JLChen
2020-12-14 9c8baf7e7e1169ebdf7d5f7ed33ab29dd5fcbf18
HDL_ON/UI/UI2/3-Intelligence/Scene/SceneEditPage.cs
@@ -245,7 +245,7 @@
            #endregion
            #region 场景延时row
            if (DB_ResidenceData.residenceData.GatewayType == 1)
            if (DB_ResidenceData.Instance.GatewayType == 1)
            {
                FrameLayout sceneDelayRow = new FrameLayout()
                {
@@ -870,7 +870,7 @@
                        }.Show(bodyView);
                        return;
                    }
                    foreach (var tempRoom in DB_ResidenceData.functionList.scenes)
                    foreach (var tempRoom in FunctionList.List.scenes)
                    {
                        if (scene.name == tempRoom.name)
                        {
@@ -879,7 +879,7 @@
                        }
                    }
                    scene.SaveSceneData(true);
                    DB_ResidenceData.functionList.scenes.Add(scene);
                    FunctionList.List.scenes.Add(scene);
                    backAction();
                    this.RemoveFromParent();
                }
@@ -887,11 +887,11 @@
                {
                    Action action = () =>
                    {
                        DB_ResidenceData.functionList.DeleteScene(scene,true);
                        FunctionList.List.DeleteScene(scene,true);
                        backAction();
                        this.RemoveFromParent();
                    };
                    new PublicAssmebly().TipMsg(StringId.Tip, StringId.DeleteSceneTip, action);
                    new PublicAssmebly().TipOptionMsg(StringId.Tip, StringId.DeleteSceneTip, action);
                };
            };
        }
@@ -925,7 +925,7 @@
            EventHandler<MouseEventArgs> eventHandler = (sender, e) =>
            {
                List<string> sceneNameList = new List<string>();
                foreach (var tempScene in DB_ResidenceData.functionList.scenes)
                foreach (var tempScene in FunctionList.List.scenes)
                {
                    sceneNameList.Add(tempScene.name);
                }