| | |
| | | return "SceneData_" + sid; |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 执行倒计时 |
| | | /// </summary> |
| | | int countdownTime = 0; |
| | | /// <summary> |
| | | /// 重置执行倒计时 |
| | | /// </summary> |
| | | public void ResetCountdownTime() |
| | | { |
| | | countdownTime = 0; |
| | | } |
| | | /// <summary> |
| | | /// 场景执行\倒计时 |
| | | /// </summary> |
| | |
| | | //场景正在倒计时执行中 |
| | | if (LastExecutionTime != "" && Convert.ToDouble(LastExecutionTime) + Convert.ToDouble(delay) > Convert.ToDouble(Utlis.GetTimestamp(false))) |
| | | { |
| | | int time = 0; |
| | | int.TryParse(Convert.ToInt32( |
| | | Convert.ToDouble(LastExecutionTime) + Convert.ToDouble(delay) - Convert.ToDouble(Utlis.GetTimestamp(false)) |
| | | ).ToString(), out time); |
| | | if (time > 0) |
| | | ).ToString(), out countdownTime); |
| | | if (countdownTime > 0) |
| | | { |
| | | new System.Threading.Thread(() => |
| | | { |
| | | if (time > 0) |
| | | if (countdownTime > 0) |
| | | { |
| | | while (time > 0) |
| | | while (countdownTime > 0) |
| | | { |
| | | Application.RunOnMainThread(() => |
| | | { |
| | | if (time > 60) |
| | | if (countdownTime > 60) |
| | | { |
| | | btnShowDelay.Text = (time / 60).ToString() + "min" + time % 60 + "s"; |
| | | btnShowDelay.Text = (countdownTime / 60).ToString() + "min" + countdownTime % 60 + "s"; |
| | | } |
| | | else |
| | | { |
| | | btnShowDelay.Text = time.ToString() + "s"; |
| | | btnShowDelay.Text = countdownTime.ToString() + "s"; |
| | | } |
| | | }); |
| | | System.Threading.Thread.Sleep(1000); |
| | | time--; |
| | | countdownTime--; |
| | | } |
| | | Application.RunOnMainThread(() => |
| | | { |
| | |
| | | var revPack = pm.EditScene(this); |
| | | if (revPack.Code == StateCode.SUCCESS) |
| | | { |
| | | //重置执行倒计时 |
| | | this.countdownTime = 0; |
| | | if(MainPage.NoLoginMode) |
| | | { |
| | | var ssd = System.Text.Encoding.UTF8.GetBytes(Newtonsoft.Json.JsonConvert.SerializeObject(this)); |
| | |
| | | var revPack = pm.EditScene(this); |
| | | if (revPack.Code == StateCode.SUCCESS) |
| | | { |
| | | this.countdownTime = 0; |
| | | var scenes = Newtonsoft.Json.JsonConvert.DeserializeObject<List<Scene>>(revPack.Data.ToString()); |
| | | var tempScene = scenes.Find((obj) => obj.sid == sid); |
| | | if (tempScene != null) |