xm
2021-12-01 6d73bf6e816570291865674bef8bce8972e4de3f
HDL_ON/UI/UI2/FuntionControlView/Curtain/RollingShutterPageBLL.cs
@@ -1,10 +1,108 @@
using System;
using HDL_ON.Entity;
using Shared;
namespace HDL_ON.UI
{
    public partial class RollingShutterPage
    {
        /// <summary>
        /// 更新窗帘
        /// </summary>
        /// <param name="updateTemp"></param>
        public static void UpdataState(Function updateTemp)
        {
            Application.RunOnMainThread(() => {
                if (bodyView == null)
                    return;
                if (bodyView.onControl)
                    return;
                if (updateTemp.spk == bodyView.function.spk && updateTemp.sid == bodyView.function.sid)
                {
                    //var percentString = updateTemp.GetAttrState(FunctionAttributeKey.Percent);
                    //int percent = 0;
                    //int.TryParse(percentString, out percent);
                    //bodyView.btnCurtainOpen.IsSelected = percent > 0;
                    //bodyView.btnCurtainClose.IsSelected = percent == 0;
                    try
                    {
                        var progress = Convert.ToInt32(updateTemp.GetAttrState(FunctionAttributeKey.Percent));
                        bodyView.curtainSeekBar.Progress = progress;
                        bodyView.btnProgress.Text =  progress + "%";
                        //if (!bodyView.onCurtainAnimation)
                        //{
                        //    bodyView.CurtainAnimation(Convert.ToInt32(updateTemp.GetAttrState(FunctionAttributeKey.Percent)));
                        //}
                    }
                    catch { }
                }
            });
        }
        /// <summary>
        /// 正在执行窗帘动画
        /// </summary>
        bool onCurtainAnimation = false;
        /// <summary>
        /// 窗帘动画
        /// </summary>
        /// <param name="progress"></param>
        void CurtainAnimation(int progress)
        {
            onCurtainAnimation = true;
            //运行方向 打开(加进度):关闭(减进度)
            bool runningDirection = progress > curtainSeekBar.Progress;
            int curBarProgress = curtainSeekBar.Progress;
            btnProgress.Text = progress + "%";
            new System.Threading.Thread(() =>
            {
                try
                {
                    while (progress != curBarProgress && onCurtainAnimation)
                    {
                        Application.RunOnMainThread(() =>
                        {
                            if (runningDirection)
                            {
                                if (curtainSeekBar.Progress + 5 > progress)
                                {
                                    curtainSeekBar.Progress = progress;
                                }
                                else
                                {
                                    curtainSeekBar.Progress = curtainSeekBar.Progress + 5;
                                }
                            }
                            else
                            {
                                if (curtainSeekBar.Progress - 5 < progress)
                                {
                                    curtainSeekBar.Progress = progress;
                                }
                                else
                                {
                                    curtainSeekBar.Progress = curtainSeekBar.Progress - 5;
                                }
                            }
                            curBarProgress = curtainSeekBar.Progress;
                        });
                        System.Threading.Thread.Sleep(100);
                    }
                }
                catch { }
                finally
                {
                    new System.Threading.Thread(() => {
                        System.Threading.Thread.Sleep(3000);
                        onCurtainAnimation = false;
                    })
                    { IsBackground = true, Priority = System.Threading.ThreadPriority.Lowest }.Start();
                }
            }).Start();
        }
        /// <summary>
        /// 加载事件列表
        /// </summary>
@@ -14,9 +112,11 @@
            LoadCollectionEvent();
            //回退刷新信息事件
            actionRefresh = () => {
            actionRefresh = () =>
            {
                btnFunctionName.Text = btnFunctionName_Out.Text = function.name;
                btnFromFloor_Out.Text = btnFromFoorAndRoom.Text = function.GetRoomListName();
                //function.SaveFunctionData(true);
            };
        }
        /// <summary>
@@ -24,38 +124,174 @@
        /// </summary>
        void LoadCollectionEvent()
        {
            btnCollection.MouseUpEventHandler += (sender, e) => {
                btnCollection.IsSelected = function.collection = btnCollection_Out.IsSelected = !btnCollection.IsSelected;
                DB_ResidenceData.residenceData.SaveResidenceData();
            btnCollection.MouseUpEventHandler += (sender, e) =>
            {
                btnCollection.IsSelected = function.collect = btnCollection_Out.IsSelected = !btnCollection.IsSelected;
                function.CollectFunction();
            };
        }
        /// <summary>
        /// 加载窗帘开关停按钮控制事件
        /// 加载窗帘控制事件
        /// </summary>
        void LoadEvent_ControlEvent()
        {
            btnCurtainClose.MouseDownEventHandler += (sender, e) => {
                btnCurtainClose.IsSelected = true;
            };
            btnCurtainClose.MouseUpEventHandler += (sender, e) => {
                btnCurtainClose.IsSelected = false;
            btnCurtainClose.MouseUpEventHandler = (sender, e) =>
            {
                new System.Threading.Thread(() =>
                {
                    System.Threading.Thread.Sleep(2000);
                    Application.RunOnMainThread(() =>
                    {
                        btnCurtainClose.IsSelected = false;
                    });
                })
                { IsBackground = true }.Start();
                function.trait_on_off.curValue = "off";
                function.SetAttrState(FunctionAttributeKey.Percent, 0);
                System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                d.Add(FunctionAttributeKey.OnOff, function.trait_on_off.curValue.ToString());
                DriverLayer.Control.Ins.SendWriteCommand(function, d);
                //CurtainAnimation(100);
            };
            btnCurtainStop.MouseDownEventHandler += (sender, e) => {
                btnCurtainStop.IsSelected = true;
            btnCurtainStop.MouseUpEventHandler = (sender, e) =>
            {
                new System.Threading.Thread(() => {
                    System.Threading.Thread.Sleep(2000);
                    Application.RunOnMainThread(() => {
                        btnCurtainStop.IsSelected = false;
                    });
                })
                { IsBackground = true }.Start();
                function.trait_on_off.curValue = "stop";
                System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                d.Add(FunctionAttributeKey.OnOff, function.trait_on_off.curValue.ToString());
                DriverLayer.Control.Ins.SendWriteCommand(function, d);
                onCurtainAnimation = false;
            };
            btnCurtainStop.MouseUpEventHandler += (sender, e) => {
            btnCurtainOpen.MouseUpEventHandler = (sender, e) =>
            {
                new System.Threading.Thread(() =>
                {
                    System.Threading.Thread.Sleep(2000);
                    Application.RunOnMainThread(() =>
                    {
                        btnCurtainOpen.IsSelected = false;
                    });
                })
                { IsBackground = true }.Start();
                function.trait_on_off.curValue = "on";
                function.SetAttrState(FunctionAttributeKey.Percent, 100);
                System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                d.Add(FunctionAttributeKey.OnOff, function.trait_on_off.curValue.ToString());
                DriverLayer.Control.Ins.SendWriteCommand(function, d);
                //CurtainAnimation(0);
            };
            //btnMinusSignIcon.MouseUpEventHandler = (sender, e) =>
            //{
            //    controlBar.Progress -= 1;
            //    function.SetAttrState(FunctionAttributeKey.Percent, controlBar.Progress);
            //    System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
            //    d.Add(FunctionAttributeKey.Percent, controlBar.Progress.ToString());
            //    DriverLayer.Control.Ins.SendWriteCommand(function, d);
            //};
            //btnPlusSgnIcon.MouseUpEventHandler = (sender, e) =>
            //{
            //    controlBar.Progress += 1;
            //    function.SetAttrState(FunctionAttributeKey.Percent, controlBar.Progress);
            //    System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
            //    d.Add(FunctionAttributeKey.Percent, controlBar.Progress.ToString());
            //    DriverLayer.Control.Ins.SendWriteCommand(function, d);
            //};
            btnCurtainStop.MouseDownEventHandler = (sender, e) =>
            {
                btnCurtainStop.IsSelected = true;
                btnCurtainClose.IsSelected = false;
                btnCurtainOpen.IsSelected = false;
            };
            btnCurtainOpen.MouseDownEventHandler = (sender, e) =>
            {
                btnCurtainOpen.IsSelected = true;
                btnCurtainClose.IsSelected = false;
                btnCurtainStop.IsSelected = false;
            };
            btnCurtainClose.MouseDownEventHandler = (sender, e) =>
            {
                btnCurtainClose.IsSelected = true;
                btnCurtainOpen.IsSelected = false;
                btnCurtainStop.IsSelected = false;
            };
            btnCurtainOpen.MouseDownEventHandler += (sender, e) => {
                btnCurtainOpen.IsSelected = true;
            //curtainSeekBar.OnProgressChangedEvent = (sender, e) =>
            //{
            //    controlBar.Progress = curtainSeekBar.Progress;
            //    new System.Threading.Thread(() =>
            //    {
            //        if (controlBar.Progress == 0 || controlBar.Progress == 100 || (DateTime.Now - function.refreshTime).TotalMilliseconds > 300)
            //        {
            //            function.percent = e;
            //            function.refreshTime = DateTime.Now;
            //            System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
            //            d.Add("percent", function.percent.ToString());
            //            Control.SendWriteCommand(function, d);
            //        }
            //    })
            //    { IsBackground = true }.Start();
            //};
            curtainSeekBar.OnStopTrackingTouchEvent = (sender, e) =>
            {
                //controlBar.Progress = curtainSeekBar.Progress;
                btnProgress.Text = curtainSeekBar.Progress + "%";
                new System.Threading.Thread(() =>
                {
                    function.SetAttrState(FunctionAttributeKey.Percent, e);
                    function.refreshTime = DateTime.Now;
                    System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                    d.Add(FunctionAttributeKey.Percent, e.ToString());
                    DriverLayer.Control.Ins.SendWriteCommand(function, d);
                })
                { IsBackground = true }.Start();
            };
            btnCurtainOpen.MouseUpEventHandler += (sender, e) => {
                btnCurtainOpen.IsSelected = false;
            curtainSeekBar.OnProgressChangedEvent = (sender, e) =>
            {
                btnProgress.Text = curtainSeekBar.Progress + "%";
                //    new System.Threading.Thread(() =>
                //    {
                //        if (controlBar.Progress == 0 || controlBar.Progress == 100 || (DateTime.Now - function.refreshTime).TotalMilliseconds > 300)
                //        {
                //            function.percent = e;
                //            function.refreshTime = DateTime.Now;
                //            System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                //            d.Add("percent", function.percent.ToString());
                //            Control.SendWriteCommand(function, d);
                //        }
                //    })
                //    { IsBackground = true }.Start();
            };
            //controlBar.OnStopTrackingTouchEvent = (sender, e) =>
            //{
            //    curtainSeekBar.Progress = controlBar.Progress;
            //    btnProgress.Text = curtainSeekBar.Progress + "%";
            //    new System.Threading.Thread(() =>
            //    {
            //        function.SetAttrState(FunctionAttributeKey.Percent, e);
            //        function.refreshTime = DateTime.Now;
            //        System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
            //        d.Add("percent", e.ToString());
            //        DriverLayer.Control.Ins.SendWriteCommand(function, d);
            //    })
            //    { IsBackground = true }.Start();
            //};
        }
    }
}