| | |
| | | /// <param name="function"></param> |
| | | public static void UpdataInfo(Function function) |
| | | { |
| | | Application.RunOnMainThread(() => { |
| | | Application.RunOnMainThread((Action)(() => { |
| | | if (bodyView == null) |
| | | return; |
| | | try |
| | |
| | | vv = ShowFunction.Electric; |
| | | break; |
| | | } |
| | | UpdataFunctionOnCount(vv, function.functionType); |
| | | UpdataFunctionOnCount(vv, function.spk); |
| | | UpdataCloseAllButton(function); |
| | | } |
| | | catch |
| | | { |
| | | } |
| | | }); |
| | | })); |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 更新功能打开数量 |
| | | /// </summary> |
| | | /// <param name="functionCategory"></param> |
| | | static void UpdataFunctionOnCount(ShowFunction functionCategory, FunctionType functionType) |
| | | static void UpdataFunctionOnCount(ShowFunction functionCategory, string functionType) |
| | | { |
| | | try |
| | | { |
| | |
| | | { |
| | | continue; |
| | | } |
| | | var ssd = r.GetRoomFunctions(false).FindAll((obj) => obj.trait_on_off.curValue.ToString() == "on" && obj.functionCategory != FunctionCategory.Scene); |
| | | var ssd = r.GetRoomFunctions(false).FindAll((obj) => obj.trait_on_off.curValue.ToString() == "on"); |
| | | var sss = ssd.Count; |
| | | if (sss == 0) |
| | | { |
| | |
| | | { |
| | | foreach (var f in room.GetRoomFunctions(false)) |
| | | { |
| | | if (f.functionCategory == FunctionCategory.Scene) |
| | | { |
| | | continue; |
| | | } |
| | | |
| | | f.trait_on_off.curValue = "off"; |
| | | Dictionary<string, string> d = new Dictionary<string, string>(); |
| | | d.Add("on_off", f.trait_on_off.curValue.ToString()); |
| | |
| | | }; |
| | | foreach (var f in room.GetRoomFunctions(false)) |
| | | { |
| | | if (f.functionCategory == FunctionCategory.Scene) |
| | | { |
| | | continue; |
| | | } |
| | | if (f.trait_on_off.curValue.ToString() == "on") |
| | | { |
| | | btn.Visible = true; |
| | |
| | | view.AddChidren(waitPage); |
| | | waitPage.BackgroundColor = 0x00000000; |
| | | waitPage.Start(""); |
| | | |
| | | |
| | | new System.Threading.Thread(() => |
| | | { |
| | | try |