xm
2021-12-01 6d73bf6e816570291865674bef8bce8972e4de3f
HDL_ON/UI/UI2/2-Classification/FunctionControlZoneBLL.cs
@@ -1,5 +1,8 @@
using System;
using System.Collections.Generic;
using HDL_ON.DriverLayer;
using HDL_ON.Entity;
using HDL_ON.UI.Music;
using Shared;
namespace HDL_ON.UI
@@ -7,14 +10,101 @@
    public partial class FunctionControlZone
    {
        /// <summary>
        /// 更新开关状态
        /// </summary>
        /// <param name="upfunc"></param>
        public static void UpdataOnOffState(Function upfunc)
        {
            if(bodyDiv!= null)
            {
                Application.RunOnMainThread(() => {
                    if(bodyDiv.Tag.ToString() == upfunc.sid)
                    {
                        for (var o = 0; o < bodyDiv.ChildrenCount; o++)
                        {
                            if (bodyDiv.GetChildren(o).GetType() == typeof(Button))
                            {
                                var btn = bodyDiv.GetChildren(o) as Button;
                                if (btn.Tag != null)
                                {
                                    if (btn.Tag.ToString() == upfunc.sid + "_Switch")// + "_DimmerBar")
                                    {
                                        btn.IsSelected = upfunc.trait_on_off.curValue.ToString() == "on";
                                    }
                                }
                            }
                            else if (bodyDiv.GetChildren(o).GetType() == typeof(DiyImageSeekBar))
                            {
                                var btn = bodyDiv.GetChildren(o) as DiyImageSeekBar;
                                if (btn.Tag != null)
                                {
                                    if (btn.Tag.ToString() == upfunc.sid + "_DimmerBar")
                                    {
                                        btn.Progress = Convert.ToInt32(upfunc.GetAttrState(FunctionAttributeKey.Brightness));
                                    }
                                }
                            }
                        }
                    }
                });
            }
        }
        /// <summary>
        /// 更新亮度状态
        /// </summary>
        /// <param name="upfunc"></param>
        static void UpdataBrightnessState(Function upfunc)
        {
        }
        /// <summary>
        /// 加载功能收藏按钮事件
        /// </summary>
        void LoadCollectionEvent()
        void LoadEvent_FunctionCollection()
        {
            btnCollectionIcon.MouseUpEventHandler += (sender, e) =>
            {
                btnCollectionIcon.IsSelected = function.collection = !btnCollectionIcon.IsSelected;
                DB_ResidenceData.residenceData.SaveResidenceData();
                btnCollectionIcon.IsSelected = function.collect = !btnCollectionIcon.IsSelected;
                function.CollectFunction();
            };
        }
        /// <summary>
        /// 开关事件
        /// </summary>
        void LoadEvent_SwitchFunction(Button btnSwitch,FunctionAttributes fadeTime = null)
        {
            btnSwitch.MouseUpEventHandler = (sender, e) =>
            {
                btnSwitch.IsSelected = !btnSwitch.IsSelected;
                if(SPK.NotStatusSpkList.Contains( function.spk ))
                {
                    new System.Threading.Thread(() => {
                        System.Threading.Thread.Sleep(2000);
                        Application.RunOnMainThread(() => {
                            btnSwitch.IsSelected = !btnSwitch.IsSelected;
                        });
                    }) { IsBackground = true }.Start();
                }
                new System.Threading.Thread(() =>
                {
                    function.trait_on_off.curValue = btnSwitch.IsSelected ? "on" : "off";
                    Dictionary<string, string> d = new Dictionary<string, string>();
                    d.Add(FunctionAttributeKey.OnOff, function.trait_on_off.curValue.ToString());
                    if(fadeTime!= null)
                    {
                        int result = 0;
                        int.TryParse(fadeTime.curValue.ToString(), out result);
                        d.Add(FunctionAttributeKey.FadeTime, result.ToString());
                    }
                    Control.Ins.SendWriteCommand(function, d);
                })
                { IsBackground = true }.Start();
            };
        }
        #region 灯光的事件列表
@@ -29,11 +119,12 @@
                btnSwitch.IsSelected = !btnSwitch.IsSelected;
                new System.Threading.Thread(() =>
                {
                    if (function.functionCategory == FunctionType.Light)
                    if (SPK.LightSpkList().Contains( function.spk))
                    {
                        var light = function as Light;
                        light.on_off = btnSwitch.IsSelected ? 1 : 0;
                        Control.Send("write", function);
                        function.trait_on_off.curValue = btnSwitch.IsSelected ? "on" : "off";
                        Dictionary<string, string> d = new Dictionary<string, string>();
                        d.Add("on_off", function.trait_on_off.curValue.ToString());
                        Control.Ins.SendWriteCommand(function, d);
                    }
                })
                { IsBackground = true }.Start();
@@ -45,90 +136,215 @@
        /// </summary>
        void LoadEvent_LightDimming(DiyImageSeekBar dimmerControlBar)
        {
            if (function.functionType == "Dimmer" || function.functionType == "RGB")
            if(function.spk == SPK.LightDimming || function.spk == SPK.LightRGB)
            {
                if (dimmerControlBar == null)
                    return;
                var light = function as Light;
                dimmerControlBar.OnProgressChangedEvent += (sender, e) =>
                {
                    dimmerControlBar.Tag = DateTime.Now;
                    if ((DateTime.Now - (DateTime)(dimmerControlBar.Tag)).TotalMilliseconds < 200)//调光命令发送间隔事件
                    {
                        new System.Threading.Thread(() =>
                        {
                            light.brightness = e;
                            Control.Send("write", function);
                            dimmerControlBar.Tag = DateTime.Now;
                        })
                        { IsBackground = true }.Start();
                    }
                dimmerControlBar.OnStartTrackingTouchEvent = (sender, e) => {
                    onDimmerBar = true;
                    (bodyDiv.Parent as VerticalScrolViewLayout).ScrollEnabled = false;
                };
                dimmerControlBar.MouseUpEventHandler += (sender, e) =>
                {
                    light.brightness = dimmerControlBar.Progress;
                    Control.Send("write", function);
                dimmerControlBar.OnStopTrackingTouchEvent = (sender, e) => {
                    onDimmerBar = false;
                    (bodyDiv.Parent as VerticalScrolViewLayout).ScrollEnabled = true;
                    function.SetAttrState(FunctionAttributeKey.Brightness, dimmerControlBar.Progress.ToString());
                    Dictionary<string, string> d = new Dictionary<string, string>();
                    d.Add(FunctionAttributeKey.Brightness, dimmerControlBar.Progress.ToString());
                    Control.Ins.SendWriteCommand(function, d);
                };
                dimmerControlBar.OnProgressChangedEvent = (sender, e) => {
                    dimmerControlBar.ProgressBarColor = CSS.CSS_Color.AuxiliaryColor1;
                    //light.brightness = e;
                    //light.trait_on_off.curValue = e > 0 ? "on" : "off";
                    //if (e == 0 || e == 100)
                    //{
                    //    //Control.Send(CommandType_A.write, light);
                    //    System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                    //    d.Add("brightness", light.brightness.ToString());
                    //    Control.Ins.SendWriteCommand(light, d);
                    //}
                    //else
                    //{
                    //    var tm = (DateTime.Now - light.refreshTime).TotalMilliseconds;
                    //    Console.WriteLine("skip time "+tm);
                    //    if (300 < tm)
                    //    {
                    //        light.refreshTime = DateTime.Now;
                    //        new System.Threading.Thread(() =>
                    //        {
                    //            System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                    //            d.Add("brightness", light.brightness.ToString());
                    //            Control.Ins.SendWriteCommand(light, d);
                    //        })
                    //        { IsBackground = true }.Start();
                    //    }
                    //}
                };
            }
        }
        #endregion
        #region 窗帘的事件列表
        /// <summary>
        /// 加载窗帘控制事件
        /// </summary>
        /// <param name="btnStop"></param>
        /// <param name="btnOpen"></param>
        /// <param name="btnClose"></param>
        void LoadEvent_ControlCurtain(Button btnStop, Button btnOpen, Button btnClose, Function curtain)
        {
            btnClose.MouseUpEventHandler = (sender, e) =>
            {
                btnClose.IsSelected = true;
                btnStop.IsSelected = false;
                btnOpen.IsSelected = false;
                curtain.trait_on_off.curValue = "off";
                curtain.SetAttrState(FunctionAttributeKey.Percent, 0);
                Dictionary<string, string> d = new Dictionary<string, string>();
                d.Add(FunctionAttributeKey.OnOff, curtain.trait_on_off.curValue.ToString());
                Control.Ins.SendWriteCommand(curtain, d);
            };
            btnStop.MouseUpEventHandler = (sender, e) =>
            {
                btnStop.IsSelected = true;
                btnClose.IsSelected = false;
                btnOpen.IsSelected = false;
                curtain.trait_on_off.curValue = "stop";
                Dictionary<string, string> d = new Dictionary<string, string>();
                d.Add(FunctionAttributeKey.OnOff, curtain.trait_on_off.curValue.ToString());
                Control.Ins.SendWriteCommand(curtain, d);
            };
            btnOpen.MouseUpEventHandler = (sender, e) =>
            {
                btnOpen.IsSelected = true;
                btnClose.IsSelected = false;
                btnStop.IsSelected = false;
                curtain.trait_on_off.curValue = "on";
                curtain.SetAttrState(FunctionAttributeKey.Percent, 100);
                Dictionary<string, string> d = new Dictionary<string, string>();
                d.Add(FunctionAttributeKey.OnOff, curtain.trait_on_off.curValue.ToString());
                Control.Ins.SendWriteCommand(curtain, d);
            };
        }
        #endregion
        /// <summary>
        /// 加载晾衣架控制事件
        /// </summary>
        void LoadEvent_ControlClothesHanger(Function function, Button btnUp, Button btnDown)
        {
            btnUp.MouseDownEventHandler = (sender, e) =>
            {
                btnUp.IsSelected = true;
            };
            btnUp.MouseUpEventHandler = (sender, e) =>
            {
                new System.Threading.Thread(() =>
                {
                    System.Threading.Thread.Sleep(2000);
                    Application.RunOnMainThread(() =>
                    {
                        btnUp.IsSelected = false;
                    });
                })
                { IsBackground = true }.Start();
                function.SetAttrState(FunctionAttributeKey.Position, "up");
                Dictionary<string, string> d = new Dictionary<string, string>();
                d.Add(FunctionAttributeKey.Position, "up");
                Control.Ins.SendWriteCommand(function, d);
            };
            btnDown.MouseDownEventHandler = (sender, e) =>
            {
                btnDown.IsSelected = true;
            };
            btnDown.MouseUpEventHandler = (sender, e) =>
            {
                new System.Threading.Thread(() =>
                {
                    System.Threading.Thread.Sleep(2000);
                    Application.RunOnMainThread(() =>
                    {
                        btnDown.IsSelected = false;
                    });
                })
                { IsBackground = true }.Start();
                function.SetAttrState(FunctionAttributeKey.Position, "down");
                Dictionary<string, string> d = new Dictionary<string, string>();
                d.Add(FunctionAttributeKey.Position, "down");
                Control.Ins.SendWriteCommand(function, d);
            };
        }
        #region 空调事件
        #endregion
        /// <summary>
        /// 音乐控制事件列表
        /// </summary>
        /// <param name="btnStop"></param>
        /// <param name="btnOpen"></param>
        /// <param name="btnClose"></param>
        /// <param name="curtain"></param>
        void LoadEvent_ControlMusic(Button btnPlay,Button btnNext,Button btnPrev, A31MusicModel a31player)
        {
            if (a31player == null)
                return;
            ///上一曲点击事件
            btnPrev.MouseDownEventHandler = (sender, e) =>
            {
                btnPrev.IsSelected = true;
                SendMethod.Previous(a31player);
            };
            btnPrev.MouseUpEventHandler = (sender, e) =>
            {
                btnPrev.IsSelected = false;
            };
            ///暂停/播放点击事件
            btnPlay.MouseDownEventHandler = (sender, e) =>
            {
                if (btnPlay.IsSelected)
                {
                    btnPlay.IsSelected = false;
                    SendMethod.Pause(a31player);
                    a31player.A31PlayStatus.status = "pause";
                }
                else
                {
                    btnPlay.IsSelected = true;
                    SendMethod.Play(a31player);
                    a31player.A31PlayStatus.status = "play";
                }
            };
            ///下一曲点击事件
            btnNext.MouseDownEventHandler = (sender, e) =>
            {
                btnNext.IsSelected = true;
                SendMethod.Next(a31player);
            };
            btnNext.MouseUpEventHandler = (sender, e) =>
            {
                btnNext.IsSelected = false;
            };
        }
        /// <summary>
        /// 控制界面跳转
        /// </summary>
        void LoadEvent_DivSkipEvent()
        {
            EventHandler<MouseEventArgs> eventHandler = (sender, e) =>
            {
                //跳转到功能信息设置页面
                switch (function.functionType)
                {
                    case "Relay":
                        var relayView = new RelayPage(function as Light);
                        MainPage.BasePageView.AddChidren(relayView);
                        relayView.LoadPage(btnCollectionIcon, btnName, btnFromFloor);
                        MainPage.BasePageView.PageIndex = MainPage.BasePageView.ChildrenCount - 1;
                        break;
                    case "RGB":
                        var rgbView = new RGBPage(function as Light);
                        MainPage.BasePageView.AddChidren(rgbView);
                        rgbView.LoadPage(btnCollectionIcon, btnName, btnFromFloor);
                        MainPage.BasePageView.PageIndex = MainPage.BasePageView.ChildrenCount - 1;
                        break;
                    case "Dimmer":
                        var dimmerView = new DimmerPage(function as Light);
                        MainPage.BasePageView.AddChidren(dimmerView);
                        dimmerView.LoadPage(btnCollectionIcon, btnName, btnFromFloor);
                        MainPage.BasePageView.PageIndex = MainPage.BasePageView.ChildrenCount - 1;
                        break;
                    case "MotorCurtain":
                        var skinView = new MotorCurtainPage(function);
                        MainPage.BasePageView.AddChidren(skinView);
                        skinView.LoadPage(btnCollectionIcon, btnName, btnFromFloor);
                        MainPage.BasePageView.PageIndex = MainPage.BasePageView.ChildrenCount - 1;
                        break;
                    case "Curtain":
                        var curtainView = new CurtainModulePage(function);
                        MainPage.BasePageView.AddChidren(curtainView);
                        curtainView.LoadPage(btnCollectionIcon, btnName, btnFromFloor);
                        MainPage.BasePageView.PageIndex = MainPage.BasePageView.ChildrenCount - 1;
                        break;
                    case "AC":
                        var acView = new ACPage(function);
                        MainPage.BasePageView.AddChidren(acView);
                        acView.LoadPage(btnCollectionIcon, btnName, btnFromFloor);
                        MainPage.BasePageView.PageIndex = MainPage.BasePageView.ChildrenCount - 1;
                        break;
                }
            };
            var eventHandler = new PublicAssmebly().LoadEvent_SkipFunctionControlPage(function, btnCollectionIcon, btnName, btnFromFloor);
            this.MouseUpEventHandler = eventHandler;
            btnName.MouseUpEventHandler = eventHandler;
            btnFromFloor.MouseUpEventHandler = eventHandler;
        }
    }
}