陈嘉乐
2021-01-11 631f94758c3cb42abcdda8094e77895f376eff16
HDL_ON/UI/UI2/3-Intelligence/Automation/ConditionDeviceFunList.cs
@@ -1,6 +1,8 @@
using System;
using System;
using Shared;
using System.Collections.Generic;
using HDL_ON.Entity;
namespace HDL_ON.UI.UI2.Intelligence.Automation
{
    public class ConditionDeviceFunList : FrameLayout
@@ -17,10 +19,6 @@
        /// 定义一个变量,记录选中状态
        /// </summary>
        private string selectedState = "unknown";
        /// <summary>
        /// 定义一个变量,记录选中状态记录属性
        /// </summary>
        private string keyVlaue = "";
        public void Show(Entity.Function device, int index, bool edit)
        {
            #region 界面布局
@@ -40,22 +38,22 @@
            };
            this.AddChidren(fLayout);
            #endregion
            switch (device.functionType)
            switch (device.spk)
            {
                //开关灯光 light.Switch
                case FunctionType.Dimmer:
                case FunctionType.RGB:
                case FunctionType.RGBW:
                case FunctionType.CCT:
                case FunctionType.Relay:
                case SPK.LightDimming:
                case SPK.LightRGB:
                case SPK.LightRGBW:
                case SPK.LightCCT:
                case SPK.LightSwitch:
                //窗帘
                case FunctionType.Curtain:
                case FunctionType.RollerCurtain:
                case FunctionType.TrietexCurtain:
                case SPK.CurtainSwitch:
                case SPK.CurtainRoller:
                case SPK.CurtainTrietex:
                //空调
                case FunctionType.AC:
                case SPK.AcStandard:
                //地热
                case FunctionType.FloorHeating:
                case SPK.FloorHeatStandard:
                    {
                        LogicView.FunTypeView lightSwitchView = new LogicView.FunTypeView();
                        lightSwitchView.btnText.TextID = StringId.switchLogic;
@@ -68,19 +66,39 @@
                                BackgroundColor = CSS.CSS_Color.viewTrans60lucence,
                            };
                            this.AddChidren(frame);
                            SwitchViewMethod(frame, device, lightSwitchView.btnState, 2);
                            LogicView.SwitchView switchView = new LogicView.SwitchView();
                            switchView.FLayoutView(frame, 2, lightSwitchView.btnState.Text, (strValue) =>
                            {
                                int id = 0;
                                switch (strValue)
                                {
                                    case "on":
                                        {
                                            id = StringId.onLogic;
                                        }
                                        break;
                                    case "off":
                                        {
                                            id = StringId.offLogic;
                                        }
                                        break;
                                }
                                //显示文本
                                lightSwitchView.btnState.TextID = id;
                                selectedState = device.spk + "_" + strValue;
                                //设备属性值,云雀上定义好的;
                                string keyVlaue = "on_off";
                                AddDictionary(keyVlaue, strValue);
                            });
                        };
                        if (edit)
                        {
                            GetEditState(device, edit, index, lightSwitchView.btnState, null, null, null);
                            GetEditState(device, index, lightSwitchView.btnState, null, null, null);
                        }
                    }
                    break;
            }
            #region  保存
@@ -91,8 +109,6 @@
            this.AddChidren(saveView.FLayoutView());
            saveView.btnClick.MouseUpEventHandler += (sen, e) =>
            {
                if (selectedState != "unknown")
                {
                    Input inputDevice = new Input();
@@ -133,69 +149,50 @@
        }
        /// <summary>
        /// 移除控件
        /// </summary>
        /// <param name="frame"></param>
        private void RemView(FrameLayout frame)
        {
            frame.RemoveFromParent();
        }
        /// <summary>
        /// 显示编辑之前的设备状态
        /// </summary>
        /// <param name="device">编辑设备</param>
        /// <param name="edit">编辑状态</param>
        /// <param name="index">编辑数据的索引</param>
        /// <param name="button1">显示Btn</param>
        /// <param name="button2">显示Btn</param>
        /// <param name="button3">显示Btn</param>
        /// <param name="button4">显示Btn</param>
        private void GetEditState(Entity.Function device, bool edit, int index, Button button1, Button button2, Button button3, Button button4)
        private void GetEditState(Entity.Function device, int index, Button button1, Button button2, Button button3, Button button4)
        {
            Input inputs = Logic.currlogic.input[index];
            var dicList = inputs.condition as List<Dictionary<string, string>>;
            switch (device.functionType)
            //清除之前旧数据
            dicSateteList.Clear();
            if (dicList.Count != 0)
            {
                //开关灯光 light.Switch
                case FunctionType.Dimmer:
                case FunctionType.RGB:
                case FunctionType.RGBW:
                case FunctionType.CCT:
                case FunctionType.Relay:
                //窗帘
                case FunctionType.Curtain:
                case FunctionType.RollerCurtain:
                case FunctionType.TrietexCurtain:
                //空调
                case FunctionType.AC:
                //地热
                case FunctionType.FloorHeating:
                    {
                        foreach (var dic in dicList)
                        {
                            string value = dic["value"];
                            if (value == "on")
                            {
                                button1.Text = Language.StringByID(StringId.onLogic);
                            }
                            else
                            {
                                button1.Text = Language.StringByID(StringId.offLogic);
                            }
                        }
                    }
                    break;
                //有数据重新赋值
                dicSateteList = dicList;
            }
            InpOrOutLogicMethod.EditState(device, dicList, button1, button2, button3, button4);
        }
        /// <summary>
        /// 添加选中数据
        /// </summary>
        /// <param name="dicList">存储数据列表</param>
        /// <param name="keyValue">识别设备</param>
        /// <param name="KeyValue">设备属性值,云雀上定义好的</param>
        /// <param name="selectedValue">状态值</param>
        private void AddDictionary(string KeyValue, string selectedValue)
        {
            //数据封装
            Dictionary<string, string> dic = new Dictionary<string, string>();
            LogicMethod.dictionary(dic, "key", KeyValue);
            LogicMethod.dictionary(dic, "comparator", "=");
            LogicMethod.dictionary(dic, "data_type", "string");
            LogicMethod.dictionary(dic, "value", selectedValue);
            AddDictionaryList(KeyValue, dic, dicSateteList);
        }
        /// <summary>
        /// 更新数据列表
        /// </summary>
        /// <param name="keyValue">设备属性值,云雀上定义好的</param>
        /// <param name="dictionary">选中数据</param>
        /// <param name="dicList">存储数据列表</param>
        /// <returns></returns>
        private void AddDictionaryData(List<Dictionary<string, string>> dicList, string keyValue, Dictionary<string, string> dictionary)
        private void AddDictionaryList(string keyValue, Dictionary<string, string> dictionary, List<Dictionary<string, string>> dicList)
        {
            int indexValue = -1;
            for (int i = 0; i < dicList.Count; i++)
@@ -249,51 +246,6 @@
                Logic.currlogic.input.Add(input);
            }
        }
        /// <summary>
        /// 开关功能展开界面
        /// </summary>
        /// <param name="frame"></param>
        /// <param name="device"></param>
        /// <param name="button"></param>
        /// <param name="len"></param>
        public void SwitchViewMethod(FrameLayout frame, Entity.Function device, Button button, int len)
        {
            LogicView.SwitchView switchView = new LogicView.SwitchView();
            switchView.FLayoutView(frame, len);
            Dictionary<string, string> dic = new Dictionary<string, string>();
            LogicMethod.dictionary(dic, "key", "on_off");
            LogicMethod.dictionary(dic, "comparator", "=");
            LogicMethod.dictionary(dic, "data_type", "string");
            keyVlaue = "on_off";
            switchView.btnOn.MouseUpEventHandler += (sender2, e2) =>
            {
                LogicMethod.dictionary(dic, "value", "on");
                RemView(frame);
                button.TextID = StringId.onLogic;
                selectedState = device.functionType + "_on";
                AddDictionaryData(dicSateteList, keyVlaue, dic);
            };
            switchView.btnOff.MouseUpEventHandler += (sender3, e3) =>
            {
                LogicMethod.dictionary(dic, "value", "off");
                RemView(frame);
                button.TextID = StringId.offLogic;
                selectedState = device.functionType + "_off";
                AddDictionaryData(dicSateteList, keyVlaue, dic);
            };
            if (button.Text != "")
            {
                if (button.Text == switchView.btnOn.Text)
                {
                    switchView.btnOn.TextColor = CSS.CSS_Color.textConfirmColor;
                }
                else if (button.Text == switchView.btnOff.Text)
                {
                    switchView.btnOff.TextColor = CSS.CSS_Color.textConfirmColor;
                }
            }
        }
    }
}