| | |
| | | return; |
| | | if (uCurtain.spk == bodyView.curtain.spk && uCurtain.sid == bodyView.curtain.sid) |
| | | { |
| | | if (uCurtain.trait_on_off.curValue.ToString() == "stop") |
| | | { |
| | | bodyView.btnCurtainOpen.IsSelected = false; |
| | | bodyView.btnCurtainClose.IsSelected = false; |
| | | bodyView.btnCurtainStop.IsSelected = true; |
| | | } |
| | | else if (uCurtain.trait_on_off.curValue.ToString() == "on") |
| | | { |
| | | bodyView.btnCurtainOpen.IsSelected = true; |
| | | bodyView.btnCurtainClose.IsSelected = false; |
| | | bodyView.btnCurtainStop.IsSelected = false; |
| | | } |
| | | else if (uCurtain.trait_on_off.curValue.ToString() == "off") |
| | | { |
| | | bodyView.btnCurtainOpen.IsSelected = false; |
| | | bodyView.btnCurtainClose.IsSelected = true; |
| | | bodyView.btnCurtainStop.IsSelected = false; |
| | | } |
| | | var percentString = uCurtain.GetAttrState(FunctionAttributeKey.Percent); |
| | | int percent = 0; |
| | | int.TryParse(percentString, out percent); |
| | | bodyView.btnCurtainOpen.IsSelected = percent > 0; |
| | | bodyView.btnCurtainClose.IsSelected = percent == 0; |
| | | try |
| | | { |
| | | if (!bodyView.onCurtainAnimation) |
| | |
| | | { |
| | | btnCurtainClose.MouseUpEventHandler = (sender, e) => |
| | | { |
| | | btnCurtainOpen.IsSelected = false; |
| | | btnCurtainClose.IsSelected = true; |
| | | btnCurtainStop.IsSelected = false; |
| | | //new System.Threading.Thread(() => { |
| | | // System.Threading.Thread.Sleep(2000); |
| | | // Application.RunOnMainThread(() => { |
| | | // btnCurtainClose.IsSelected = false; |
| | | // }); |
| | | //}) |
| | | //{ IsBackground = true }.Start(); |
| | | curtain.trait_on_off.curValue = "off"; |
| | | curtain.percent = 100; |
| | | curtain.percent = 0; |
| | | System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); |
| | | d.Add(FunctionAttributeKey.OnOff, curtain.trait_on_off.curValue.ToString()); |
| | | DriverLayer.Control.Ins.SendWriteCommand(curtain, d); |
| | |
| | | |
| | | btnCurtainStop.MouseUpEventHandler = (sender, e) => |
| | | { |
| | | btnCurtainStop.IsSelected = true; |
| | | btnCurtainClose.IsSelected = false; |
| | | btnCurtainOpen.IsSelected = false; |
| | | new System.Threading.Thread(() => { |
| | | System.Threading.Thread.Sleep(2000); |
| | | Application.RunOnMainThread(() => { |
| | | btnCurtainStop.IsSelected = false; |
| | | }); |
| | | }) |
| | | { IsBackground = true }.Start(); |
| | | curtain.trait_on_off.curValue = "stop"; |
| | | System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); |
| | | d.Add(FunctionAttributeKey.OnOff, curtain.trait_on_off.curValue.ToString()); |
| | |
| | | |
| | | btnCurtainOpen.MouseUpEventHandler = (sender, e) => |
| | | { |
| | | btnCurtainClose.IsSelected = false; |
| | | btnCurtainStop.IsSelected = false; |
| | | btnCurtainOpen.IsSelected = true; |
| | | //new System.Threading.Thread(() => { |
| | | // System.Threading.Thread.Sleep(2000); |
| | | // Application.RunOnMainThread(() => { |
| | | // btnCurtainOpen.IsSelected = false; |
| | | // }); |
| | | //}) |
| | | //{ IsBackground = true }.Start(); |
| | | curtain.trait_on_off.curValue = "on"; |
| | | curtain.percent = 0; |
| | | curtain.percent = 100; |
| | | System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); |
| | | d.Add(FunctionAttributeKey.OnOff, curtain.trait_on_off.curValue.ToString()); |
| | | DriverLayer.Control.Ins.SendWriteCommand(curtain, d); |
| | |
| | | DriverLayer.Control.Ins.SendWriteCommand(curtain, d); |
| | | }; |
| | | |
| | | |
| | | btnCurtainStop.MouseDownEventHandler = (sender, e) => |
| | | { |
| | | btnCurtainStop.IsSelected = true; |
| | | }; |
| | | btnCurtainOpen.MouseDownEventHandler = (sender, e) => |
| | | { |
| | | btnCurtainOpen.IsSelected = true; |
| | | btnCurtainClose.IsSelected = false; |
| | | }; |
| | | btnCurtainClose.MouseDownEventHandler = (sender, e) => |
| | | { |
| | | btnCurtainClose.IsSelected = true; |
| | | btnCurtainOpen.IsSelected = false; |
| | | }; |
| | | |
| | | |
| | | //curtainSeekBar.OnProgressChangedEvent = (sender, e) => |
| | | //{ |
| | | // controlBar.Progress = curtainSeekBar.Progress; |