| | |
| | | bodyView.AddChidren(btnComplete); |
| | | |
| | | LoadEventList(); |
| | | |
| | | var waitPage = new Loading(); |
| | | new Thread(() => { |
| | | Application.RunOnMainThread(() => { |
| | | bodyView.AddChidren(waitPage); |
| | | waitPage.Start(Language.StringByID(StringId.PleaseWait)); |
| | | }); |
| | | var pm = new HttpServerRequest(); |
| | | var pack = pm.GetSceneInfo(scene.userSceneId); |
| | | if (pack.Code == StateCode.SUCCESS) |
| | | { |
| | | var sceneList = Newtonsoft.Json.JsonConvert.DeserializeObject<List<Scene>>(pack.Data.ToString()); |
| | | var tempScene = sceneList.Find((obj) => obj.userSceneId == scene.userSceneId); |
| | | if(tempScene!= null) |
| | | { |
| | | scene.functions = tempScene.functions; |
| | | } |
| | | Application.RunOnMainThread(() => |
| | | { |
| | | waitPage.Hide(); |
| | | }); |
| | | } |
| | | else |
| | | { |
| | | Application.RunOnMainThread(() => |
| | | { |
| | | waitPage.Hide(); |
| | | IMessageCommon.Current.ShowErrorInfoAlter(pack.Code); |
| | | }); |
| | | } |
| | | }).Start(); |
| | | } |
| | | /// <summary> |
| | | /// 加载功能列表 |
| | |
| | | if (sfs.value == "off") |
| | | return Language.StringByID(StringId.Close); |
| | | } |
| | | if (sfs.key == FunctionAttributeKey.Mode) |
| | | { |
| | | |
| | | } |
| | | } |
| | | FunctionAttributes perTrait; |
| | | |
| | | switch (sceneFunction.localFunction.functionType) |
| | | if (sceneFunction.status.Count == 0) |
| | | { |
| | | case FunctionType.AC: |
| | | sceneFunctionInfo += sceneFunction.localFunction.attributes.Find((obj) => obj.key == "mode").GetCurValueText(); |
| | | sceneFunctionInfo += " " + sceneFunction.localFunction.attributes.Find((obj) => obj.key == "set_temp").curValue.ToString() + |
| | | sceneFunction.localFunction.attributes.Find((obj) => obj.key == "set_temp").uintString; |
| | | sceneFunctionInfo += sceneFunction.localFunction.attributes.Find((obj) => obj.key == "fan").GetCurValueText(); |
| | | break; |
| | | case FunctionType.FloorHeating: |
| | | sceneFunctionInfo += sceneFunction.localFunction.attributes.Find((obj) => obj.key == "mode").GetCurValueText(); |
| | | sceneFunctionInfo += " " + sceneFunction.localFunction.attributes.Find((obj) => obj.key == "set_temp").curValue.ToString() + |
| | | sceneFunction.localFunction.attributes.Find((obj) => obj.key == "set_temp").uintString; |
| | | break; |
| | | case FunctionType.Dimmer: |
| | | perTrait = sceneFunction.localFunction.attributes.Find((obj) => obj.key == "brightness"); |
| | | if (perTrait != null) |
| | | { |
| | | sceneFunctionInfo += Language.StringByID(StringId.Open) + " " + sceneFunction.localFunction.attributes.Find((obj) => obj.key == "brightness").curValue.ToString() + "%"; |
| | | } |
| | | else |
| | | { |
| | | sceneFunctionInfo += Language.StringByID(StringId.Open); |
| | | } |
| | | break; |
| | | case FunctionType.Relay: |
| | | sceneFunctionInfo += Language.StringByID(StringId.Open); |
| | | break; |
| | | case FunctionType.RGB: |
| | | perTrait = sceneFunction.localFunction.attributes.Find((obj) => obj.key == "percent"); |
| | | if (perTrait != null) |
| | | { |
| | | sceneFunctionInfo += Language.StringByID(StringId.Open) + " " + sceneFunction.localFunction.attributes.Find((obj) => obj.key == "brightness").curValue.ToString() + "%"; |
| | | } |
| | | else |
| | | { |
| | | sceneFunctionInfo += Language.StringByID(StringId.Open); |
| | | } |
| | | break; |
| | | case FunctionType.Curtain: |
| | | sceneFunctionInfo += Language.StringByID(StringId.Open); |
| | | break; |
| | | case FunctionType.MotorCurtain: |
| | | perTrait = sceneFunction.localFunction.attributes.Find((obj) => obj.key == "percent"); |
| | | if (perTrait != null) |
| | | { |
| | | sceneFunctionInfo += Language.StringByID(StringId.Open) + " " + sceneFunction.localFunction.attributes.Find((obj) => obj.key == "percent").curValue.ToString() + "%"; |
| | | } |
| | | else |
| | | { |
| | | sceneFunctionInfo += Language.StringByID(StringId.Open); |
| | | } |
| | | break; |
| | | return sceneFunctionInfo += Language.StringByID(StringId.Open); |
| | | } |
| | | |
| | | var modeState = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.Mode); |
| | | var tempState = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.SetTemp); |
| | | var fanState = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.FanSpeed); |
| | | if (modeState != null) |
| | | { |
| | | sceneFunctionInfo += FunctionList.List.GetValueText(modeState.key, modeState.value); |
| | | } |
| | | if (tempState != null) |
| | | { |
| | | sceneFunctionInfo += FunctionList.List.GetValueText(tempState.key, tempState.value); |
| | | sceneFunctionInfo += FunctionList.List.GetUintString(tempState.key); |
| | | } |
| | | if (fanState != null) |
| | | { |
| | | sceneFunctionInfo += FunctionList.List.GetValueText(fanState.key, fanState.value); |
| | | } |
| | | var briState = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.Brightness); |
| | | if (briState != null) |
| | | { |
| | | sceneFunctionInfo += Language.StringByID(StringId.Open) + " " + briState.value + "%"; |
| | | } |
| | | var perState = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.Percent); |
| | | if (perState != null) |
| | | { |
| | | sceneFunctionInfo += Language.StringByID(StringId.Open) + " " + perState.value + "%"; |
| | | } |
| | | //FunctionAttributes perTrait; |
| | | |
| | | //switch (sceneFunction.localFunction.functionType) |
| | | //{ |
| | | // case FunctionType.AC: |
| | | // sceneFunctionInfo += sceneFunction.localFunction.attributes.Find((obj) => obj.key == "mode").GetCurValueText(); |
| | | // sceneFunctionInfo += " " + sceneFunction.localFunction.attributes.Find((obj) => obj.key == "set_temp").curValue.ToString() + |
| | | // sceneFunction.localFunction.attributes.Find((obj) => obj.key == "set_temp").uintString; |
| | | // sceneFunctionInfo += sceneFunction.localFunction.attributes.Find((obj) => obj.key == "fan").GetCurValueText(); |
| | | // break; |
| | | // case FunctionType.FloorHeating: |
| | | // sceneFunctionInfo += sceneFunction.localFunction.attributes.Find((obj) => obj.key == "mode").GetCurValueText(); |
| | | // sceneFunctionInfo += " " + sceneFunction.localFunction.attributes.Find((obj) => obj.key == "set_temp").curValue.ToString() + |
| | | // sceneFunction.localFunction.attributes.Find((obj) => obj.key == "set_temp").uintString; |
| | | // break; |
| | | // case FunctionType.Dimmer: |
| | | // perTrait = sceneFunction.localFunction.attributes.Find((obj) => obj.key == "brightness"); |
| | | // if (perTrait != null) |
| | | // { |
| | | // sceneFunctionInfo += Language.StringByID(StringId.Open) + " " + sceneFunction.localFunction.attributes.Find((obj) => obj.key == "brightness").curValue.ToString() + "%"; |
| | | // } |
| | | // else |
| | | // { |
| | | // sceneFunctionInfo += Language.StringByID(StringId.Open); |
| | | // } |
| | | // break; |
| | | // case FunctionType.Relay: |
| | | // sceneFunctionInfo += Language.StringByID(StringId.Open); |
| | | // break; |
| | | // case FunctionType.RGB: |
| | | // perTrait = sceneFunction.localFunction.attributes.Find((obj) => obj.key == "percent"); |
| | | // if (perTrait != null) |
| | | // { |
| | | // sceneFunctionInfo += Language.StringByID(StringId.Open) + " " + sceneFunction.localFunction.attributes.Find((obj) => obj.key == "brightness").curValue.ToString() + "%"; |
| | | // } |
| | | // else |
| | | // { |
| | | // sceneFunctionInfo += Language.StringByID(StringId.Open); |
| | | // } |
| | | // break; |
| | | // case FunctionType.Curtain: |
| | | // sceneFunctionInfo += Language.StringByID(StringId.Open); |
| | | // break; |
| | | // case FunctionType.MotorCurtain: |
| | | // perTrait = sceneFunction.localFunction.attributes.Find((obj) => obj.key == "percent"); |
| | | // if (perTrait != null) |
| | | // { |
| | | // sceneFunctionInfo += Language.StringByID(StringId.Open) + " " + sceneFunction.localFunction.attributes.Find((obj) => obj.key == "percent").curValue.ToString() + "%"; |
| | | // } |
| | | // else |
| | | // { |
| | | // sceneFunctionInfo += Language.StringByID(StringId.Open); |
| | | // } |
| | | // break; |
| | | //} |
| | | return sceneFunctionInfo; |
| | | } |
| | | |