
| | | //{ IsBackground = true }.Start(); |
| | | foreach(var localFunction in List.GetAllDeviceFunctionList()) |
| | | { |
| | | var newFunction = deviceList.list.Find((obj) => obj.deviceId == localFunction.deviceId); |
| | |
| | | localFunction.name = newFunction.name; |
| | | localFunction.collect = newFunction.collect; |
| | | localFunction.modifyTime = newFunction.modifyTime; |
| | | localFunction.createTime = newFunction.createTime; |
| | | localFunction.roomIds = newFunction.roomIds; |
| | | localFunction.bus_Data = newFunction.bus_Data; |
| | | new System.Threading.Thread(() => |
| | | { |
| | | localFunction.SaveFunctionData(); |
| | | }) |
| | | { IsBackground = true }.Start(); |
| | | localFunction.SaveFunctionData(false); |
| | | } |
| | | deviceList.list.Remove(newFunction);//操作完的数据清理掉,剩下的就是新增的功能 |
| | | } |
| | |
| | | //处理剩下的新增功能 |
| | | foreach (var newFunction in deviceList.list) |
| | | { |
| | | new System.Threading.Thread(() => |
| | | { |
| | | newFunction.SaveFunctionData(); |
| | | newFunction.SaveFunctionData(false); |
| | | List.IniFunctionList(newFunction.savePath); |
| | | }) |
| | | { IsBackground = true }.Start(); |
| | | } |
| | | } |
| | | MainPage.Log($"读取云端设备数据:\r\n{ pack.Data.ToString()}"); |
| | | }else |
| | | } |
| | | else |
| | | { |
| | | MainPage.Log($"读取云端设备数据失败:\r\nCode:{pack.Code}; Msg:{pack.message}"); |
| | | } |
| | |
| | | /// </summary> |
| | | public void DownloadSceneList() |
| | | { |
| | | new System.Threading.Thread(() => |
| | | new Thread(() => |
| | | { |
| | | var pm = new HttpServerRequest(); |
| | | var pack = pm.GetSceneList(); |
| | | if(pack.Code == StateCode.SUCCESS) |
| | | { |
| | | |
| | | MainPage.Log($"读取云端场景数据:\r\n{pack.Data.ToString()}"); |
| | | var sceneList = Newtonsoft.Json.JsonConvert.DeserializeObject<List<Scene>>(pack.Data.ToString()); |
| | | if (sceneList != null) |
| | | { |
| | | ////将下载到到数据全部保存 |
| | | //new Thread(() => { |
| | | // foreach (var temp in sceneList) |
| | | // { |
| | | // temp.SaveSceneData(); |
| | | // } |
| | | //}) |
| | | //{ IsBackground = true }.Start(); |
| | | foreach (var localScene in List.scenes) |
| | | { |
| | | var newScene = sceneList.Find((obj) => obj.userSceneId == localScene.userSceneId); |
| | | if (newScene == null)//如果云端最新数据没有该条数据,则本地需要删掉该数据记录 |
| | | { |
| | | List.DeleteScene(localScene,false); |
| | | } |
| | | else |
| | | { |
| | | |
| | | if (localScene.modifyTime != newScene.modifyTime) |
| | | { |
| | | localScene.name = newScene.name; |
| | | localScene.collect = newScene.collect; |
| | | localScene.modifyTime = newScene.modifyTime; |
| | | localScene.roomIds = newScene.roomIds; |
| | | localScene.SaveSceneData(false); |
| | | } |
| | | sceneList.Remove(newScene);//操作完的数据清理掉,剩下的就是新增的功能 |
| | | } |
| | | } |
| | | //处理剩下的新增功能 |
| | | foreach (var newScene in sceneList) |
| | | { |
| | | newScene.SaveSceneData(false); |
| | | List.scenes.Add(newScene); |
| | | } |
| | | } |
| | | } |
| | | else |
| | | { |
| | | MainPage.Log($"读取云端场景数据失败:\r\nCode:{pack.Code}; Msg:{pack.message}"); |
| | | } |
| | | }) |
| | |
| | | /// <summary> |
| | | /// 删除场景 |
| | | /// </summary> |
| | | public void DeleteScene(Scene scene) |
| | | public void DeleteScene(Scene scene,bool upSevser) |
| | | { |
| | | scene.DeleteSign = true; |
| | | if (upSevser) |
| | | { |
| | | var pm = new HttpServerRequest(); |
| | | var packCode = pm.DeleteScene(scene.userSceneId); |
| | | if (packCode == StateCode.SUCCESS) |
| | | { |
| | | FileUtils.DeleteFile(scene.savePath); |
| | | List.scenes.Remove(scene); |
| | | } |
| | | else |
| | | { |
| | | Utlis.ShowTip(Shared.Language.StringByID(StringId.DeleteSceneFail) + "Code:" + packCode); |
| | | } |
| | | } |
| | | else |
| | | { |
| | | FileUtils.DeleteFile(scene.savePath); |
| | | List.scenes.Remove(scene); |
| | | } |
| | | } |
| | | /// <summary> |
| | | /// 删除本地功能文件 |
| | |
| | | FileUtils.DeleteFile(delTemp.savePath); |
| | | } |
| | | |
| | | bool lockReadFunctionStatus = false; |
| | | /// <summary> |
| | | /// 读取全部功能的状态 |
| | | /// </summary> |
| | | public void ReadAllFunctionStatus() |
| | | { |
| | | if (lockReadFunctionStatus) |
| | | { |
| | | MainPage.Log($"多次进入--返回"); |
| | | return; |
| | | } |
| | | new Thread(() => |
| | | { |
| | | try |
| | | if (lockReadFunctionStatus) |
| | | { |
| | | if (DB_ResidenceData.residenceData.GatewayType == 0) |
| | | MainPage.Log($"多次进入--返回"); |
| | | return; |
| | | } |
| | | MainPage.Log($"进入--读取"); |
| | | lockReadFunctionStatus = true; |
| | | try |
| | | { |
| | | foreach (var function in GetAllDeviceFunctionList()) |
| | | { |
| | |
| | | } |
| | | } |
| | | } |
| | | else |
| | | { |
| | | List<Dictionary<string, string>> keyValuePairs = new List<Dictionary<string, string>>(); |
| | | foreach (var function in GetAllDeviceFunctionList()) |
| | | { |
| | | var kv = new Dictionary<string, string>(); |
| | | kv.Add("sid", function.sid); |
| | | keyValuePairs.Add(kv); |
| | | } |
| | | DriverLayer.Control.Ins.SendReadCommand(keyValuePairs); |
| | | } |
| | | } |
| | | catch (Exception ex) |
| | | { |
| | | MainPage.Log($"Refresh Residence Function Status Error : {ex.Message}"); |
| | | } |
| | | finally |
| | | { |
| | | lockReadFunctionStatus = false; |
| | | MainPage.Log($"结束--读取"); |
| | | } |
| | | }) |
| | | { IsBackground = true }.Start(); |
| | | |
| | | |
| | | } |
| | | |
| | | } |