| | |
| | | value = new List<string> { "up", "down" }, |
| | | max = 100, |
| | | min = 0, |
| | | curValue = 0, |
| | | }; |
| | | } |
| | | trait_brightness.curValue = trait_brightness.min; |
| | | } |
| | | if(trait_brightness.curValue.ToString() == "") |
| | | { |
| | | if (trait_brightness.curValue.ToString() == "{}") |
| | | trait_brightness.curValue = 0; |
| | | } |
| | | return Convert.ToInt32(trait_brightness.curValue); |
| | |
| | | value = new List<string> { "up", "down" }, |
| | | max = 100, |
| | | min = 0, |
| | | curValue = 0 |
| | | }; |
| | | } |
| | | trait_brightness.curValue = trait_brightness.min; |
| | | } |
| | | trait_brightness.curValue = value; |
| | | MainPage.Log($"brightness 数据刷新{value}."); |
| | | } |
| | | catch |
| | | { |
| | |
| | | value = new List<string> { "up", "down" }, |
| | | max = 10, |
| | | min = 0, |
| | | curValue = 0 |
| | | }; |
| | | trait_fadeTime.curValue = 0; |
| | | attributes.Add(trait_fadeTime); |
| | | } |
| | | } |
| | | int result = 0; |
| | |
| | | value = new List<string> { "up", "down" }, |
| | | max = 100, |
| | | min = 0, |
| | | curValue = 0 |
| | | }; |
| | | trait_fadeTime.curValue = 0; |
| | | attributes.Add(trait_fadeTime); |
| | | } |
| | | } |
| | | trait_fadeTime.curValue = value; |
| | |
| | | value = new List<string> { "FFFFFF" }, |
| | | max = 0xFFFFFF, |
| | | min = 0x00000F, |
| | | curValue = 0x00000F |
| | | }; |
| | | } |
| | | trait_color.curValue = trait_color.min; |
| | | if (trait_color.curValue.ToString() == "{}") |
| | | trait_color.curValue = 0x00000F; |
| | | } |
| | | return Convert.ToInt32(trait_color.curValue); |
| | | } |