wei
2020-12-08 62d77d3bb8e7215d9da9ecf6f5aeda0b69f805f8
HDL_ON/UI/UI2/3-Intelligence/Scene/SceneEditPage.cs
@@ -489,7 +489,7 @@
                row.AddRightView(btnDelSceneFunction);
                btnDelSceneFunction.MouseUpEventHandler = (sender, e) => {
                    scene.functions.Remove(scenefunction);
                    scene.SaveSceneData();
                    scene.SaveSceneData(true);
                    row.RemoveFromParent();
                    functionListView.Height = Application.GetRealWidth(65 * scene.functions.Count);
                    //LoadFunctionRow(functionListView);
@@ -813,7 +813,7 @@
                    addSceneImageView.ImagePath = scene.ImagePath;
                    if (pageTitleId == StringId.EditScene)
                    {
                        scene.SaveSceneData();
                        scene.SaveSceneData(true);
                    }
                };
@@ -844,7 +844,7 @@
                    scene.ImagePath = imageUrl;
                if (pageTitleId == StringId.EditScene)
                {
                    scene.SaveSceneData();
                    scene.SaveSceneData(true);
                }
            };
            //上传图片到云端
@@ -878,7 +878,7 @@
                            return;
                        }
                    }
                    scene.SaveSceneData();
                    scene.SaveSceneData(true);
                    DB_ResidenceData.functionList.scenes.Add(scene);
                    backAction();
                    this.RemoveFromParent();
@@ -887,7 +887,7 @@
                {
                    Action action = () =>
                    {
                        DB_ResidenceData.functionList.DeleteScene(scene);
                        DB_ResidenceData.functionList.DeleteScene(scene,true);
                        backAction();
                        this.RemoveFromParent();
                    };
@@ -919,7 +919,7 @@
                scene.name = str;
                if (pageTitleId == StringId.EditScene)
                {
                    scene.SaveSceneData();
                    scene.SaveSceneData(true);
                }
            };
            EventHandler<MouseEventArgs> eventHandler = (sender, e) =>