xm
2021-12-01 6d73bf6e816570291865674bef8bce8972e4de3f
HDL_ON/UI/UI2/2-Classification/FunctionControlZoneBLL.cs
@@ -76,13 +76,25 @@
        /// </summary>
        void LoadEvent_SwitchFunction(Button btnSwitch,FunctionAttributes fadeTime = null)
        {
            btnSwitch.MouseUpEventHandler = (sender, e) =>
            {
                btnSwitch.IsSelected = !btnSwitch.IsSelected;
                if(SPK.NotStatusSpkList.Contains( function.spk ))
                {
                    new System.Threading.Thread(() => {
                        System.Threading.Thread.Sleep(2000);
                        Application.RunOnMainThread(() => {
                            btnSwitch.IsSelected = !btnSwitch.IsSelected;
                        });
                    }) { IsBackground = true }.Start();
                }
                new System.Threading.Thread(() =>
                {
                    function.trait_on_off.curValue = btnSwitch.IsSelected ? "on" : "off";
                    System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                    Dictionary<string, string> d = new Dictionary<string, string>();
                    d.Add(FunctionAttributeKey.OnOff, function.trait_on_off.curValue.ToString());
                    if(fadeTime!= null)
                    {
@@ -107,7 +119,7 @@
                btnSwitch.IsSelected = !btnSwitch.IsSelected;
                new System.Threading.Thread(() =>
                {
                    if (function.Spk_Prefix == FunctionCategory.Light)
                    if (SPK.LightSpkList().Contains( function.spk))
                    {
                        function.trait_on_off.curValue = btnSwitch.IsSelected ? "on" : "off";
                        Dictionary<string, string> d = new Dictionary<string, string>();
@@ -281,6 +293,8 @@
        /// <param name="curtain"></param>
        void LoadEvent_ControlMusic(Button btnPlay,Button btnNext,Button btnPrev, A31MusicModel a31player) 
        {
            if (a31player == null)
                return;
            ///上一曲点击事件
            btnPrev.MouseDownEventHandler = (sender, e) =>
            {