| | |
| | | case SPK.LightRGB: |
| | | case SPK.LightRGBW: |
| | | case SPK.LightCCT: |
| | | _FunctionList.lights.Add(Newtonsoft.Json.JsonConvert.DeserializeObject<Light>(functionDataString)); |
| | | deviceFunctionList.Add(Newtonsoft.Json.JsonConvert.DeserializeObject<Light>(functionDataString)); |
| | | var light = Newtonsoft.Json.JsonConvert.DeserializeObject<Light>(functionDataString); |
| | | _FunctionList.lights.Add(light); |
| | | deviceFunctionList.Add(light); |
| | | break; |
| | | case SPK.CurtainRoller: |
| | | case SPK.CurtainShades: |
| | | case SPK.CurtainSwitch: |
| | | case SPK.CurtainTrietex: |
| | | _FunctionList.curtains.Add(Newtonsoft.Json.JsonConvert.DeserializeObject<Curtain>(functionDataString)); |
| | | deviceFunctionList.Add(Newtonsoft.Json.JsonConvert.DeserializeObject<Curtain>(functionDataString)); |
| | | var curtain = Newtonsoft.Json.JsonConvert.DeserializeObject<Curtain>(functionDataString); |
| | | _FunctionList.curtains.Add(curtain); |
| | | deviceFunctionList.Add(curtain); |
| | | break; |
| | | case SPK.AcStandard: |
| | | _FunctionList.aCs.Add(Newtonsoft.Json.JsonConvert.DeserializeObject<AC>(functionDataString)); |
| | | deviceFunctionList.Add(Newtonsoft.Json.JsonConvert.DeserializeObject<AC>(functionDataString)); |
| | | var ac = Newtonsoft.Json.JsonConvert.DeserializeObject<AC>(functionDataString); |
| | | _FunctionList.aCs.Add(ac); |
| | | deviceFunctionList.Add(ac); |
| | | break; |
| | | case SPK.FloorHeatStandard: |
| | | //恢复地热数据 |
| | | _FunctionList.floorHeatings.Add(Newtonsoft.Json.JsonConvert.DeserializeObject<FloorHeating>(functionDataString)); |
| | | deviceFunctionList.Add(Newtonsoft.Json.JsonConvert.DeserializeObject<FloorHeating>(functionDataString)); |
| | | var fh = Newtonsoft.Json.JsonConvert.DeserializeObject<FloorHeating>(functionDataString); |
| | | _FunctionList.floorHeatings.Add(fh); |
| | | deviceFunctionList.Add(fh); |
| | | break; |
| | | case SPK.SensorPm25: |
| | | case SPK.SensorCO2: |
| | | case SPK.SensorTVOC: |
| | | case SPK.SensorTemperature: |
| | | case SPK.SensorHumidity: |
| | | //恢复环境数据 |
| | | _FunctionList.sensorsEnvironmentalScience.Add(Newtonsoft.Json.JsonConvert.DeserializeObject<Sensor>(functionDataString)); |
| | | deviceFunctionList.Add(Newtonsoft.Json.JsonConvert.DeserializeObject<Sensor>(functionDataString)); |
| | | var sensor = Newtonsoft.Json.JsonConvert.DeserializeObject<Sensor>(functionDataString); |
| | | _FunctionList.sensorsEnvironmentalScience.Add(sensor); |
| | | deviceFunctionList.Add(sensor); |
| | | break; |
| | | case SPK.ElectricSocket: |
| | | //恢复插座数据 |
| | | _FunctionList.switchSockets.Add(Newtonsoft.Json.JsonConvert.DeserializeObject<SwitchSocket>(functionDataString)); |
| | | deviceFunctionList.Add(Newtonsoft.Json.JsonConvert.DeserializeObject<SwitchSocket>(functionDataString)); |
| | | var ele = Newtonsoft.Json.JsonConvert.DeserializeObject<SwitchSocket>(functionDataString); |
| | | _FunctionList.switchSockets.Add(ele); |
| | | deviceFunctionList.Add(ele); |
| | | break; |
| | | case SPK.ElectricTV: |
| | | //恢复电视数据 |
| | | _FunctionList.tVs.Add(Newtonsoft.Json.JsonConvert.DeserializeObject<TV>(functionDataString)); |
| | | deviceFunctionList.Add(Newtonsoft.Json.JsonConvert.DeserializeObject<TV>(functionDataString)); |
| | | var tv = Newtonsoft.Json.JsonConvert.DeserializeObject<TV>(functionDataString); |
| | | _FunctionList.tVs.Add(tv); |
| | | deviceFunctionList.Add(tv); |
| | | break; |
| | | case SPK.ElectricFan: |
| | | //恢复风扇数据 |
| | | _FunctionList.fans.Add(Newtonsoft.Json.JsonConvert.DeserializeObject<Fan>(functionDataString)); |
| | | deviceFunctionList.Add(Newtonsoft.Json.JsonConvert.DeserializeObject<Fan>(functionDataString)); |
| | | var fan = Newtonsoft.Json.JsonConvert.DeserializeObject<Fan>(functionDataString); |
| | | _FunctionList.fans.Add(fan); |
| | | deviceFunctionList.Add(fan); |
| | | break; |
| | | } |
| | | } |
| | |
| | | /// </summary> |
| | | public void Clear() |
| | | { |
| | | aCs = new List<AC>(); |
| | | lights = new List<Light>(); |
| | | curtains = new List<Curtain>(); |
| | | floorHeatings = new List<FloorHeating>(); |
| | | tVs = new List<TV>(); |
| | | switchSockets = new List<SwitchSocket>(); |
| | | fans = new List<Fan>(); |
| | | sensorsEnvironmentalScience = new List<Sensor>(); |
| | | scenes = new List<Scene>(); |
| | | deviceFunctionList = null; |
| | | _FunctionList.aCs = new List<AC>(); |
| | | _FunctionList.lights = new List<Light>(); |
| | | _FunctionList.curtains = new List<Curtain>(); |
| | | _FunctionList.floorHeatings = new List<FloorHeating>(); |
| | | _FunctionList.tVs = new List<TV>(); |
| | | _FunctionList.switchSockets = new List<SwitchSocket>(); |
| | | _FunctionList.fans = new List<Fan>(); |
| | | _FunctionList.sensorsEnvironmentalScience = new List<Sensor>(); |
| | | _FunctionList.scenes = new List<Scene>(); |
| | | _FunctionList.deviceFunctionList = null; |
| | | _FunctionList = null; |
| | | } |
| | | |
| | | /// <summary> |
| | |
| | | var deviceList = Newtonsoft.Json.JsonConvert.DeserializeObject<DevcieApiPack>(pack.Data.ToString()); |
| | | if (deviceList != null) |
| | | { |
| | | foreach(var serverFunction in deviceList.list) |
| | | { |
| | | MainPage.Log($"deviceId:{serverFunction.deviceId}"); |
| | | } |
| | | |
| | | ////将下载到到数据全部保存 |
| | | //new Thread(() => { |
| | | // foreach (var temp in deviceList.list) |
| | | // { |
| | | // temp.SaveFunctionData(); |
| | | // } |
| | | //}) |
| | | //{ IsBackground = true }.Start(); |
| | | for (int i =0;i < List.GetDeviceFunctionList().Count;) |
| | | { |
| | | var localFunction = List.GetDeviceFunctionList()[i]; |
| | |
| | | i++; |
| | | if (localFunction.modifyTime != newFunction.modifyTime) |
| | | { |
| | | MainPage.Log($"local:{localFunction.modifyTime}\r\n server:{newFunction.modifyTime}"); |
| | | localFunction.name = newFunction.name; |
| | | localFunction.collect = newFunction.collect; |
| | | localFunction.modifyTime = newFunction.modifyTime; |
| | |
| | | for(int i=0;i<List.scenes.Count;) |
| | | { |
| | | var localScene = List.scenes[i]; |
| | | if (localScene == null) |
| | | { |
| | | List.scenes.Remove(localScene); |
| | | continue; |
| | | } |
| | | var newScene = sceneList.Find((obj) => obj.userSceneId == localScene.userSceneId); |
| | | if (newScene == null)//如果云端最新数据没有该条数据,则本地需要删掉该数据记录 |
| | | { |