| | |
| | | using System; |
| | | using System.Collections.Generic; |
| | | using HDL_ON.DAL.Server; |
| | | using Shared; |
| | | |
| | | namespace HDL_ON.Entity |
| | | { |
| | | public class SceneApiPack |
| | | { |
| | | static SceneApiPack _ScenePack; |
| | | public static SceneApiPack ScenePack |
| | | { |
| | | get |
| | | { |
| | | if(_ScenePack == null) |
| | | { |
| | | _ScenePack = new SceneApiPack(); |
| | | } |
| | | return _ScenePack; |
| | | } |
| | | } |
| | | |
| | | } |
| | | |
| | | public class Scene |
| | | { |
| | | /// <summary> |
| | | /// 远端唯一ID |
| | | /// 云端唯一ID |
| | | /// </summary> |
| | | public string userSceneId = ""; |
| | | /// <summary> |
| | |
| | | /// </summary> |
| | | public bool collect = false; |
| | | |
| | | ///// <summary> |
| | | ///// 场景背景 |
| | | ///// </summary> |
| | | //public string ImagePath = "Intelligence/Gallery/scenebg1.png";//"FunctionIcon/Scene/s1.png"; |
| | | |
| | | /// <summary> |
| | | /// 场景背景 |
| | | /// </summary> |
| | | public string ImagePath = "Intelligence/Gallery/scenebg1.png";//"FunctionIcon/Scene/s1.png"; |
| | | ///// <summary> |
| | | ///// 场景背景 |
| | | ///// </summary> |
| | | public string ImagePath |
| | | { |
| | | get |
| | | { |
| | | if (string.IsNullOrEmpty(image)) |
| | | { |
| | | return "Intelligence/Gallery/scenebg1.png"; |
| | | } |
| | | else |
| | | { |
| | | return image; |
| | | } |
| | | } |
| | | set |
| | | { |
| | | image = value; |
| | | } |
| | | } |
| | | |
| | | |
| | | /// <summary> |
| | | /// 场景功能列表 |
| | |
| | | string roomNameList = ""; |
| | | foreach (var roomId in roomIds) |
| | | { |
| | | var findRoom = DB_ResidenceData.Rooms.Find(obj => obj.uid == roomId); |
| | | var findRoom = DB_ResidenceData.residenceData.Rooms.Find(obj => obj.uid == roomId); |
| | | if (findRoom == null) |
| | | { |
| | | continue; |
| | |
| | | return "SceneData_" + sid; |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 保存功能数据 |
| | | /// </summary> |
| | | public void SaveSceneData() |
| | | { |
| | | var ssd = System.Text.Encoding.UTF8.GetBytes(Newtonsoft.Json.JsonConvert.SerializeObject(this)); |
| | | FileUtils.WriteFileByBytes(savePath + this.sid, ssd); |
| | | MainPage.Log($"Save Scene Data : {this.sid}"); |
| | | FileUtils.WriteFileByBytes(savePath, ssd); |
| | | MainPage.Log($"Save Scene Data : {savePath}"); |
| | | UploadScene(); |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 更新时间 |
| | | /// 上传数据到云端 |
| | | /// </summary> |
| | | public DateTime refreshTime = DateTime.MinValue; |
| | | void UploadScene() |
| | | { |
| | | var pm = new HttpServerRequest(); |
| | | ResponsePackNew revPack; |
| | | if (DeleteSign) |
| | | { |
| | | var resCode = pm.DeleteScene(userSceneId); |
| | | } |
| | | else |
| | | { |
| | | if (string.IsNullOrEmpty(createTime) && string.IsNullOrEmpty(modifyTime)) |
| | | { |
| | | revPack = pm.AddScene(this); |
| | | if (revPack.Code == StateCode.SUCCESS) |
| | | { |
| | | var ssd = System.Text.Encoding.UTF8.GetBytes(Newtonsoft.Json.JsonConvert.SerializeObject(this)); |
| | | FileUtils.WriteFileByBytes(savePath, ssd); |
| | | } |
| | | } |
| | | else if (!string.IsNullOrEmpty(createTime) && !string.IsNullOrEmpty(modifyTime)) |
| | | { |
| | | revPack = pm.EditScene(this); |
| | | if (revPack.Code == StateCode.SUCCESS) |
| | | { |
| | | var scenes = Newtonsoft.Json.JsonConvert.DeserializeObject<List<Scene>>(revPack.Data.ToString()); |
| | | var tempScene = scenes.Find((obj) => obj.sid == sid); |
| | | if (tempScene != null) |
| | | { |
| | | var ssd = System.Text.Encoding.UTF8.GetBytes(Newtonsoft.Json.JsonConvert.SerializeObject(tempScene)); |
| | | FileUtils.WriteFileByBytes(savePath, ssd); |
| | | } |
| | | } |
| | | } |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 删除标记 |
| | | /// 需要删除数据时,标记为:true |
| | | /// 由云端删除成功之后,返回数据再清除本地数据 |
| | | /// </summary> |
| | | public bool DeleteSign = false; |
| | | |
| | | /// <summary> |
| | | /// 云端数据创建的时间 |
| | | /// </summary> |
| | | public string createTime = ""; |
| | | /// <summary> |
| | | /// 云端数据修改的最后时间 |
| | | /// </summary> |
| | | public string modifyTime = ""; |
| | | } |
| | | /// <summary> |
| | | /// 场景功能对象 |