| | |
| | | #endregion |
| | | #endregion |
| | | |
| | | /// <summary> |
| | | /// 当前动画效果 |
| | | /// 0:收藏 |
| | | /// 1:分类 |
| | | /// 2:智能 |
| | | /// 3:个人 |
| | | /// </summary> |
| | | int CurAnimationEffect = 0; |
| | | |
| | | public void LoadPage() |
| | | { |
| | |
| | | /// <summary> |
| | | /// 切换到收藏界面 |
| | | /// </summary> |
| | | void ChooseCollection(bool qiangzhishuaxin = false) |
| | | void ChooseCollection() |
| | | { |
| | | if (CurAnimationEffect == 0 || qiangzhishuaxin) |
| | | if (MainPage.CurPageIndex == 0) |
| | | { |
| | | return; |
| | | } |
| | |
| | | distance /= total; |
| | | new System.Threading.Thread(() => { |
| | | int index = 0; |
| | | CurAnimationEffect = 0; |
| | | MainPage.CurPageIndex = 0; |
| | | while (index < total+1) |
| | | { |
| | | if (CurAnimationEffect != 0) |
| | | if (MainPage.CurPageIndex != 0) |
| | | { |
| | | break; |
| | | } |
| | |
| | | /// </summary> |
| | | void ChooseClassification() |
| | | { |
| | | if (CurAnimationEffect == 1) |
| | | if (MainPage.CurPageIndex == 1) |
| | | { |
| | | return; |
| | | } |
| | |
| | | distance /= total; |
| | | new System.Threading.Thread(() => |
| | | { |
| | | if (CurAnimationEffect == 1) |
| | | if (MainPage.CurPageIndex == 1) |
| | | { |
| | | return; |
| | | } |
| | | CurAnimationEffect = 1; |
| | | MainPage.CurPageIndex = 1; |
| | | int index = 0; |
| | | while (index < total+1) |
| | | { |
| | | if (CurAnimationEffect != 1) |
| | | if (MainPage.CurPageIndex != 1) |
| | | { |
| | | break; |
| | | } |
| | |
| | | /// </summary> |
| | | void ChooseIntellectualization() |
| | | { |
| | | if (CurAnimationEffect == 2) |
| | | if (MainPage.CurPageIndex == 2) |
| | | { |
| | | return; |
| | | } |
| | |
| | | } |
| | | distance /= total; |
| | | new System.Threading.Thread(() => { |
| | | if (CurAnimationEffect == 2) |
| | | if (MainPage.CurPageIndex == 2) |
| | | { |
| | | return; |
| | | } |
| | | CurAnimationEffect = 2; |
| | | MainPage.CurPageIndex = 2; |
| | | int index = 0; |
| | | while (index < total+1) |
| | | { |
| | | if(CurAnimationEffect!=2) |
| | | if(MainPage.CurPageIndex!=2) |
| | | { |
| | | break; |
| | | } |
| | |
| | | return; |
| | | } |
| | | #endif |
| | | if (CurAnimationEffect == 3) |
| | | if (MainPage.CurPageIndex == 3) |
| | | { |
| | | return; |
| | | } |
| | |
| | | } |
| | | distance /= total; |
| | | new System.Threading.Thread(() => { |
| | | CurAnimationEffect = 3; |
| | | MainPage.CurPageIndex = 3; |
| | | int index = 0; |
| | | while (index < total+1) |
| | | { |
| | | if (CurAnimationEffect != 3) |
| | | if (MainPage.CurPageIndex != 3) |
| | | { |
| | | break; |
| | | } |