JLChen
2021-07-08 70d2b7cd0c8fe5dfb29bb2baf96997575ade2bac
HDL_ON/Entity/FunctionList.cs
@@ -101,6 +101,7 @@
            return Functions.FindAll((obj) => spkList.Contains(obj.spk));
        }
    
        /// <summary>
        /// 红外宝列表
        /// </summary>
@@ -139,9 +140,10 @@
        }
        /// <summary>
        /// 可视对讲列表
        /// 可视对讲列表,当为null或size为0则不显示可视对讲icon
        /// </summary>
        public UI.UI2.FuntionControlView.Video.VideoClouds videoIntercom;
        // public UI.UI2.FuntionControlView.Video.VideoClouds videoIntercom;
        public List<UI.UI2.FuntionControlView.Video.Video> videoIntercom = new List<UI.UI2.FuntionControlView.Video.Video>();
        List<Function> _OtherBrandFunction;
        /// <summary>
@@ -215,7 +217,7 @@
                }
                Functions.Add(tempFunction);
            }
            else if (filePath.StartsWith("SceneData_"))
            if (filePath.StartsWith("SceneData_"))
            {
                var sceneDataBytes = FileUtlis.Files.ReadFile(filePath);
                var sceneDataString = System.Text.Encoding.UTF8.GetString(sceneDataBytes);
@@ -346,6 +348,7 @@
                List.scenes.Remove(scene);
            }
        }
        /// <summary>
        /// 删除本地功能及文件
        /// </summary>
@@ -463,6 +466,7 @@
            })
            { IsBackground = true }.Start();
        }
        #region 场景相关
        /// <summary>
        /// 添加场景
@@ -474,12 +478,21 @@
            var revPack = pm.AddScene(scene);
            if (revPack.Code == StateCode.SUCCESS)
            {
                if (MainPage.NoLoginMode)
                {
                    var ssd = System.Text.Encoding.UTF8.GetBytes(Newtonsoft.Json.JsonConvert.SerializeObject(scene));
                    FileUtlis.Files.WriteFileByBytes(scene.savePath, ssd);
                    result = scene;
                }
                else
                {
                var sceneList = Newtonsoft.Json.JsonConvert.DeserializeObject<List<Scene>>(revPack.Data.ToString());
                tempScene = sceneList.Find((obj) => obj.sid == scene.sid);
                var ssd = System.Text.Encoding.UTF8.GetBytes(Newtonsoft.Json.JsonConvert.SerializeObject(tempScene));
                FileUtlis.Files.WriteFileByBytes(scene.savePath, ssd);
                result = tempScene;
            }
            }
            else
            {
                result = tempScene;