| | |
| | | /// </summary> |
| | | void LoadEvent_SwitchFunction(Button btnSwitch,FunctionAttributes fadeTime = null) |
| | | { |
| | | |
| | | btnSwitch.MouseUpEventHandler = (sender, e) => |
| | | { |
| | | btnSwitch.IsSelected = !btnSwitch.IsSelected; |
| | | |
| | | if(SPK.NotStatusSpkList.Contains( function.spk )) |
| | | { |
| | | new System.Threading.Thread(() => { |
| | | System.Threading.Thread.Sleep(2000); |
| | | Application.RunOnMainThread(() => { |
| | | btnSwitch.IsSelected = !btnSwitch.IsSelected; |
| | | }); |
| | | }) { IsBackground = true }.Start(); |
| | | } |
| | | |
| | | new System.Threading.Thread(() => |
| | | { |
| | | function.trait_on_off.curValue = btnSwitch.IsSelected ? "on" : "off"; |
| | | System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); |
| | | Dictionary<string, string> d = new Dictionary<string, string>(); |
| | | d.Add(FunctionAttributeKey.OnOff, function.trait_on_off.curValue.ToString()); |
| | | if(fadeTime!= null) |
| | | { |
| | |
| | | btnSwitch.IsSelected = !btnSwitch.IsSelected; |
| | | new System.Threading.Thread(() => |
| | | { |
| | | if (function.Spk_Prefix == FunctionCategory.Light) |
| | | if (SPK.LightSpkList().Contains( function.spk)) |
| | | { |
| | | function.trait_on_off.curValue = btnSwitch.IsSelected ? "on" : "off"; |
| | | Dictionary<string, string> d = new Dictionary<string, string>(); |
| | |
| | | /// <param name="curtain"></param> |
| | | void LoadEvent_ControlMusic(Button btnPlay,Button btnNext,Button btnPrev, A31MusicModel a31player) |
| | | { |
| | | if (a31player == null) |
| | | return; |
| | | ///上一曲点击事件 |
| | | btnPrev.MouseDownEventHandler = (sender, e) => |
| | | { |