wei
2021-07-05 90fadf3023d54d780154eaa2a839e2106317297f
HDL_ON/UI/UI2/3-Intelligence/Automation/AddTarget.cs
@@ -85,7 +85,7 @@
        /// </summary>
        public void SceneMethod()
        {
            var sceneList = LogicMethod.CurrLogicMethod.GetSceneList();
            var sceneList = LogicMethod.GetSceneList();
            List<string> nameList = new List<string>();
            for (int i = 0; i < sceneList.Count; i++) {
                var scene = sceneList[i];
@@ -101,7 +101,7 @@
                //没啥作用,为了发送数据格式统一;
                outputDevice.status = new List<Dictionary<string, string>> { new Dictionary<string, string> { { "key", "scene" }, { "value", "0" } } };
                AddOutput(outputDevice);
                LogicMethod.CurrLogicMethod.RemoveAllView();
                LogicMethod.RemoveAllView();
                AddLogic addLogic = new AddLogic();
                MainPage.BasePageView.AddChidren(addLogic);
                addLogic.Show();
@@ -168,11 +168,11 @@
                    return;
                }
                Output outputTime= new Output();
                outputTime.sid = LogicMethod.CurrLogicMethod.NewSid();
                outputTime.sid = LogicMethod.NewSid();
                outputTime.target_type = "3";
                Dictionary<string, string> dic = new Dictionary<string, string>();
                LogicMethod.CurrLogicMethod.dictionary(dic, "key", "delay");
                LogicMethod.CurrLogicMethod.dictionary(dic, "value", timepoint);
                LogicMethod.dictionary(dic, "key", "delay");
                LogicMethod.dictionary(dic, "value", timepoint);
                outputTime.status.Add(dic);
                if (edit)
                {
@@ -187,7 +187,7 @@
                    AddOutput(outputTime);
                }
                fLayout.RemoveFromParent();
                LogicMethod.CurrLogicMethod.RemoveAllView();
                LogicMethod.RemoveAllView();
                AddLogic addLogic = new AddLogic();
                MainPage.BasePageView.AddChidren(addLogic);
                addLogic.Show();