wei
2020-12-01 8983da138cb92e35b0bbeaece1cf1c454a5a79d4
HDL_ON/UI/UI0-Public/PublicAssmebly.cs
@@ -545,7 +545,7 @@
        /// 场景延时设置弹窗
        /// </summary>
        /// <param name="function"></param>
        public void SetSceneDelayDialog(Function function,Button btn)
        public void SetSceneDelayDialog(Scene  scene,Button btn)
        {
            Button lastButton = new Button();
            int changeDelay = 0;
@@ -628,7 +628,7 @@
                SelectedBackgroundColor = CSS_Color.MainColor,
                X = Application.GetRealWidth(20),
                Y = Application.GetRealHeight(80),
                IsSelected = function.delayText == "30s"
                IsSelected = scene.delayText == "30s"
            };
            optionBaseView.AddChidren(btn1);
@@ -648,7 +648,7 @@
                SelectedBackgroundColor = CSS_Color.MainColor,
                X = Application.GetRealWidth(195),
                Y = Application.GetRealHeight(80),
                IsSelected = function.delayText == "1min"
                IsSelected = scene.delayText == "1min"
            };
            optionBaseView.AddChidren(btn2);
@@ -668,7 +668,7 @@
                SelectedBackgroundColor = CSS_Color.MainColor,
                X = Application.GetRealWidth(20),
                Y = Application.GetRealHeight(140),
                IsSelected = function.delayText == "2min"
                IsSelected = scene.delayText == "2min"
            };
            optionBaseView.AddChidren(btn3);
@@ -688,7 +688,7 @@
                SelectedBackgroundColor = CSS_Color.MainColor,
                X = Application.GetRealWidth(195),
                Y = Application.GetRealHeight(140),
                IsSelected = function.delayText == "5min"
                IsSelected = scene.delayText == "5min"
            };
            optionBaseView.AddChidren(btn4);
@@ -709,8 +709,8 @@
            btnConfrim.MouseUpEventHandler = (sender, e) =>
            {
                dialog.Close();
                function.delay = changeDelay;
                btn.Text = function.delayText;
                scene.delay = changeDelay;
                btn.Text = scene.delayText;
            };
            btn1.MouseUpEventHandler = (sender, e) => {
                btn1.IsSelected = !btn1.IsSelected;