| | |
| | | { |
| | | var roomUpdateList = spatials.FindAll((obj) => obj.roomType == "ROOM"); |
| | | var floorUpdateList = spatials.FindAll((obj) => obj.roomType == "FLOOR"); |
| | | CurrentSpatial.DeleteAllRoom(); |
| | | FloorList.Clear(); |
| | | //处理房间列表 |
| | | if (roomUpdateList != null && roomUpdateList.Count > 0) |
| | | { |
| | | CurrentSpatial.DeleteAllRoom(); |
| | | foreach (var newRoom in roomUpdateList) |
| | | { |
| | | newRoom.SaveRoomFile(); |
| | |
| | | //楼层房间列表 |
| | | if (floorUpdateList != null && floorUpdateList.Count > 0) |
| | | { |
| | | FloorList.Clear(); |
| | | foreach (var updateTemp in floorUpdateList) |
| | | { |
| | | FloorList.Add(updateTemp); |
| | |
| | | /// </summary> |
| | | public void DeleteAllRoom() |
| | | { |
| | | foreach(var localRoom in RoomList) |
| | | for(int i=0;i< RoomList.Count;) |
| | | { |
| | | Common.FileUtlis.Files.DeleteFile(localRoom.dataSavePath); |
| | | Common.FileUtlis.Files.DeleteFile(RoomList[i].dataSavePath); |
| | | RoomList.RemoveAt(i); |
| | | } |
| | | rooms = null; |
| | | } |
| | |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 房间功能列表 |
| | | /// </summary> |
| | | List<Function> functions = new List<Function>(); |
| | | ///// <summary> |
| | | ///// 房间功能列表 |
| | | ///// </summary> |
| | | //List<Function> functions = new List<Function>(); |
| | | /// <summary> |
| | | /// 获取房间功能列表 |
| | | /// </summary> |
| | |
| | | { |
| | | if (needRefresh) |
| | | { |
| | | functions = new List<Function>(); |
| | | } |
| | | var functions = new List<Function>(); |
| | | if (functions.Count == 0) |
| | | { |
| | | foreach (var f in FunctionList.List.GetDeviceFunctionList()) |
| | |
| | | } |
| | | return functions; |
| | | } |
| | | /// <summary> |
| | | /// 增加房间功能 |
| | | /// 操作的是缓存数据,不用保存 |
| | | /// </summary> |
| | | public void AddRoomFunction(Function function) |
| | | { |
| | | functions.Add(function); |
| | | } |
| | | /// <summary> |
| | | /// 删除房间功能 |
| | | /// 操作的是缓存数据,不用保存 |
| | | /// </summary> |
| | | public void RemoveRoomFunction(Function function) |
| | | { |
| | | functions.Remove(functions.Find((obj) => obj.sid == function.sid)); |
| | | } |
| | | ///// <summary> |
| | | ///// 增加房间功能 |
| | | ///// 操作的是缓存数据,不用保存 |
| | | ///// </summary> |
| | | //public void AddRoomFunction(Function function) |
| | | //{ |
| | | // functions.Add(function); |
| | | //} |
| | | ///// <summary> |
| | | ///// 删除房间功能 |
| | | ///// 操作的是缓存数据,不用保存 |
| | | ///// </summary> |
| | | //public void RemoveRoomFunction(Function function) |
| | | //{ |
| | | // functions.Remove(functions.Find((obj) => obj.sid == function.sid)); |
| | | //} |
| | | /// <summary> |
| | | /// 房间场景列表 |
| | | /// </summary> |