| | |
| | | public SpatialInfo(string spatialType) |
| | | { |
| | | roomType = "FLOOR"; |
| | | parentId = DB_ResidenceData.Instance.CurrentRegion.RegionID; |
| | | parentId = DB_ResidenceData.Instance.CurrentRegion.id; |
| | | } |
| | | |
| | | public string homeId = ""; |
| | | public string roomId = ""; |
| | | public string roomName = ""; |
| | | //public string roomImage = ""; |
| | |
| | | public string roomType = ""; |
| | | public string parentId = ""; |
| | | public string uid = Guid.NewGuid().ToString(); |
| | | public string floorRoomName = ""; |
| | | public string createTime = ""; |
| | | public string modifyTime = ""; |
| | | ///// <summary> |
| | |
| | | { |
| | | get |
| | | { |
| | | if (MainPage.NoLoginMode) |
| | | { |
| | | if (floors == null) |
| | | { |
| | | floors = new List<SpatialInfo>(); |
| | | } |
| | | return floors; |
| | | } |
| | | |
| | | if (floors == null) |
| | | { |
| | | try |
| | |
| | | MainPage.Log(floorsDataString); |
| | | floors = Newtonsoft.Json.JsonConvert.DeserializeObject<List<SpatialInfo>>(floorsDataString); |
| | | } |
| | | if (floors == null) |
| | | if(floors == null) |
| | | { |
| | | floors = new List<SpatialInfo>(); |
| | | } |
| | | } |
| | | catch (Exception ex) |
| | | { |
| | | floors = new List<SpatialInfo>(); |
| | | MainPage.Log($"楼层数据初始化失败:{ex.Message}"); |
| | | } |
| | | } |
| | |
| | | { |
| | | get |
| | | { |
| | | if(MainPage.NoLoginMode ) |
| | | { |
| | | if (rooms == null) |
| | | { |
| | | rooms = new List<Room>(); |
| | | } |
| | | return rooms; |
| | | } |
| | | if (rooms == null) |
| | | { |
| | | try |
| | |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 房间功能列表 |
| | | /// </summary> |
| | | List<Function> functions = new List<Function>(); |
| | | ///// <summary> |
| | | ///// 房间功能列表 |
| | | ///// </summary> |
| | | //List<Function> functions = new List<Function>(); |
| | | /// <summary> |
| | | /// 获取房间功能列表 |
| | | /// </summary> |
| | |
| | | { |
| | | if (needRefresh) |
| | | { |
| | | functions = new List<Function>(); |
| | | } |
| | | var functions = new List<Function>(); |
| | | if (functions.Count == 0) |
| | | { |
| | | foreach (var f in FunctionList.List.GetDeviceFunctionList()) |
| | |
| | | } |
| | | return functions; |
| | | } |
| | | /// <summary> |
| | | /// 增加房间功能 |
| | | /// 操作的是缓存数据,不用保存 |
| | | /// </summary> |
| | | public void AddRoomFunction(Function function) |
| | | { |
| | | functions.Add(function); |
| | | } |
| | | /// <summary> |
| | | /// 删除房间功能 |
| | | /// 操作的是缓存数据,不用保存 |
| | | /// </summary> |
| | | public void RemoveRoomFunction(Function function) |
| | | { |
| | | functions.Remove(functions.Find((obj) => obj.sid == function.sid)); |
| | | } |
| | | ///// <summary> |
| | | ///// 增加房间功能 |
| | | ///// 操作的是缓存数据,不用保存 |
| | | ///// </summary> |
| | | //public void AddRoomFunction(Function function) |
| | | //{ |
| | | // functions.Add(function); |
| | | //} |
| | | ///// <summary> |
| | | ///// 删除房间功能 |
| | | ///// 操作的是缓存数据,不用保存 |
| | | ///// </summary> |
| | | //public void RemoveRoomFunction(Function function) |
| | | //{ |
| | | // functions.Remove(functions.Find((obj) => obj.sid == function.sid)); |
| | | //} |
| | | /// <summary> |
| | | /// 房间场景列表 |
| | | /// </summary> |