| | |
| | | for (int i = 0; i < Logic.currlogic.input.Count; i++) |
| | | { |
| | | Input inputCondition = Logic.currlogic.input[i]; |
| | | if (inputCondition == null) |
| | | { |
| | | //防止有的空对象; |
| | | //正常情况下不会该现象; |
| | | continue; |
| | | } |
| | | ///各种条件的View |
| | | LogicView.AddOutputInputView inputView = new LogicView.AddOutputInputView(); |
| | | inputView.FLayoutView(viewLayout); |
| | |
| | | for (int i = 0; i < Logic.currlogic.output.Count; i++) |
| | | { |
| | | Output outputTarget = Logic.currlogic.output[i]; |
| | | if (outputTarget == null) |
| | | { |
| | | //防止有的空对象; |
| | | //正常情况下不会该现象; |
| | | continue; |
| | | } |
| | | ///各种条件的View |
| | | LogicView.AddOutputInputView targetView = new LogicView.AddOutputInputView(); |
| | | targetView.FLayoutView(viewLayout); |
| | |
| | | }; |
| | | } |
| | | } |
| | | /// <summary> |
| | | /// 显示编辑之前的设备状态 |
| | | /// </summary> |
| | | /// <param name="device">编辑设备</param> |
| | | /// <param name="button1">显示Btn</param> |
| | | /// <param name="button2">显示Btn</param> |
| | | /// <param name="button3">显示Btn</param> |
| | | /// <param name="button4">显示Btn</param> |
| | | public static void EditState(Entity.Function device, List<Dictionary<string, string>> dicList, Button button1, Button button2, Button button3, Button button4) |
| | | { |
| | | switch (device.functionType) |
| | | { |
| | | //开关灯光 |
| | | case FunctionType.Relay: |
| | | { |
| | | foreach (var dic in dicList) |
| | | { |
| | | string value = dic["value"]; |
| | | if (value == "on") |
| | | { |
| | | button1.Text = Language.StringByID(StringId.onLogic); |
| | | } |
| | | else |
| | | { |
| | | button1.Text = Language.StringByID(StringId.offLogic); |
| | | } |
| | | } |
| | | } |
| | | break; |
| | | case FunctionType.Dimmer: |
| | | case FunctionType.RGB: |
| | | case FunctionType.RGBW: |
| | | case FunctionType.ColorTemperature: |
| | | { |
| | | foreach (var dic in dicList) |
| | | { |
| | | string value = dic["value"]; |
| | | switch (dic["key"]) |
| | | { |
| | | case "on_off": |
| | | { |
| | | if (value == "on") |
| | | { |
| | | button1.Text = Language.StringByID(StringId.onLogic); |
| | | } |
| | | else |
| | | { |
| | | button1.Text = Language.StringByID(StringId.offLogic); |
| | | } |
| | | } |
| | | break; |
| | | case "brightness": |
| | | { |
| | | |
| | | button2.Text = value + "%"; |
| | | } |
| | | break; |
| | | } |
| | | |
| | | } |
| | | } |
| | | break; |
| | | case FunctionType.Curtain: |
| | | case FunctionType.MotorCurtain: |
| | | case FunctionType.RollingShutter: |
| | | { |
| | | foreach (var dic in dicList) |
| | | { |
| | | string value = dic["value"]; |
| | | switch (value) |
| | | { |
| | | case "on": |
| | | { |
| | | button1.Text = Language.StringByID(StringId.onLogic); |
| | | } |
| | | break; |
| | | case "off": |
| | | { |
| | | button1.Text = Language.StringByID(StringId.offLogic); |
| | | } |
| | | break; |
| | | case "stop": |
| | | { |
| | | button1.Text = Language.StringByID(StringId.stop); |
| | | } |
| | | break; |
| | | } |
| | | } |
| | | } |
| | | break; |
| | | case FunctionType.AC: |
| | | { |
| | | foreach (var dic in dicList) |
| | | { |
| | | string value = dic["value"]; |
| | | switch (dic["key"]) |
| | | { |
| | | case "on_off": |
| | | { |
| | | switch (value) |
| | | { |
| | | case "on": |
| | | { |
| | | button1.Text = Language.StringByID(StringId.onLogic); |
| | | } |
| | | break; |
| | | case "off": |
| | | { |
| | | button1.Text = Language.StringByID(StringId.offLogic); |
| | | } |
| | | break; |
| | | } |
| | | } |
| | | break; |
| | | case "set_temp": |
| | | { |
| | | button2.Text = value + "℃"; |
| | | } |
| | | break; |
| | | case "mode": |
| | | { |
| | | switch (value) |
| | | { |
| | | case "cool": |
| | | { |
| | | button3.Text = Language.StringByID(StringId.coolLogic); |
| | | } |
| | | break; |
| | | case "heat": |
| | | { |
| | | button3.Text = Language.StringByID(StringId.heatingLogic); |
| | | } |
| | | break; |
| | | case "auto": |
| | | { |
| | | button3.Text = Language.StringByID(StringId.autoLogic); |
| | | } |
| | | break; |
| | | case "dry": |
| | | { |
| | | button3.Text = Language.StringByID(StringId.dehumidifyLogic); |
| | | } |
| | | break; |
| | | } |
| | | |
| | | |
| | | |
| | | } |
| | | break; |
| | | case "fan": |
| | | { |
| | | switch (value) |
| | | { |
| | | case "high": |
| | | { |
| | | button4.Text = Language.StringByID(StringId.HighWindSpeed); |
| | | } |
| | | break; |
| | | case "medium": |
| | | { |
| | | button4.Text = Language.StringByID(StringId.MiddleWindSpeed); |
| | | } |
| | | break; |
| | | case "low": |
| | | { |
| | | button4.Text = Language.StringByID(StringId.LowWindSpeed); |
| | | } |
| | | break; |
| | | case "auto": |
| | | { |
| | | button4.Text = Language.StringByID(StringId.Auto); |
| | | } |
| | | break; |
| | | } |
| | | |
| | | |
| | | } |
| | | break; |
| | | |
| | | |
| | | } |
| | | |
| | | } |
| | | |
| | | } |
| | | break; |
| | | case FunctionType.FloorHeating: |
| | | { |
| | | |
| | | foreach (var dic in dicList) |
| | | { |
| | | string value = dic["value"]; |
| | | switch (dic["key"]) |
| | | { |
| | | case "on_off": |
| | | { |
| | | switch (value) |
| | | { |
| | | case "on": |
| | | { |
| | | button1.Text = Language.StringByID(StringId.onLogic); |
| | | } |
| | | break; |
| | | case "off": |
| | | { |
| | | button1.Text = Language.StringByID(StringId.offLogic); |
| | | } |
| | | break; |
| | | } |
| | | } |
| | | break; |
| | | case "set_temp": |
| | | { |
| | | button2.Text = value + "℃"; |
| | | } |
| | | break; |
| | | case "mode": |
| | | { |
| | | switch (value) |
| | | { |
| | | case "day": |
| | | { |
| | | button3.Text = Language.StringByID(StringId.dayMode); |
| | | } |
| | | break; |
| | | case "night": |
| | | { |
| | | button3.Text = Language.StringByID(StringId.nightMode); |
| | | } |
| | | break; |
| | | |
| | | case "away": |
| | | { |
| | | button3.Text = Language.StringByID(StringId.leaveMode); |
| | | } |
| | | break; |
| | | case "normal": |
| | | { |
| | | button3.Text = Language.StringByID(StringId.ordinaryMode); |
| | | } |
| | | break; |
| | | case "timer": |
| | | { |
| | | button3.Text = Language.StringByID(StringId.timeMode); |
| | | } |
| | | break; |
| | | } |
| | | |
| | | |
| | | |
| | | } |
| | | break; |
| | | |
| | | } |
| | | |
| | | } |
| | | |
| | | } |
| | | break; |
| | | } |
| | | } |
| | | /// <summary> |
| | | /// 获取value键值 |
| | | /// </summary> |
| | | /// <param name="keyValue"></param> |
| | | /// <param name="dicList"></param> |
| | | /// <returns></returns> |
| | | private static string GetKeyValue(string keyValue, List<Dictionary<string, string>> dicList) |
| | | public static string GetKeyValue(string keyValue, List<Dictionary<string, string>> dicList) |
| | | { |
| | | |
| | | string valueStr = ""; |