陈嘉乐
2020-12-15 a35617eb62b317bf3ed92b1462018cf67c920411
HDL_ON/UI/UI2/3-Intelligence/Scene/SceneEditPage.cs
@@ -524,14 +524,14 @@
            {
                case FunctionType.AC:
                    sceneFunctionInfo += sceneFunction.localFunction.attributes.Find((obj) => obj.key == "mode").GetCurValueText();
                    sceneFunctionInfo += " " + sceneFunction.localFunction.attributes.Find((obj) => obj.key == "set_temperature").curValue.ToString() +
                         sceneFunction.localFunction.attributes.Find((obj) => obj.key == "set_temperature").uintString;
                    sceneFunctionInfo += " " + sceneFunction.localFunction.attributes.Find((obj) => obj.key == "set_temp").curValue.ToString() +
                         sceneFunction.localFunction.attributes.Find((obj) => obj.key == "set_temp").uintString;
                    sceneFunctionInfo += sceneFunction.localFunction.attributes.Find((obj) => obj.key == "fan").GetCurValueText();
                    break;
                case FunctionType.FloorHeating:
                    sceneFunctionInfo += sceneFunction.localFunction.attributes.Find((obj) => obj.key == "mode").GetCurValueText();
                    sceneFunctionInfo += " " + sceneFunction.localFunction.attributes.Find((obj) => obj.key == "set_temperature").curValue.ToString() +
                         sceneFunction.localFunction.attributes.Find((obj) => obj.key == "set_temperature").uintString;
                    sceneFunctionInfo += " " + sceneFunction.localFunction.attributes.Find((obj) => obj.key == "set_temp").curValue.ToString() +
                         sceneFunction.localFunction.attributes.Find((obj) => obj.key == "set_temp").uintString;
                    break;
                case FunctionType.Dimmer:
                    perTrait = sceneFunction.localFunction.attributes.Find((obj) => obj.key == "brightness");