| | |
| | | using System; |
| | | using HDL_ON.DriverLayer; |
| | | using HDL_ON.Entity; |
| | | using Shared; |
| | | |
| | |
| | | { |
| | | public partial class RollingShutterPage |
| | | { |
| | | bool inControl = false; |
| | | |
| | | /// <summary> |
| | | /// 更新窗帘 |
| | | /// </summary> |
| | | /// <param name="uCurtain"></param> |
| | | public static void UpdataState(Curtain uCurtain) |
| | | /// <param name="updateTemp"></param> |
| | | public static void UpdataState(Function updateTemp) |
| | | { |
| | | Application.RunOnMainThread(() => { |
| | | if (bodyView == null) |
| | | return; |
| | | if (uCurtain.functionType == bodyView.curtain.functionType && uCurtain.sid == bodyView.curtain.sid) |
| | | if (bodyView.onControl) |
| | | return; |
| | | if (updateTemp.spk == bodyView.function.spk && updateTemp.sid == bodyView.function.sid) |
| | | { |
| | | if (uCurtain.trait_on_off.value.ToString() == "stop") |
| | | //var percentString = updateTemp.GetAttrState(FunctionAttributeKey.Percent); |
| | | //int percent = 0; |
| | | //int.TryParse(percentString, out percent); |
| | | //bodyView.btnCurtainOpen.IsSelected = percent > 0; |
| | | //bodyView.btnCurtainClose.IsSelected = percent == 0; |
| | | try |
| | | { |
| | | bodyView.btnCurtainOpen.IsSelected = true; |
| | | bodyView.btnCurtainClose.IsSelected = false; |
| | | bodyView.btnCurtainStop.IsSelected = false; |
| | | var progress = Convert.ToInt32(updateTemp.GetAttrState(FunctionAttributeKey.Percent)); |
| | | bodyView.curtainSeekBar.Progress = progress; |
| | | bodyView.btnProgress.Text = progress + "%"; |
| | | |
| | | //if (!bodyView.onCurtainAnimation) |
| | | //{ |
| | | // bodyView.CurtainAnimation(Convert.ToInt32(updateTemp.GetAttrState(FunctionAttributeKey.Percent))); |
| | | //} |
| | | } |
| | | else if (uCurtain.trait_on_off.value.ToString() == "on") |
| | | { |
| | | bodyView.btnCurtainOpen.IsSelected = true; |
| | | bodyView.btnCurtainClose.IsSelected = false; |
| | | bodyView.btnCurtainStop.IsSelected = false; |
| | | } |
| | | else if (uCurtain.trait_on_off.value.ToString() == "off") |
| | | { |
| | | bodyView.btnCurtainOpen.IsSelected = false; |
| | | bodyView.btnCurtainClose.IsSelected = true; |
| | | bodyView.btnCurtainStop.IsSelected = false; |
| | | } |
| | | if ((DateTime.Now - uCurtain.refreshTime).TotalMilliseconds > 300 && !bodyView.inControl) |
| | | { |
| | | bodyView.controlBar.Progress = bodyView.curtainSeekBar.Progress = Convert.ToInt32(uCurtain.percent); |
| | | } |
| | | catch { } |
| | | } |
| | | }); |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 正在执行窗帘动画 |
| | | /// </summary> |
| | | bool onCurtainAnimation = false; |
| | | /// <summary> |
| | | /// 窗帘动画 |
| | | /// </summary> |
| | | /// <param name="progress"></param> |
| | | void CurtainAnimation(int progress) |
| | | { |
| | | onCurtainAnimation = true; |
| | | //运行方向 打开(加进度):关闭(减进度) |
| | | bool runningDirection = progress > curtainSeekBar.Progress; |
| | | int curBarProgress = curtainSeekBar.Progress; |
| | | btnProgress.Text = progress + "%"; |
| | | new System.Threading.Thread(() => |
| | | { |
| | | try |
| | | { |
| | | while (progress != curBarProgress && onCurtainAnimation) |
| | | { |
| | | Application.RunOnMainThread(() => |
| | | { |
| | | if (runningDirection) |
| | | { |
| | | if (curtainSeekBar.Progress + 5 > progress) |
| | | { |
| | | curtainSeekBar.Progress = progress; |
| | | } |
| | | else |
| | | { |
| | | curtainSeekBar.Progress = curtainSeekBar.Progress + 5; |
| | | } |
| | | } |
| | | else |
| | | { |
| | | if (curtainSeekBar.Progress - 5 < progress) |
| | | { |
| | | curtainSeekBar.Progress = progress; |
| | | } |
| | | else |
| | | { |
| | | curtainSeekBar.Progress = curtainSeekBar.Progress - 5; |
| | | } |
| | | } |
| | | curBarProgress = curtainSeekBar.Progress; |
| | | }); |
| | | System.Threading.Thread.Sleep(100); |
| | | } |
| | | } |
| | | catch { } |
| | | finally |
| | | { |
| | | new System.Threading.Thread(() => { |
| | | System.Threading.Thread.Sleep(3000); |
| | | onCurtainAnimation = false; |
| | | }) |
| | | { IsBackground = true, Priority = System.Threading.ThreadPriority.Lowest }.Start(); |
| | | } |
| | | }).Start(); |
| | | } |
| | | |
| | | |
| | | /// <summary> |
| | | /// 加载事件列表 |
| | |
| | | //回退刷新信息事件 |
| | | actionRefresh = () => |
| | | { |
| | | btnFunctionName.Text = btnFunctionName_Out.Text = curtain.name; |
| | | btnFromFloor_Out.Text = btnFromFoorAndRoom.Text = curtain.GetRoomListName(); |
| | | btnFunctionName.Text = btnFunctionName_Out.Text = function.name; |
| | | btnFromFloor_Out.Text = btnFromFoorAndRoom.Text = function.GetRoomListName(); |
| | | //function.SaveFunctionData(true); |
| | | }; |
| | | } |
| | | /// <summary> |
| | |
| | | { |
| | | btnCollection.MouseUpEventHandler += (sender, e) => |
| | | { |
| | | btnCollection.IsSelected = curtain.collection = btnCollection_Out.IsSelected = !btnCollection.IsSelected; |
| | | curtain.SaveFunctionData(); |
| | | btnCollection.IsSelected = function.collect = btnCollection_Out.IsSelected = !btnCollection.IsSelected; |
| | | function.CollectFunction(); |
| | | }; |
| | | } |
| | | |
| | |
| | | { |
| | | btnCurtainClose.MouseUpEventHandler = (sender, e) => |
| | | { |
| | | btnCurtainClose.IsSelected = true; |
| | | btnCurtainStop.IsSelected = false; |
| | | btnCurtainOpen.IsSelected = false; |
| | | curtain.trait_on_off.value = "off"; |
| | | curtain.percent = 0; |
| | | //Control.Send(CommandType_A.write, curtain); |
| | | new System.Threading.Thread(() => |
| | | { |
| | | System.Threading.Thread.Sleep(2000); |
| | | Application.RunOnMainThread(() => |
| | | { |
| | | btnCurtainClose.IsSelected = false; |
| | | }); |
| | | }) |
| | | { IsBackground = true }.Start(); |
| | | function.trait_on_off.curValue = "off"; |
| | | function.SetAttrState(FunctionAttributeKey.Percent, 0); |
| | | System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); |
| | | d.Add("on_off", curtain.trait_on_off.value.ToString()); |
| | | Control.Ins.SendWriteCommand(curtain, d); |
| | | d.Add(FunctionAttributeKey.OnOff, function.trait_on_off.curValue.ToString()); |
| | | DriverLayer.Control.Ins.SendWriteCommand(function, d); |
| | | //CurtainAnimation(100); |
| | | }; |
| | | |
| | | btnCurtainStop.MouseUpEventHandler = (sender, e) => |
| | | { |
| | | new System.Threading.Thread(() => { |
| | | System.Threading.Thread.Sleep(2000); |
| | | Application.RunOnMainThread(() => { |
| | | btnCurtainStop.IsSelected = false; |
| | | }); |
| | | }) |
| | | { IsBackground = true }.Start(); |
| | | function.trait_on_off.curValue = "stop"; |
| | | System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); |
| | | d.Add(FunctionAttributeKey.OnOff, function.trait_on_off.curValue.ToString()); |
| | | DriverLayer.Control.Ins.SendWriteCommand(function, d); |
| | | onCurtainAnimation = false; |
| | | }; |
| | | |
| | | btnCurtainOpen.MouseUpEventHandler = (sender, e) => |
| | | { |
| | | new System.Threading.Thread(() => |
| | | { |
| | | System.Threading.Thread.Sleep(2000); |
| | | Application.RunOnMainThread(() => |
| | | { |
| | | btnCurtainOpen.IsSelected = false; |
| | | }); |
| | | }) |
| | | { IsBackground = true }.Start(); |
| | | function.trait_on_off.curValue = "on"; |
| | | function.SetAttrState(FunctionAttributeKey.Percent, 100); |
| | | System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); |
| | | d.Add(FunctionAttributeKey.OnOff, function.trait_on_off.curValue.ToString()); |
| | | DriverLayer.Control.Ins.SendWriteCommand(function, d); |
| | | //CurtainAnimation(0); |
| | | }; |
| | | |
| | | //btnMinusSignIcon.MouseUpEventHandler = (sender, e) => |
| | | //{ |
| | | // controlBar.Progress -= 1; |
| | | // function.SetAttrState(FunctionAttributeKey.Percent, controlBar.Progress); |
| | | // System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); |
| | | // d.Add(FunctionAttributeKey.Percent, controlBar.Progress.ToString()); |
| | | // DriverLayer.Control.Ins.SendWriteCommand(function, d); |
| | | //}; |
| | | |
| | | //btnPlusSgnIcon.MouseUpEventHandler = (sender, e) => |
| | | //{ |
| | | // controlBar.Progress += 1; |
| | | // function.SetAttrState(FunctionAttributeKey.Percent, controlBar.Progress); |
| | | // System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); |
| | | // d.Add(FunctionAttributeKey.Percent, controlBar.Progress.ToString()); |
| | | // DriverLayer.Control.Ins.SendWriteCommand(function, d); |
| | | //}; |
| | | |
| | | |
| | | btnCurtainStop.MouseDownEventHandler = (sender, e) => |
| | | { |
| | |
| | | btnCurtainClose.IsSelected = false; |
| | | btnCurtainOpen.IsSelected = false; |
| | | }; |
| | | btnCurtainStop.MouseUpEventHandler = (sender, e) => |
| | | btnCurtainOpen.MouseDownEventHandler = (sender, e) => |
| | | { |
| | | btnCurtainOpen.IsSelected = true; |
| | | btnCurtainClose.IsSelected = false; |
| | | btnCurtainStop.IsSelected = false; |
| | | curtain.trait_on_off.value = "stop"; |
| | | //Control.Send(CommandType_A.write, curtain); |
| | | System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); |
| | | d.Add("on_off", curtain.trait_on_off.value.ToString()); |
| | | Control.Ins.SendWriteCommand(curtain, d); |
| | | }; |
| | | |
| | | btnCurtainOpen.MouseUpEventHandler = (sender, e) => |
| | | btnCurtainClose.MouseDownEventHandler = (sender, e) => |
| | | { |
| | | btnCurtainOpen.IsSelected = true; |
| | | btnCurtainClose.IsSelected = false; |
| | | btnCurtainClose.IsSelected = true; |
| | | btnCurtainOpen.IsSelected = false; |
| | | btnCurtainStop.IsSelected = false; |
| | | curtain.trait_on_off.value = "on"; |
| | | curtain.percent = 100; |
| | | //Control.Send(CommandType_A.write, curtain); |
| | | System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); |
| | | d.Add("on_off", curtain.trait_on_off.value.ToString()); |
| | | Control.Ins.SendWriteCommand(curtain, d); |
| | | }; |
| | | |
| | | |
| | | btnMinusSignIcon.MouseUpEventHandler = (sender, e) => |
| | | { |
| | | curtain.percent--; |
| | | System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); |
| | | d.Add("percent", curtain.percent.ToString()); |
| | | Control.Ins.SendWriteCommand(curtain, d); |
| | | }; |
| | | |
| | | btnPlusSgnIcon.MouseUpEventHandler = (sender, e) => |
| | | { |
| | | curtain.percent++; |
| | | System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); |
| | | d.Add("percent", curtain.percent.ToString()); |
| | | Control.Ins.SendWriteCommand(curtain, d); |
| | | }; |
| | | curtainSeekBar.OnStartTrackingTouchEvent = (sender, e) => |
| | | { |
| | | inControl = true; |
| | | }; |
| | | //curtainSeekBar.OnProgressChangedEvent = (sender, e) => |
| | | //{ |
| | | // controlBar.Progress = curtainSeekBar.Progress; |
| | | // new System.Threading.Thread(() => |
| | | // { |
| | | // if (controlBar.Progress == 0 || controlBar.Progress == 100 || (DateTime.Now - function.refreshTime).TotalMilliseconds > 300) |
| | | // { |
| | | // function.percent = e; |
| | | // function.refreshTime = DateTime.Now; |
| | | // System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); |
| | | // d.Add("percent", function.percent.ToString()); |
| | | // Control.SendWriteCommand(function, d); |
| | | // } |
| | | // }) |
| | | // { IsBackground = true }.Start(); |
| | | //}; |
| | | curtainSeekBar.OnStopTrackingTouchEvent = (sender, e) => |
| | | { |
| | | inControl = false; |
| | | //controlBar.Progress = curtainSeekBar.Progress; |
| | | btnProgress.Text = curtainSeekBar.Progress + "%"; |
| | | new System.Threading.Thread(() => |
| | | { |
| | | curtain.percent = e; |
| | | function.SetAttrState(FunctionAttributeKey.Percent, e); |
| | | function.refreshTime = DateTime.Now; |
| | | System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); |
| | | d.Add("percent", curtain.percent.ToString()); |
| | | Control.Ins.SendWriteCommand(curtain, d); |
| | | curtain.refreshTime = DateTime.Now; |
| | | d.Add(FunctionAttributeKey.Percent, e.ToString()); |
| | | DriverLayer.Control.Ins.SendWriteCommand(function, d); |
| | | }) |
| | | { IsBackground = true }.Start(); |
| | | }; |
| | | |
| | | controlBar.OnStartTrackingTouchEvent = (sender, e) => |
| | | curtainSeekBar.OnProgressChangedEvent = (sender, e) => |
| | | { |
| | | inControl = true; |
| | | btnProgress.Text = curtainSeekBar.Progress + "%"; |
| | | // new System.Threading.Thread(() => |
| | | // { |
| | | // if (controlBar.Progress == 0 || controlBar.Progress == 100 || (DateTime.Now - function.refreshTime).TotalMilliseconds > 300) |
| | | // { |
| | | // function.percent = e; |
| | | // function.refreshTime = DateTime.Now; |
| | | // System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); |
| | | // d.Add("percent", function.percent.ToString()); |
| | | // Control.SendWriteCommand(function, d); |
| | | // } |
| | | // }) |
| | | // { IsBackground = true }.Start(); |
| | | }; |
| | | controlBar.OnStopTrackingTouchEvent = (sender, e) => |
| | | { |
| | | inControl = false; |
| | | new System.Threading.Thread(() => |
| | | { |
| | | curtain.percent = e; |
| | | System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); |
| | | d.Add("percent", curtain.percent.ToString()); |
| | | Control.Ins.SendWriteCommand(curtain, d); |
| | | curtain.refreshTime = DateTime.Now; |
| | | }) |
| | | { IsBackground = true }.Start(); |
| | | }; |
| | | |
| | | //controlBar.OnStopTrackingTouchEvent = (sender, e) => |
| | | //{ |
| | | // curtainSeekBar.Progress = controlBar.Progress; |
| | | // btnProgress.Text = curtainSeekBar.Progress + "%"; |
| | | // new System.Threading.Thread(() => |
| | | // { |
| | | // function.SetAttrState(FunctionAttributeKey.Percent, e); |
| | | // function.refreshTime = DateTime.Now; |
| | | // System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); |
| | | // d.Add("percent", e.ToString()); |
| | | // DriverLayer.Control.Ins.SendWriteCommand(function, d); |
| | | // }) |
| | | // { IsBackground = true }.Start(); |
| | | //}; |
| | | |
| | | } |
| | | } |
| | | } |