| | |
| | | return; |
| | | if (updateTemp.spk == bodyView.function.spk && updateTemp.sid == bodyView.function.sid) |
| | | { |
| | | var percentString = updateTemp.GetAttrState(FunctionAttributeKey.Percent); |
| | | if (percentString != null) |
| | | { |
| | | int percent = 0; |
| | | int.TryParse(percentString, out percent); |
| | | bodyView.btnCurtainOpen.IsSelected = percent > 0; |
| | | bodyView.btnCurtainClose.IsSelected = percent == 0; |
| | | } |
| | | //var percentString = updateTemp.GetAttrState(FunctionAttributeKey.Percent); |
| | | //if (percentString != null) |
| | | //{ |
| | | // int percent = 0; |
| | | // int.TryParse(percentString, out percent); |
| | | // bodyView.btnCurtainOpen.IsSelected = percent > 0; |
| | | // bodyView.btnCurtainClose.IsSelected = percent == 0; |
| | | //} |
| | | try |
| | | { |
| | | if (!bodyView.onCurtainAnimation) |
| | |
| | | //运行方向 打开(加进度):关闭(减进度) |
| | | bool runningDirection = progress > curtainSeekBar.Progress; |
| | | int curBarProgress = curtainSeekBar.Progress; |
| | | btnProgress.Text = progress + "%"; |
| | | new System.Threading.Thread(() => |
| | | { |
| | | try |
| | |
| | | { |
| | | if (runningDirection) |
| | | { |
| | | if (curtainSeekBar.Progress + 10 > progress) |
| | | if (curtainSeekBar.Progress + 5 > progress) |
| | | { |
| | | curtainSeekBar.Progress = progress; |
| | | } |
| | | else |
| | | { |
| | | curtainSeekBar.Progress = curtainSeekBar.Progress + 10; |
| | | curtainSeekBar.Progress = curtainSeekBar.Progress + 5; |
| | | } |
| | | } |
| | | else |
| | | { |
| | | if (curtainSeekBar.Progress - 10 < progress) |
| | | if (curtainSeekBar.Progress - 5 < progress) |
| | | { |
| | | curtainSeekBar.Progress = progress; |
| | | } |
| | | else |
| | | { |
| | | curtainSeekBar.Progress = curtainSeekBar.Progress - 10; |
| | | curtainSeekBar.Progress = curtainSeekBar.Progress - 5; |
| | | } |
| | | } |
| | | curBarProgress = curtainSeekBar.Progress; |
| | |
| | | { |
| | | btnCurtainClose.MouseUpEventHandler = (sender, e) => |
| | | { |
| | | //new System.Threading.Thread(() => { |
| | | // System.Threading.Thread.Sleep(2000); |
| | | // Application.RunOnMainThread(() => { |
| | | // btnCurtainClose.IsSelected = false; |
| | | // }); |
| | | //}) |
| | | //{ IsBackground = true }.Start(); |
| | | new System.Threading.Thread(() => |
| | | { |
| | | System.Threading.Thread.Sleep(2000); |
| | | Application.RunOnMainThread(() => |
| | | { |
| | | btnCurtainClose.IsSelected = false; |
| | | }); |
| | | }) |
| | | { IsBackground = true }.Start(); |
| | | function.trait_on_off.curValue = "off"; |
| | | function.SetAttrState(FunctionAttributeKey.Percent, 0); |
| | | System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); |
| | |
| | | |
| | | btnCurtainOpen.MouseUpEventHandler = (sender, e) => |
| | | { |
| | | //new System.Threading.Thread(() => { |
| | | // System.Threading.Thread.Sleep(2000); |
| | | // Application.RunOnMainThread(() => { |
| | | // btnCurtainOpen.IsSelected = false; |
| | | // }); |
| | | //}) |
| | | //{ IsBackground = true }.Start(); |
| | | new System.Threading.Thread(() => |
| | | { |
| | | System.Threading.Thread.Sleep(2000); |
| | | Application.RunOnMainThread(() => |
| | | { |
| | | btnCurtainOpen.IsSelected = false; |
| | | }); |
| | | }) |
| | | { IsBackground = true }.Start(); |
| | | function.trait_on_off.curValue = "on"; |
| | | function.SetAttrState(FunctionAttributeKey.Percent, 100); |
| | | System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); |
| | |
| | | btnCurtainStop.MouseDownEventHandler = (sender, e) => |
| | | { |
| | | btnCurtainStop.IsSelected = true; |
| | | btnCurtainClose.IsSelected = false; |
| | | btnCurtainOpen.IsSelected = false; |
| | | }; |
| | | btnCurtainOpen.MouseDownEventHandler = (sender, e) => |
| | | { |
| | | btnCurtainOpen.IsSelected = true; |
| | | btnCurtainClose.IsSelected = false; |
| | | btnCurtainStop.IsSelected = false; |
| | | }; |
| | | btnCurtainClose.MouseDownEventHandler = (sender, e) => |
| | | { |
| | | btnCurtainClose.IsSelected = true; |
| | | btnCurtainOpen.IsSelected = false; |
| | | btnCurtainStop.IsSelected = false; |
| | | }; |
| | | |
| | | //btnMinusSignIcon.MouseUpEventHandler = (sender, e) => |
| | |
| | | // DriverLayer.Control.Ins.SendWriteCommand(function, d); |
| | | //}; |
| | | |
| | | //curtainSeekBar.OnProgressChangedEvent = (sender, e) => |
| | | //{ |
| | | curtainSeekBar.OnProgressChangedEvent = (sender, e) => |
| | | { |
| | | btnProgress.Text = curtainSeekBar.Progress + "%"; |
| | | // controlBar.Progress = curtainSeekBar.Progress; |
| | | // new System.Threading.Thread(() => |
| | | // { |
| | |
| | | // } |
| | | // }) |
| | | // { IsBackground = true }.Start(); |
| | | //}; |
| | | }; |
| | | curtainSeekBar.OnStopTrackingTouchEvent = (sender, e) => |
| | | { |
| | | btnProgress.Text = curtainSeekBar.Progress + "%"; |
| | | //controlBar.Progress = curtainSeekBar.Progress; |
| | | new System.Threading.Thread(() => |
| | | { |