| | |
| | | { |
| | | if (trait_brightness == null) |
| | | { |
| | | trait_brightness = function.Find((obj) => obj.key == "brightness"); |
| | | trait_brightness = attributes.Find((obj) => obj.key == "brightness"); |
| | | //找不到属性需要声明一个,防止报错闪退 |
| | | if (trait_brightness == null) |
| | | { |
| | |
| | | { |
| | | if (trait_brightness == null) |
| | | { |
| | | trait_brightness = function.Find((obj) => obj.key == "brightness"); |
| | | trait_brightness = attributes.Find((obj) => obj.key == "brightness"); |
| | | //找不到属性需要声明一个,防止报错闪退 |
| | | if (trait_brightness == null) |
| | | { |
| | |
| | | { |
| | | if (trait_fadeTime == null) |
| | | { |
| | | trait_fadeTime = function.Find((obj) => obj.key == "fade_time"); |
| | | trait_fadeTime = attributes.Find((obj) => obj.key == "fade_time"); |
| | | //找不到属性需要声明一个,防止报错闪退 |
| | | if (trait_fadeTime == null) |
| | | { |
| | |
| | | min = 0, |
| | | }; |
| | | trait_fadeTime.curValue = 0; |
| | | function.Add(trait_fadeTime); |
| | | attributes.Add(trait_fadeTime); |
| | | } |
| | | } |
| | | int result = 0; |
| | |
| | | { |
| | | if (trait_fadeTime == null) |
| | | { |
| | | trait_fadeTime = function.Find((obj) => obj.key == "fade_time"); |
| | | trait_fadeTime = attributes.Find((obj) => obj.key == "fade_time"); |
| | | //找不到属性需要声明一个,防止报错闪退 |
| | | if (trait_fadeTime == null) |
| | | { |
| | |
| | | min = 0, |
| | | }; |
| | | trait_fadeTime.curValue = 0; |
| | | function.Add(trait_fadeTime); |
| | | attributes.Add(trait_fadeTime); |
| | | } |
| | | } |
| | | trait_fadeTime.curValue = value; |
| | |
| | | { |
| | | if (trait_color == null) |
| | | { |
| | | trait_color = function.Find((obj) => obj.key == "color"); |
| | | trait_color = attributes.Find((obj) => obj.key == "color"); |
| | | //找不到属性需要声明一个,防止报错闪退 |
| | | if (trait_color == null) |
| | | { |