xm
2021-12-01 6d73bf6e816570291865674bef8bce8972e4de3f
HDL_ON/Entity/Function/Scene.cs
@@ -1,6 +1,8 @@
using System;
using System.Collections.Generic;
using HDL_ON.Common;
using HDL_ON.DAL.Server;
using HDL_ON.UI;
using Shared;
namespace HDL_ON.Entity
@@ -35,7 +37,7 @@
        /// <summary>
        /// 云端唯一ID
        /// </summary>
        public string userSceneId = "";
        public string userSceneId = null;
        /// <summary>
        /// 场景sid
        /// </summary>
@@ -56,44 +58,18 @@
        /// 所属房间列表
        /// </summary>
        public List<string> roomIds = new List<string>();
        /// <summary>
        /// 所属房间列表
        /// </summary>
        public List<string> uids = new List<string>();
        ///// <summary>
        ///// 所属房间列表
        ///// </summary>
        //public List<string> uids = new List<string>();
        /// <summary>
        /// 延时
        /// </summary>
        public string delay = "0";
        ///// <summary>
        ///// 延时显示的文本
        ///// </summary>
        //[Newtonsoft.Json.JsonIgnore]
        //public string delayText
        //{
        //    get
        //    {
        //        string text = "";
        //        switch (delay)
        //        {
        //            case 0:
        //                text = Language.StringByID(StringId.NoDelay);
        //                break;
        //            case 30:
        //                text = "30s";
        //                break;
        //            case 60:
        //                text = "1min";
        //                break;
        //            case 120:
        //                text = "2min";
        //                break;
        //            case 300:
        //                text = "5min";
        //                break;
        //        }
        //        return text;
        //    }
        //}
        /// <summary>
        /// 场景的最后一次执行时间
        /// </summary>
        public string LastExecutionTime = "";
        /// <summary>
        /// 场景分组
@@ -101,17 +77,24 @@
        public string group = "1";
        /// <summary>
        /// 场景类型
        /// 0:普通
        /// 1:电影
        /// 2:调光
        /// </summary>
        public SceneType sceneType = SceneType.OrdinaryScenes;
        /// <summary>
        /// 收藏标记
        /// </summary>
        public bool collect = false;
        /// <summary>
        /// 是否允许删除
        /// </summary>
        public bool can_delete = true;
        ///// <summary>
        ///// 场景背景
        ///// </summary>
        //public string ImagePath = "Intelligence/Gallery/scenebg1.png";//"FunctionIcon/Scene/s1.png";
        /// <summary>
        /// 创建该场景的用户ID
        /// </summary>
        public string userId = UserInfo.Current.ID;
        ///// <summary>
        ///// 场景背景
@@ -167,13 +150,14 @@
                sTimeSpan = arry[0].ToString("X2") + arry[1].ToString("X2") + arry[2].ToString("X2") + arry[3].ToString("X2");
                if (sTimeSpan.Length > 8)
                if (sTimeSpan.Length >= 8)
                {
                    sTimeSpan = sTimeSpan.Substring(0, 8);
                }
                else
                {
                    sTimeSpan = "00000000";
                    sTimeSpan = Guid.NewGuid().ToString().Substring(0, 8);
                    //sTimeSpan = "00000000";
                }
                sceneId = sOidBeginsWith + sTimeSpan;
@@ -223,7 +207,7 @@
            }
            if (roomNameList == "" )
            {
                roomNameList = Shared.Language.StringByID(StringId.WholeHouseScene);
                roomNameList = Shared.Language.StringByID(StringId.WholeZone);
            }
            return roomNameList;
        }
@@ -241,38 +225,98 @@
        }
        /// <summary>
        /// 保存功能数据
        /// 执行倒计时
        /// </summary>
        public void SaveSceneData(bool upServer)
        int countdownTime = 0;
        /// <summary>
        /// 重置执行倒计时
        /// </summary>
        public void ResetCountdownTime()
        {
            if (upServer)
            countdownTime = 0;
        }
        /// <summary>
        /// 场景执行\倒计时
        /// </summary>
        /// <param name="btnShowDelay"></param>
        public void SceneCountDown(Button btnShowDelay)
        {
            //场景正在倒计时执行中
            if (LastExecutionTime != "" && Convert.ToDouble(LastExecutionTime) + Convert.ToDouble(delay) > Convert.ToDouble(Utlis.GetTimestamp(false)))
            {
                UploadScene();
            }
            else
            {
                var ssd = System.Text.Encoding.UTF8.GetBytes(Newtonsoft.Json.JsonConvert.SerializeObject(this));
                Common.FileUtlis.Files.WriteFileByBytes(savePath, ssd);
                MainPage.Log($"Save Scene Data : {savePath}");
                int.TryParse(Convert.ToInt32(
                    Convert.ToDouble(LastExecutionTime) + Convert.ToDouble(delay) - Convert.ToDouble(Utlis.GetTimestamp(false))
                    ).ToString(), out countdownTime);
                if (countdownTime > 0)
                {
                    new System.Threading.Thread(() =>
                    {
                        if (countdownTime > 0)
                        {
                            while (countdownTime > 0)
                            {
                                Application.RunOnMainThread(() =>
                                {
                                    if (countdownTime > 60)
                                    {
                                        btnShowDelay.Text = (countdownTime / 60).ToString() + "min" + countdownTime % 60 + "s";
                                    }
                                    else
                                    {
                                        btnShowDelay.Text = countdownTime.ToString() + "s";
                                    }
                                });
                                System.Threading.Thread.Sleep(1000);
                                countdownTime--;
                            }
                            Application.RunOnMainThread(() =>
                            {
                                btnShowDelay.Text = "";
                            });
                        }
                    })
                    { IsBackground = true, Priority = System.Threading.ThreadPriority.BelowNormal }.Start();
                }
            }
        }
        /// <summary>
        /// 保存场景数据文件
        /// </summary>
        public void SaveSceneFile()
        {
            var ssd = System.Text.Encoding.UTF8.GetBytes(Newtonsoft.Json.JsonConvert.SerializeObject(this));
            FileUtlis.Files.WriteFileByBytes(savePath, ssd);
            MainPage.Log($"Save Scene Data : {savePath}");
        }
        /// <summary>
        /// 收藏场景
        /// </summary>
        /// <returns></returns>
        public string CollectScene()
        public void CollectScene()
        {
            var pm = new HttpServerRequest();
            if (this.collect)
            var result = StateCode.SUCCESS;
            new System.Threading.Thread(() =>
            {
                var revPack = pm.CollectScene(this.userSceneId);
                return revPack;
            }
            else
            {
                var revPack = pm.CancelCollectScene(this.userSceneId);
                return revPack;
            }
                if (collect)
                {
                    result = ApiUtlis.Ins.HttpRequest.CollectScene(userSceneId);
                }
                else
                {
                    result = ApiUtlis.Ins.HttpRequest.CancelCollectScene(userSceneId);
                }
                //提示错误
                if (result != StateCode.SUCCESS)
                {
                    Application.RunOnMainThread(() =>
                    {
                        collect = !collect;
                        IMessageCommon.Current.ShowErrorInfoAlter(result);
                    });
                }
            })
            { IsBackground = true }.Start();
        }
        /// <summary>
@@ -284,6 +328,13 @@
            var revPack = pm.EditScene(this);
            if (revPack.Code == StateCode.SUCCESS)
            {
                //重置执行倒计时
                this.countdownTime = 0;
                if(MainPage.NoLoginMode)
                {
                    var ssd = System.Text.Encoding.UTF8.GetBytes(Newtonsoft.Json.JsonConvert.SerializeObject(this));
                    Common.FileUtlis.Files.WriteFileByBytes(savePath, ssd);
                }
                var scenes = Newtonsoft.Json.JsonConvert.DeserializeObject<List<Scene>>(revPack.Data.ToString());
                var tempScene = scenes.Find((obj) => obj.sid == sid);
                if (tempScene != null)
@@ -300,10 +351,18 @@
        /// </summary>
        public string UpdateScene()
        {
            if(MainPage.NoLoginMode)
            {
                var ssd = System.Text.Encoding.UTF8.GetBytes(Newtonsoft.Json.JsonConvert.SerializeObject(this));
                Common.FileUtlis.Files.WriteFileByBytes(savePath, ssd);
                return "0";
            }
            var pm = new HttpServerRequest();
            var revPack = pm.EditScene(this);
            if (revPack.Code == StateCode.SUCCESS)
            {
                this.countdownTime = 0;
                var scenes = Newtonsoft.Json.JsonConvert.DeserializeObject<List<Scene>>(revPack.Data.ToString());
                var tempScene = scenes.Find((obj) => obj.sid == sid);
                if (tempScene != null)
@@ -315,40 +374,46 @@
            return revPack.Code;
        }
        /// <summary>
        /// 上传数据到云端
        /// 延时显示的文本
        /// </summary>
        void UploadScene()
        public string GetDelayText()
        {
            var pm = new HttpServerRequest();
            ResponsePackNew revPack;
            if (string.IsNullOrEmpty(createTime) && string.IsNullOrEmpty(modifyTime))
            var delayInt = 0;
            int.TryParse(delay,out delayInt);
            if(delayInt == 0)
            {
                revPack = pm.AddScene(this);
                if (revPack.Code == StateCode.SUCCESS)
                {
                    var ssd = System.Text.Encoding.UTF8.GetBytes(Newtonsoft.Json.JsonConvert.SerializeObject(this));
                    Common.FileUtlis.Files.WriteFileByBytes(savePath, ssd);
                }
                return Language.StringByID(StringId.NoDelay);
            }
            else if (!string.IsNullOrEmpty(createTime) && !string.IsNullOrEmpty(modifyTime))
            string text = "";
            if (delayInt > 60)
            {
                revPack = pm.EditScene(this);
                if (revPack.Code == StateCode.SUCCESS)
                {
                    var scenes = Newtonsoft.Json.JsonConvert.DeserializeObject<List<Scene>>(revPack.Data.ToString());
                    var tempScene = scenes.Find((obj) => obj.sid == sid);
                    if (tempScene != null)
                    {
                        var ssd = System.Text.Encoding.UTF8.GetBytes(Newtonsoft.Json.JsonConvert.SerializeObject(tempScene));
                        Common.FileUtlis.Files.WriteFileByBytes(savePath, ssd);
                    }
                }
                text = (delayInt / 60) + Language.StringByID(StringId.m) + (delayInt % 60) + Language.StringByID(StringId.s);
            }else
            {
                text = delayInt + Language.StringByID(StringId.s);
            }
            return text;
            switch (delay)
            {
                case "0":
                    text = Language.StringByID(StringId.NoDelay);
                    break;
                case "30":
                    text = "30s";
                    break;
                case "60":
                    text = "1min";
                    break;
                case "120":
                    text = "2min";
                    break;
                case "300":
                    text = "5min";
                    break;
            }
            return text;
        }
        /// <summary>
        /// 云端数据创建的时间
        /// </summary>
@@ -357,6 +422,8 @@
        /// 云端数据修改的最后时间
        /// </summary>
        public string modifyTime = "";
    }
    /// <summary>
    /// 场景功能对象
@@ -370,6 +437,7 @@
        /// 功能延时
        /// </summary>
        public string delay = "0";
        Function _localFunction;
        /// <summary>
@@ -392,11 +460,71 @@
        /// 转换成功能对象
        /// </summary>
        /// <returns></returns>
        Function ConvertFunctionObject()
        private Function ConvertFunctionObject()
        {
            var localFunction = FunctionList.List.GetDeviceFunctionList().Find((obj) => obj.sid == sid);
            return localFunction;
        }
        /// <summary>
        /// 解析场景功能数据
        /// </summary>
        /// <param name="sceneFunction"></param>
        public string GetFunctionScnenInfo()
        {
            var sceneFunctionInfo = "";
            foreach (var sfs in status)
            {
                if (sfs.key == FunctionAttributeKey.OnOff)
                {
                    if (sfs.value == "off")
                    {
                        return Language.StringByID(StringId.Close);
                    }
                }
            }
            sceneFunctionInfo += Language.StringByID(StringId.Open) + " ";
            var modeState = status.Find((obj) => obj.key == FunctionAttributeKey.Mode);
            var tempState = status.Find((obj) => obj.key == FunctionAttributeKey.SetTemp);
            var fanState = status.Find((obj) => obj.key == FunctionAttributeKey.FanSpeed);
            if (modeState != null)
            {
                sceneFunctionInfo += modeState.GetValueText() + " ";
            }
            if (tempState != null)
            {
                sceneFunctionInfo += tempState.GetValueText() + " ";
                sceneFunctionInfo += tempState.GetUintString();
            }
            if (fanState != null)
            {
                sceneFunctionInfo += fanState.GetValueText() + " ";
            }
            var briState = status.Find((obj) => obj.key == FunctionAttributeKey.Brightness);
            if (briState != null)
            {
                sceneFunctionInfo += briState.value + "%" + " ";
            }
            var perState = status.Find((obj) => obj.key == FunctionAttributeKey.Percent);
            if (perState != null)
            {
                sceneFunctionInfo += perState.value + "%" + " ";
            }
            var cctState = status.Find((obj) => obj.key == FunctionAttributeKey.CCT);
            if(cctState != null)
            {
                sceneFunctionInfo += cctState.value + "%" + " ";
            }
            var rgbState = status.Find((obj) => obj.key == FunctionAttributeKey.RGB);
            if(rgbState!=null)
            {
                //sceneFunctionInfo += new  cctState.value + "%" + " ";
            }
            return sceneFunctionInfo;
        }
    }
@@ -407,6 +535,192 @@
    {
        public string key = "";
        public string value = "";
        public int max = 0;
        public int min = 0;
        /// <summary>
        /// 属性名称显示文本
        /// 中英文显示
        /// </summary>
        public string GetNameText()
        {
            string text = "";
            switch (key)
            {
                case FunctionAttributeKey.OnOff:
                    text = Language.StringByID(StringId.OnOff);
                    break;
                case FunctionAttributeKey.Brightness:
                    text = Language.StringByID(StringId.Brightness);
                    break;
                case FunctionAttributeKey.RGB:
                    text = Language.StringByID(StringId.ColorValue);
                    break;
                case FunctionAttributeKey.Mode:
                    text = Language.StringByID(StringId.Mode);
                    break;
                case FunctionAttributeKey.FanSpeed:
                    text = Language.StringByID(StringId.FanSpeed);
                    break;
                case FunctionAttributeKey.SetTemp:
                    text = Language.StringByID(StringId.Temp);
                    break;
                case FunctionAttributeKey.RoomTemp:
                    text = Language.StringByID(StringId.IndoorTemp);
                    break;
                case FunctionAttributeKey.Delay:
                    text = Language.StringByID(StringId.Delay);
                    break;
                case FunctionAttributeKey.CCT:
                    text = "CCT";
                    break;
                case FunctionAttributeKey.Percent:
                    text = Language.StringByID(StringId.PercentAdjustment);
                    break;
                case FunctionAttributeKey.FadeTime:
                    text = Language.StringByID(StringId.FadeSpeed);
                    break;
            }
            return text;
        }
        /// <summary>
        /// 属性值单位
        /// </summary>
        public string GetUintString(string inputKey = "")
        {
            var us = "";
            var swithchString = key;
            if(!string.IsNullOrEmpty(inputKey))
            {
                swithchString = inputKey;
            }
            switch (swithchString)
            {
                case FunctionAttributeKey.SetTemp:
                case FunctionAttributeKey.RoomTemp:
                    us = "°C";
                    break;
                case FunctionAttributeKey.Percent:
                case FunctionAttributeKey.Brightness:
                    us = "%";
                    break;
                case FunctionAttributeKey.CCT:
                    us = "K";
                    break;
            }
            return us;
        }
        /// <summary>
        /// 获取指定属性的显示文本
        /// 中英文显示
        /// </summary>
        public string GetValueText(string temp = "")
        {
            string catchString = value;
            if(temp!= "")
            {
                catchString = temp;
            }
            string text = "";
            switch (key)
            {
                case FunctionAttributeKey.OnOff:
                    text = catchString == "on" ? Language.StringByID(StringId.On) : Language.StringByID(StringId.OFF);
                    break;
                case FunctionAttributeKey.SetTemp:
                case FunctionAttributeKey.RoomTemp:
                case FunctionAttributeKey.Brightness:
                case FunctionAttributeKey.Percent:
                    int outT = 0;
                    int.TryParse(catchString,out outT);
                    if (outT < 0)
                        catchString = "0";
                    if (catchString == "")
                    {
                        catchString = "0";
                    }
                    text = catchString;
                    break;
                case FunctionAttributeKey.Mode:
                    switch (catchString)
                    {
                        //----空调
                        case "auto":
                            text = Language.StringByID(StringId.Auto);
                            break;
                        case "cool":
                            text = Language.StringByID(StringId.Cool);
                            break;
                        case "heat":
                            text = Language.StringByID(StringId.Heat);
                            break;
                        case "dry":
                            text = Language.StringByID(StringId.Dry);
                            break;
                        case "fan":
                            text = Language.StringByID(StringId.AirSupply);
                            break;
                        //-----地热
                        // 1:普通,2:白天,3:夜晚,4:离开,5:时间
                        case "day":
                            text = Language.StringByID(StringId.Day);
                            break;
                        case "night":
                            text = Language.StringByID(StringId.Night);
                            break;
                        case "away":
                            text = Language.StringByID(StringId.Away);
                            break;
                        case "normal":
                            text = Language.StringByID(StringId.Normal);
                            break;
                        case "timer":
                            text = Language.StringByID(StringId.Timer);
                            break;
                    }
                    break;
                case FunctionAttributeKey.FanSpeed:
                    switch (catchString)
                    {
                        case "high":
                            text = Language.StringByID(StringId.HighWindSpeed);
                            break;
                        case "medium":
                            text = Language.StringByID(StringId.MiddleWindSpeed);
                            break;
                        case "low":
                            text = Language.StringByID(StringId.LowWindSpeed);
                            break;
                        case "auto":
                            text = Language.StringByID(StringId.Auto);
                            break;
                        default:
                            text = "low";
                            break;
                    }
                    break;
                case "high":
                    text = Language.StringByID(StringId.HighWindSpeed);
                    break;
                case "medium":
                    text = Language.StringByID(StringId.MiddleWindSpeed);
                    break;
                case "low":
                    text = Language.StringByID(StringId.LowWindSpeed);
                    break;
                case "auto":
                    text = Language.StringByID(StringId.Auto);
                    break;
            }
            return text;
        }
    }
    /// <summary>
    /// 场景推送配置